コード例 #1
0
        public static void Extract(Light l, ref DirectionalLight dir)
        {
            dir.instanceID  = l.GetInstanceID();
            dir.mode        = LightmapperUtils.Extract(l.lightmapBakeType);
            dir.shadow      = (l.shadows > LightShadows.None);
            dir.position    = l.transform.position;
            dir.orientation = l.transform.rotation;
            Color       cct           = LightmapperUtils.ExtractColorTemperature(l);
            LinearColor color         = LinearColor.Convert(l.color, l.intensity);
            LinearColor indirectColor = LightmapperUtils.ExtractIndirect(l);

            LightmapperUtils.ApplyColorTemperature(cct, ref color);
            LightmapperUtils.ApplyColorTemperature(cct, ref indirectColor);
            dir.color               = color;
            dir.indirectColor       = indirectColor;
            dir.penumbraWidthRadian = ((l.shadows == LightShadows.Soft) ? (0.0174532924f * l.shadowAngle) : 0f);
        }
コード例 #2
0
        public static void Extract(Light l, ref PointLight point)
        {
            point.instanceID = l.GetInstanceID();
            point.mode       = LightmapperUtils.Extract(l.lightmapBakeType);
            point.shadow     = (l.shadows > LightShadows.None);
            point.position   = l.transform.position;
            Color       cct           = LightmapperUtils.ExtractColorTemperature(l);
            LinearColor color         = LinearColor.Convert(l.color, l.intensity);
            LinearColor indirectColor = LightmapperUtils.ExtractIndirect(l);

            LightmapperUtils.ApplyColorTemperature(cct, ref color);
            LightmapperUtils.ApplyColorTemperature(cct, ref indirectColor);
            point.color         = color;
            point.indirectColor = indirectColor;
            point.range         = l.range;
            point.sphereRadius  = ((l.shadows == LightShadows.Soft) ? l.shadowRadius : 0f);
            point.falloff       = FalloffType.Legacy;
        }
コード例 #3
0
        public static void Extract(Light l, ref DiscLight disc)
        {
            disc.instanceID  = l.GetInstanceID();
            disc.mode        = LightmapperUtils.Extract(l.lightmapBakeType);
            disc.shadow      = (l.shadows > LightShadows.None);
            disc.position    = l.transform.position;
            disc.orientation = l.transform.rotation;
            Color       cct           = LightmapperUtils.ExtractColorTemperature(l);
            LinearColor color         = LinearColor.Convert(l.color, l.intensity);
            LinearColor indirectColor = LightmapperUtils.ExtractIndirect(l);

            LightmapperUtils.ApplyColorTemperature(cct, ref color);
            LightmapperUtils.ApplyColorTemperature(cct, ref indirectColor);
            disc.color         = color;
            disc.indirectColor = indirectColor;
            disc.range         = l.range;
            disc.radius        = l.areaSize.x;
            disc.falloff       = FalloffType.Legacy;
        }
コード例 #4
0
        public static void Extract(Light l, ref RectangleLight rect)
        {
            rect.instanceID  = l.GetInstanceID();
            rect.mode        = LightmapperUtils.Extract(l.lightmapBakeType);
            rect.shadow      = (l.shadows > LightShadows.None);
            rect.position    = l.transform.position;
            rect.orientation = l.transform.rotation;
            Color       cct           = LightmapperUtils.ExtractColorTemperature(l);
            LinearColor color         = LinearColor.Convert(l.color, l.intensity);
            LinearColor indirectColor = LightmapperUtils.ExtractIndirect(l);

            LightmapperUtils.ApplyColorTemperature(cct, ref color);
            LightmapperUtils.ApplyColorTemperature(cct, ref indirectColor);
            rect.color         = color;
            rect.indirectColor = indirectColor;
            rect.range         = l.range;
            rect.width         = l.areaSize.x;
            rect.height        = l.areaSize.y;
            rect.falloff       = FalloffType.Legacy;
        }
コード例 #5
0
        public static void Extract(Light l, ref SpotLight spot)
        {
            spot.instanceID  = l.GetInstanceID();
            spot.mode        = LightmapperUtils.Extract(l.lightmapBakeType);
            spot.shadow      = (l.shadows > LightShadows.None);
            spot.position    = l.transform.position;
            spot.orientation = l.transform.rotation;
            Color       cct           = LightmapperUtils.ExtractColorTemperature(l);
            LinearColor color         = LinearColor.Convert(l.color, l.intensity);
            LinearColor indirectColor = LightmapperUtils.ExtractIndirect(l);

            LightmapperUtils.ApplyColorTemperature(cct, ref color);
            LightmapperUtils.ApplyColorTemperature(cct, ref indirectColor);
            spot.color          = color;
            spot.indirectColor  = indirectColor;
            spot.range          = l.range;
            spot.sphereRadius   = ((l.shadows == LightShadows.Soft) ? l.shadowRadius : 0f);
            spot.coneAngle      = l.spotAngle * 0.0174532924f;
            spot.innerConeAngle = LightmapperUtils.ExtractInnerCone(l);
            spot.falloff        = FalloffType.Legacy;
            spot.angularFalloff = AngularFalloffType.LUT;
        }