public static PropertySceneHandle BindSceneProperty(this Animator animator, Transform transform, Type type, string property, [DefaultValue("false")] bool isObjectReference)
        {
            PropertySceneHandle propertySceneHandle = new PropertySceneHandle();

            InternalBindSceneProperty(animator, transform, type, property, isObjectReference, out propertySceneHandle);
            return(propertySceneHandle);
        }
Ejemplo n.º 2
0
        public static PropertySceneHandle BindSceneProperty(this Animator animator, Transform transform, Type type, string property)
        {
            PropertySceneHandle propertySceneHandle = new PropertySceneHandle();

            InternalBindSceneProperty(animator, transform, type, property, out propertySceneHandle);
            return(propertySceneHandle);
        }
 static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Animations.PropertySceneHandle o;
         o = new UnityEngine.Experimental.Animations.PropertySceneHandle();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Ejemplo n.º 4
0
 extern private static void InternalBindSceneProperty([NotNull] Animator animator, [NotNull] Transform transform, [NotNull] Type type, [NotNull] string property, out PropertySceneHandle propertySceneHandle);