static bool IsLightmapEncodingValid(BuildPlatform platform) { if (PlayerSettings.GetLightmapEncodingQualityForPlatformGroup(platform.targetGroup) != LightmapEncodingQuality.Low) { var hasMinGraphicsAPI = true; if (platform.targetGroup == BuildTargetGroup.iOS) { var apis = PlayerSettings.GetGraphicsAPIs(BuildTarget.iOS); hasMinGraphicsAPI = apis.Contains(GraphicsDeviceType.Metal) && !apis.Contains(GraphicsDeviceType.OpenGLES3) && !apis.Contains(GraphicsDeviceType.OpenGLES2); } else if (platform.targetGroup == BuildTargetGroup.tvOS) { var apis = PlayerSettings.GetGraphicsAPIs(BuildTarget.tvOS); hasMinGraphicsAPI = apis.Contains(GraphicsDeviceType.Metal) && !apis.Contains(GraphicsDeviceType.OpenGLES3) && !apis.Contains(GraphicsDeviceType.OpenGLES2); } else if (platform.targetGroup == BuildTargetGroup.Android) { var apis = PlayerSettings.GetGraphicsAPIs(BuildTarget.Android); hasMinGraphicsAPI = (apis.Contains(GraphicsDeviceType.Vulkan) || apis.Contains(GraphicsDeviceType.OpenGLES3)) && !apis.Contains(GraphicsDeviceType.OpenGLES2); } return(hasMinGraphicsAPI); } else { return(true); } }
static bool PlayerHasSM20Support() { var apis = PlayerSettings.GetGraphicsAPIs(EditorUserBuildSettings.activeBuildTarget); bool hasSM20Api = apis.Contains(UnityEngine.Rendering.GraphicsDeviceType.OpenGLES2) || apis.Contains(UnityEngine.Rendering.GraphicsDeviceType.N3DS); return(hasSM20Api); }
static bool IsColorSpaceValid(BuildPlatform platform) { if (PlayerSettings.colorSpace == ColorSpace.Linear) { var hasMinGraphicsAPI = true; var apis = PlayerSettings.GetGraphicsAPIs(platform.defaultTarget); if (platform.targetGroup == BuildTargetGroup.Android) { hasMinGraphicsAPI = (apis.Contains(GraphicsDeviceType.Vulkan) || apis.Contains(GraphicsDeviceType.OpenGLES3)) && !apis.Contains(GraphicsDeviceType.OpenGLES2); } else if (platform.targetGroup == BuildTargetGroup.iOS || platform.targetGroup == BuildTargetGroup.tvOS) { hasMinGraphicsAPI = !apis.Contains(GraphicsDeviceType.OpenGLES3) && !apis.Contains(GraphicsDeviceType.OpenGLES2); } else if (platform.targetGroup == BuildTargetGroup.WebGL) { // must have OpenGLES3-only hasMinGraphicsAPI = apis.Contains(GraphicsDeviceType.OpenGLES3) && !apis.Contains(GraphicsDeviceType.OpenGLES2); } return(hasMinGraphicsAPI); } else { return(true); } }
private static bool PlayerHasSM20Support() { GraphicsDeviceType[] graphicsAPIs = PlayerSettings.GetGraphicsAPIs(EditorUserBuildSettings.activeBuildTarget); return(graphicsAPIs.Contains(GraphicsDeviceType.OpenGLES2) || graphicsAPIs.Contains(GraphicsDeviceType.N3DS)); }