コード例 #1
0
		internal void Awake()
		{
			if (this.m_SceneViewState == null)
			{
				this.m_SceneViewState = new SceneView.SceneViewState();
			}
			if (this.m_2DMode || EditorSettings.defaultBehaviorMode == EditorBehaviorMode.Mode2D)
			{
				this.m_LastSceneViewRotation = Quaternion.LookRotation(new Vector3(-1f, -0.7f, -1f));
				this.m_LastSceneViewOrtho = false;
				this.m_Rotation.value = Quaternion.identity;
				this.m_Ortho.value = true;
				this.m_2DMode = true;
				this.LookAt(this.pivot, Quaternion.identity, this.size, true, true);
			}
		}
コード例 #2
0
 internal void Awake()
 {
   if (this.m_SceneViewState == null)
     this.m_SceneViewState = new SceneView.SceneViewState();
   if (!this.m_2DMode && EditorSettings.defaultBehaviorMode != EditorBehaviorMode.Mode2D)
     return;
   this.m_LastSceneViewRotation = Quaternion.LookRotation(new Vector3(-1f, -0.7f, -1f));
   this.m_LastSceneViewOrtho = false;
   this.m_Rotation.value = Quaternion.identity;
   this.m_Ortho.value = true;
   this.m_2DMode = true;
   if (Tools.current != Tool.Move)
     return;
   Tools.current = Tool.Rect;
 }