コード例 #1
0
 public bool IsHidden(GameObject gameObject, bool includeDescendants = false)
 {
     if (includeDescendants)
     {
         return(SceneVisibilityState.IsHierarchyHidden(gameObject));
     }
     else
     {
         return(SceneVisibilityState.IsGameObjectHidden(gameObject));
     }
 }
コード例 #2
0
 public void ToggleVisibility(GameObject gameObject, bool includeDescendants)
 {
     Undo.RecordObject(SceneVisibilityState.GetInstance(), "Toggle Visibility");
     SceneVisibilityState.SetGameObjectHidden(gameObject, !SceneVisibilityState.IsGameObjectHidden(gameObject), includeDescendants);
 }