public static void Extract(Light l, ref DirectionalLight dir) { dir.instanceID = l.GetInstanceID(); dir.mode = LightmapperUtils.Extract(l.lightmapBakeType); dir.shadow = (l.shadows != LightShadows.None); dir.direction = l.transform.forward; dir.color = LinearColor.Convert(l.color, l.intensity); dir.indirectColor = LightmapperUtils.ExtractIndirect(l); dir.penumbraWidthRadian = ((l.shadows != LightShadows.Soft) ? 0f : (0.0174532924f * l.shadowAngle)); }
public static void Extract(Light l, ref PointLight point) { point.instanceID = l.GetInstanceID(); point.mode = LightmapperUtils.Extract(l.lightmapBakeType); point.shadow = (l.shadows != LightShadows.None); point.position = l.transform.position; point.color = LinearColor.Convert(l.color, l.intensity); point.indirectColor = LightmapperUtils.ExtractIndirect(l); point.range = l.range; point.sphereRadius = ((l.shadows != LightShadows.Soft) ? 0f : l.shadowRadius); }
internal void cctor > b__7_0(Light[] requests, NativeArray <LightDataGI> lightsOutput) { DirectionalLight directionalLight = default(DirectionalLight); PointLight pointLight = default(PointLight); SpotLight spotLight = default(SpotLight); RectangleLight rectangleLight = default(RectangleLight); DiscLight discLight = default(DiscLight); Cookie cookie = default(Cookie); LightDataGI value = default(LightDataGI); for (int i = 0; i < requests.Length; i++) { Light light = requests[i]; switch (light.type) { case UnityEngine.LightType.Spot: LightmapperUtils.Extract(light, ref spotLight); LightmapperUtils.Extract(light, out cookie); value.Init(ref spotLight, ref cookie); break; case UnityEngine.LightType.Directional: LightmapperUtils.Extract(light, ref directionalLight); LightmapperUtils.Extract(light, out cookie); value.Init(ref directionalLight, ref cookie); break; case UnityEngine.LightType.Point: LightmapperUtils.Extract(light, ref pointLight); LightmapperUtils.Extract(light, out cookie); value.Init(ref pointLight, ref cookie); break; case UnityEngine.LightType.Area: LightmapperUtils.Extract(light, ref rectangleLight); LightmapperUtils.Extract(light, out cookie); value.Init(ref rectangleLight, ref cookie); break; case UnityEngine.LightType.Disc: LightmapperUtils.Extract(light, ref discLight); LightmapperUtils.Extract(light, out cookie); value.Init(ref discLight, ref cookie); break; default: value.InitNoBake(light.GetInstanceID()); break; } lightsOutput[i] = value; } }
public static void Extract(Light l, ref RectangleLight rect) { rect.instanceID = l.GetInstanceID(); rect.mode = LightmapperUtils.Extract(l.lightmapBakeType); rect.shadow = (l.shadows != LightShadows.None); rect.position = l.transform.position; rect.orientation = l.transform.rotation; rect.color = LinearColor.Convert(l.color, l.intensity); rect.indirectColor = LightmapperUtils.ExtractIndirect(l); rect.range = l.range; rect.width = l.areaSize.x; rect.height = l.areaSize.y; }
public static void Extract(Light l, ref SpotLight spot) { spot.instanceID = l.GetInstanceID(); spot.mode = LightmapperUtils.Extract(l.lightmapBakeType); spot.shadow = (l.shadows != LightShadows.None); spot.position = l.transform.position; spot.orientation = l.transform.rotation; spot.color = LinearColor.Convert(l.color, l.intensity); spot.indirectColor = LightmapperUtils.ExtractIndirect(l); spot.range = l.range; spot.sphereRadius = ((l.shadows != LightShadows.Soft) ? 0f : l.shadowRadius); spot.coneAngle = l.spotAngle * 0.0174532924f; spot.innerConeAngle = LightmapperUtils.ExtractInnerCone(l); }
public static void Extract(Light l, ref DirectionalLight dir) { dir.instanceID = l.GetInstanceID(); dir.mode = LightmapperUtils.Extract(l.lightmapBakeType); dir.shadow = (l.shadows > LightShadows.None); dir.position = l.transform.position; dir.orientation = l.transform.rotation; Color cct = LightmapperUtils.ExtractColorTemperature(l); LinearColor color = LinearColor.Convert(l.color, l.intensity); LinearColor indirectColor = LightmapperUtils.ExtractIndirect(l); LightmapperUtils.ApplyColorTemperature(cct, ref color); LightmapperUtils.ApplyColorTemperature(cct, ref indirectColor); dir.color = color; dir.indirectColor = indirectColor; dir.penumbraWidthRadian = ((l.shadows == LightShadows.Soft) ? (0.0174532924f * l.shadowAngle) : 0f); }
public static void Extract(Light l, ref PointLight point) { point.instanceID = l.GetInstanceID(); point.mode = LightmapperUtils.Extract(l.lightmapBakeType); point.shadow = (l.shadows > LightShadows.None); point.position = l.transform.position; Color cct = LightmapperUtils.ExtractColorTemperature(l); LinearColor color = LinearColor.Convert(l.color, l.intensity); LinearColor indirectColor = LightmapperUtils.ExtractIndirect(l); LightmapperUtils.ApplyColorTemperature(cct, ref color); LightmapperUtils.ApplyColorTemperature(cct, ref indirectColor); point.color = color; point.indirectColor = indirectColor; point.range = l.range; point.sphereRadius = ((l.shadows == LightShadows.Soft) ? l.shadowRadius : 0f); point.falloff = FalloffType.Legacy; }
public static void Extract(Light l, ref DiscLight disc) { disc.instanceID = l.GetInstanceID(); disc.mode = LightmapperUtils.Extract(l.lightmapBakeType); disc.shadow = (l.shadows > LightShadows.None); disc.position = l.transform.position; disc.orientation = l.transform.rotation; Color cct = LightmapperUtils.ExtractColorTemperature(l); LinearColor color = LinearColor.Convert(l.color, l.intensity); LinearColor indirectColor = LightmapperUtils.ExtractIndirect(l); LightmapperUtils.ApplyColorTemperature(cct, ref color); LightmapperUtils.ApplyColorTemperature(cct, ref indirectColor); disc.color = color; disc.indirectColor = indirectColor; disc.range = l.range; disc.radius = l.areaSize.x; disc.falloff = FalloffType.Legacy; }
public static void Extract(Light l, ref RectangleLight rect) { rect.instanceID = l.GetInstanceID(); rect.mode = LightmapperUtils.Extract(l.lightmapBakeType); rect.shadow = (l.shadows > LightShadows.None); rect.position = l.transform.position; rect.orientation = l.transform.rotation; Color cct = LightmapperUtils.ExtractColorTemperature(l); LinearColor color = LinearColor.Convert(l.color, l.intensity); LinearColor indirectColor = LightmapperUtils.ExtractIndirect(l); LightmapperUtils.ApplyColorTemperature(cct, ref color); LightmapperUtils.ApplyColorTemperature(cct, ref indirectColor); rect.color = color; rect.indirectColor = indirectColor; rect.range = l.range; rect.width = l.areaSize.x; rect.height = l.areaSize.y; rect.falloff = FalloffType.Legacy; }
public static void Extract(Light l, ref SpotLight spot) { spot.instanceID = l.GetInstanceID(); spot.mode = LightmapperUtils.Extract(l.lightmapBakeType); spot.shadow = (l.shadows > LightShadows.None); spot.position = l.transform.position; spot.orientation = l.transform.rotation; Color cct = LightmapperUtils.ExtractColorTemperature(l); LinearColor color = LinearColor.Convert(l.color, l.intensity); LinearColor indirectColor = LightmapperUtils.ExtractIndirect(l); LightmapperUtils.ApplyColorTemperature(cct, ref color); LightmapperUtils.ApplyColorTemperature(cct, ref indirectColor); spot.color = color; spot.indirectColor = indirectColor; spot.range = l.range; spot.sphereRadius = ((l.shadows == LightShadows.Soft) ? l.shadowRadius : 0f); spot.coneAngle = l.spotAngle * 0.0174532924f; spot.innerConeAngle = LightmapperUtils.ExtractInnerCone(l); spot.falloff = FalloffType.Legacy; spot.angularFalloff = AngularFalloffType.LUT; }