static public int ClearFloat(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.Audio.AudioMixer self = (UnityEngine.Audio.AudioMixer)checkSelf(l); System.String a1; checkType(l, 2, out a1); var ret = self.ClearFloat(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int ClearFloat(IntPtr l) { try { UnityEngine.Audio.AudioMixer self = (UnityEngine.Audio.AudioMixer)checkSelf(l); System.String a1; checkType(l, 2, out a1); self.ClearFloat(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int ClearFloat(IntPtr l) { try { UnityEngine.Audio.AudioMixer self = (UnityEngine.Audio.AudioMixer)checkSelf(l); System.String a1; checkType(l, 2, out a1); var ret = self.ClearFloat(a1); pushValue(l, ret); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static int ClearFloat(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Audio.AudioMixer obj = (UnityEngine.Audio.AudioMixer)ToLua.CheckObject <UnityEngine.Audio.AudioMixer>(L, 1); string arg0 = ToLua.CheckString(L, 2); bool o = obj.ClearFloat(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }