示例#1
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        internal static PlayableHandle InternalGetSourcePlayable(ref PlayableOutput output)
        {
            PlayableHandle result;

            PlayableOutput.INTERNAL_CALL_InternalGetSourcePlayable(ref output, out result);
            return(result);
        }
 private static extern Animator InternalGetTarget(ref PlayableOutput output);
 public bool IsValid()
 {
     return(PlayableOutput.IsValidInternal(ref this.m_Output));
 }
示例#4
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 internal static extern float InternalGetWeight(ref PlayableOutput output);
示例#5
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 internal static extern void InternalSetWeight(ref PlayableOutput output, float weight);
示例#6
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 internal static extern void InternalSetSourceInputPort(ref PlayableOutput output, int port);
示例#7
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 internal static extern UnityEngine.Object GetInternalReferenceObject(ref PlayableOutput output);
 private static extern bool InternalCreateAnimationOutput(ref PlayableGraph graph, string name, out PlayableOutput output);
示例#9
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 internal static void InternalSetSourcePlayable(ref PlayableOutput output, ref PlayableHandle target)
 {
     PlayableOutput.INTERNAL_CALL_InternalSetSourcePlayable(ref output, ref target);
 }
示例#10
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 private static extern void INTERNAL_CALL_InternalGetSourcePlayable(ref PlayableOutput output, out PlayableHandle value);
示例#11
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 internal static extern void SetInternalUserData(ref PlayableOutput output, [Writable] UnityEngine.Object target);
示例#12
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 internal static extern UnityEngine.Object GetInternalUserData(ref PlayableOutput output);
示例#13
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 internal static extern void SetInternalReferenceObject(ref PlayableOutput output, UnityEngine.Object target);
 private static extern void InternalSetTarget(ref PlayableOutput output, Animator target);
示例#15
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 private static extern void INTERNAL_CALL_InternalSetSourcePlayable(ref PlayableOutput output, ref PlayableHandle target);
 private static extern void InternalDestroyOutput(ref PlayableGraph graph, ref PlayableOutput output);
示例#17
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 internal static extern int InternalGetSourceInputPort(ref PlayableOutput output);
示例#18
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 private static extern bool InternalGetAudioOutput(ref PlayableGraph graph, int index, out PlayableOutput output);
示例#19
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 internal static extern bool IsValidInternal(ref PlayableOutput output);