Esempio n. 1
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 public void OnBeforeSerialize()
 {
     m_TargetAssemblyTypeName = UnityEventTools.TidyAssemblyTypeName(m_TargetAssemblyTypeName);
 }
Esempio n. 2
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 public void OnAfterDeserialize()
 {
     m_TargetAssemblyTypeName = UnityEventTools.TidyAssemblyTypeName(m_TargetAssemblyTypeName);
 }
Esempio n. 3
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 public void RegisterPersistentListener(Object ttarget, Type targetType, string mmethodName)
 {
     m_Target = ttarget;
     m_TargetAssemblyTypeName = UnityEventTools.TidyAssemblyTypeName(targetType.AssemblyQualifiedName);
     m_MethodName             = mmethodName;
 }
Esempio n. 4
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 public void OnAfterDeserialize()
 {
     m_ObjectArgumentAssemblyTypeName = UnityEventTools.TidyAssemblyTypeName(m_ObjectArgumentAssemblyTypeName);
 }
 public virtual void OnBeforeSerialize()
 {
     m_ObjectArgumentAssemblyTypeName = UnityEventTools.TidyAssemblyTypeName(m_ObjectArgumentAssemblyTypeName);
 }
 public override void OnAfterDeserialize()
 {
     base.OnAfterDeserialize();
     m_SerializedDataArgumentAssemblyTypeName = UnityEventTools.TidyAssemblyTypeName(m_SerializedDataArgumentAssemblyTypeName);
 }
Esempio n. 7
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 public void OnBeforeSerialize()
 {
     this.m_ObjectArgumentAssemblyTypeName = UnityEventTools.TidyAssemblyTypeName(this.m_ObjectArgumentAssemblyTypeName);
 }