コード例 #1
0
 internal static void StageNavigationManagerAfterSuccessfullySwitchedToStage(Stage newStage)
 {
     RevertIsolationCurrentStage();
     SceneVisibilityState.ForceDataUpdate();
     if (newStage is MainStage)
     {
         SceneVisibilityState.CleanTempScenes();
     }
 }
コード例 #2
0
        private static void Initialize()
        {
            Undo.undoRedoPerformed                 += UndoRedoPerformed;
            EditorSceneManager.newSceneCreated     += EditorSceneManagerOnNewSceneCreated;
            EditorSceneManager.sceneSaving         += EditorSceneManagerOnSceneSaving;
            EditorSceneManager.sceneSaved          += EditorSceneManagerOnSceneSaved;
            EditorSceneManager.sceneOpening        += EditorSceneManagerOnSceneOpening;
            EditorSceneManager.sceneOpened         += EditorSceneManagerOnSceneOpened;
            EditorSceneManager.sceneClosing        += EditorSceneManagerOnSceneClosing;
            EditorApplication.playModeStateChanged += EditorApplicationPlayModeStateChanged;
            StageNavigationManager.instance.afterSuccessfullySwitchedToStage += StageNavigationManagerAfterSuccessfullySwitchedToStage;
            SceneVisibilityState.internalStructureChanged += InternalStructureChanged;
            PreviewSceneStage stage = StageNavigationManager.instance.currentStage as PreviewSceneStage;

            SceneVisibilityState.ForceDataUpdate();

            s_ShortcutContext            = new ShortcutContext();
            EditorApplication.delayCall += () => ShortcutIntegration.instance.contextManager.RegisterToolContext(s_ShortcutContext);
        }
コード例 #3
0
 private static void UndoRedoPerformed()
 {
     SceneVisibilityState.ForceDataUpdate();
 }