internal void Awake() { if (this.m_SceneViewState == null) { this.m_SceneViewState = new SceneView.SceneViewState(); } if (this.m_2DMode || EditorSettings.defaultBehaviorMode == EditorBehaviorMode.Mode2D) { this.m_LastSceneViewRotation = Quaternion.LookRotation(new Vector3(-1f, -0.7f, -1f)); this.m_LastSceneViewOrtho = false; this.m_Rotation.value = Quaternion.identity; this.m_Ortho.value = true; this.m_2DMode = true; this.LookAt(this.pivot, Quaternion.identity, this.size, true, true); } }
internal void Awake() { if (this.m_SceneViewState == null) this.m_SceneViewState = new SceneView.SceneViewState(); if (!this.m_2DMode && EditorSettings.defaultBehaviorMode != EditorBehaviorMode.Mode2D) return; this.m_LastSceneViewRotation = Quaternion.LookRotation(new Vector3(-1f, -0.7f, -1f)); this.m_LastSceneViewOrtho = false; this.m_Rotation.value = Quaternion.identity; this.m_Ortho.value = true; this.m_2DMode = true; if (Tools.current != Tool.Move) return; Tools.current = Tool.Rect; }