public void OnBeforeSerialize() { m_TargetAssemblyTypeName = UnityEventTools.TidyAssemblyTypeName(m_TargetAssemblyTypeName); }
public void OnAfterDeserialize() { m_TargetAssemblyTypeName = UnityEventTools.TidyAssemblyTypeName(m_TargetAssemblyTypeName); }
public void RegisterPersistentListener(Object ttarget, Type targetType, string mmethodName) { m_Target = ttarget; m_TargetAssemblyTypeName = UnityEventTools.TidyAssemblyTypeName(targetType.AssemblyQualifiedName); m_MethodName = mmethodName; }
public void OnAfterDeserialize() { m_ObjectArgumentAssemblyTypeName = UnityEventTools.TidyAssemblyTypeName(m_ObjectArgumentAssemblyTypeName); }
public virtual void OnBeforeSerialize() { m_ObjectArgumentAssemblyTypeName = UnityEventTools.TidyAssemblyTypeName(m_ObjectArgumentAssemblyTypeName); }
public override void OnAfterDeserialize() { base.OnAfterDeserialize(); m_SerializedDataArgumentAssemblyTypeName = UnityEventTools.TidyAssemblyTypeName(m_SerializedDataArgumentAssemblyTypeName); }
public void OnBeforeSerialize() { this.m_ObjectArgumentAssemblyTypeName = UnityEventTools.TidyAssemblyTypeName(this.m_ObjectArgumentAssemblyTypeName); }