public static PropertySceneHandle BindSceneProperty(this Animator animator, Transform transform, Type type, string property, [DefaultValue("false")] bool isObjectReference) { PropertySceneHandle propertySceneHandle = new PropertySceneHandle(); InternalBindSceneProperty(animator, transform, type, property, isObjectReference, out propertySceneHandle); return(propertySceneHandle); }
public static PropertySceneHandle BindSceneProperty(this Animator animator, Transform transform, Type type, string property) { PropertySceneHandle propertySceneHandle = new PropertySceneHandle(); InternalBindSceneProperty(animator, transform, type, property, out propertySceneHandle); return(propertySceneHandle); }
static public int constructor(IntPtr l) { try { UnityEngine.Experimental.Animations.PropertySceneHandle o; o = new UnityEngine.Experimental.Animations.PropertySceneHandle(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
extern private static void InternalBindSceneProperty([NotNull] Animator animator, [NotNull] Transform transform, [NotNull] Type type, [NotNull] string property, out PropertySceneHandle propertySceneHandle);