TransitionToSnapshots() private method

private TransitionToSnapshots ( AudioMixerSnapshot snapshots, float weights, float timeToReach ) : void
snapshots AudioMixerSnapshot
weights float
timeToReach float
return void
コード例 #1
0
 static int TransitionToSnapshots(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 4);
         UnityEngine.Audio.AudioMixer           obj  = (UnityEngine.Audio.AudioMixer)ToLua.CheckObject <UnityEngine.Audio.AudioMixer>(L, 1);
         UnityEngine.Audio.AudioMixerSnapshot[] arg0 = ToLua.CheckObjectArray <UnityEngine.Audio.AudioMixerSnapshot>(L, 2);
         float[] arg1 = ToLua.CheckNumberArray <float>(L, 3);
         float   arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
         obj.TransitionToSnapshots(arg0, arg1, arg2);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
コード例 #2
0
 static public int TransitionToSnapshots(IntPtr l)
 {
     try {
         UnityEngine.Audio.AudioMixer           self = (UnityEngine.Audio.AudioMixer)checkSelf(l);
         UnityEngine.Audio.AudioMixerSnapshot[] a1;
         checkType(l, 2, out a1);
         System.Single[] a2;
         checkType(l, 3, out a2);
         System.Single a3;
         checkType(l, 4, out a3);
         self.TransitionToSnapshots(a1, a2, a3);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #3
0
 static public int TransitionToSnapshots(IntPtr l)
 {
     try {
         UnityEngine.Audio.AudioMixer           self = (UnityEngine.Audio.AudioMixer)checkSelf(l);
         UnityEngine.Audio.AudioMixerSnapshot[] a1;
         checkType(l, 2, out a1);
         System.Single[] a2;
         checkType(l, 3, out a2);
         System.Single a3;
         checkType(l, 4, out a3);
         self.TransitionToSnapshots(a1, a2, a3);
         return(0);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
コード例 #4
0
 static public int TransitionToSnapshots(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.Audio.AudioMixer           self = (UnityEngine.Audio.AudioMixer)checkSelf(l);
         UnityEngine.Audio.AudioMixerSnapshot[] a1;
         checkArray(l, 2, out a1);
         System.Single[] a2;
         checkArray(l, 3, out a2);
         System.Single a3;
         checkType(l, 4, out a3);
         self.TransitionToSnapshots(a1, a2, a3);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }