internal static PlayableHandle InternalGetSourcePlayable(ref PlayableOutput output) { PlayableHandle result; PlayableOutput.INTERNAL_CALL_InternalGetSourcePlayable(ref output, out result); return(result); }
private static extern Animator InternalGetTarget(ref PlayableOutput output);
public bool IsValid() { return(PlayableOutput.IsValidInternal(ref this.m_Output)); }
internal static extern float InternalGetWeight(ref PlayableOutput output);
internal static extern void InternalSetWeight(ref PlayableOutput output, float weight);
internal static extern void InternalSetSourceInputPort(ref PlayableOutput output, int port);
internal static extern UnityEngine.Object GetInternalReferenceObject(ref PlayableOutput output);
private static extern bool InternalCreateAnimationOutput(ref PlayableGraph graph, string name, out PlayableOutput output);
internal static void InternalSetSourcePlayable(ref PlayableOutput output, ref PlayableHandle target) { PlayableOutput.INTERNAL_CALL_InternalSetSourcePlayable(ref output, ref target); }
private static extern void INTERNAL_CALL_InternalGetSourcePlayable(ref PlayableOutput output, out PlayableHandle value);
internal static extern void SetInternalUserData(ref PlayableOutput output, [Writable] UnityEngine.Object target);
internal static extern UnityEngine.Object GetInternalUserData(ref PlayableOutput output);
internal static extern void SetInternalReferenceObject(ref PlayableOutput output, UnityEngine.Object target);
private static extern void InternalSetTarget(ref PlayableOutput output, Animator target);
private static extern void INTERNAL_CALL_InternalSetSourcePlayable(ref PlayableOutput output, ref PlayableHandle target);
private static extern void InternalDestroyOutput(ref PlayableGraph graph, ref PlayableOutput output);
internal static extern int InternalGetSourceInputPort(ref PlayableOutput output);
private static extern bool InternalGetAudioOutput(ref PlayableGraph graph, int index, out PlayableOutput output);
internal static extern bool IsValidInternal(ref PlayableOutput output);