private static void SetGameObjectParent(GameObject go, Transform parentTransform) { var transform = go.transform; Undo.SetTransformParent(transform, parentTransform, "Reparenting"); transform.localPosition = Vector3.zero; transform.localRotation = Quaternion.identity; transform.localScale = Vector3.one; go.layer = parentTransform.gameObject.layer; if (parentTransform.GetComponent <RectTransform>()) { ObjectFactory.AddComponent <RectTransform>(go); } }
public static bool AddAnimationToGO(GameObject go, Sprite[] frames, ShowFileDialogDelegate saveFileDialog) { SpriteRenderer spriteRenderer = go.GetComponent <SpriteRenderer>(); if (spriteRenderer == null) { Debug.LogWarning(SpriteUtilityStrings.unableToFindSpriteRendererWarning.text); spriteRenderer = (SpriteRenderer)ObjectFactory.AddComponent(go, typeof(SpriteRenderer)); if (spriteRenderer == null) { Debug.LogWarning(SpriteUtilityStrings.unableToAddSpriteRendererWarning.text); return(false); } } spriteRenderer.sprite = frames[0]; return(CreateAnimation(go, frames, saveFileDialog)); }
internal static void Place(GameObject go, GameObject parent) { if (parent != null) { Transform transform = go.transform; transform.SetParent(parent.transform, false); transform.localPosition = Vector3.zero; transform.localRotation = Quaternion.identity; transform.localScale = Vector3.one; go.layer = parent.layer; if (parent.GetComponent <RectTransform>()) { ObjectFactory.AddComponent <RectTransform>(go); } } SceneView.PlaceGameObjectInFrontOfSceneView(go); EditorWindow.FocusWindowIfItsOpen <SceneHierarchyWindow>(); Selection.activeGameObject = go; }
internal static void Place(GameObject go, GameObject parent) { if (parent != null) { var transform = go.transform; Undo.SetTransformParent(transform, parent.transform, "Reparenting"); transform.localPosition = Vector3.zero; transform.localRotation = Quaternion.identity; transform.localScale = Vector3.one; go.layer = parent.layer; if (parent.GetComponent <RectTransform>()) { ObjectFactory.AddComponent <RectTransform>(go); } } else { // When creating a 3D object without a parent, this option puts it at the world origin instead of scene pivot. if (EditorPrefs.GetBool("Create3DObject.PlaceAtWorldOrigin", false)) { go.transform.position = Vector3.zero; } else { SceneView.PlaceGameObjectInFrontOfSceneView(go); } StageUtility.PlaceGameObjectInCurrentStage(go); // may change parent } // Only at this point do we know the actual parent of the object and can modify its name accordingly. GameObjectUtility.EnsureUniqueNameForSibling(go); Undo.SetCurrentGroupName("Create " + go.name); EditorWindow.FocusWindowIfItsOpen <SceneHierarchyWindow>(); Selection.activeGameObject = go; }
void HandleEditorDragging(Editor[] editors, int editorIndex, Rect targetRect, float markerY, bool bottomTarget) { var evt = Event.current; switch (evt.type) { case EventType.DragUpdated: if (targetRect.Contains(evt.mousePosition)) { var draggingMode = DragAndDrop.GetGenericData(k_DraggingModeKey) as DraggingMode ? ; if (!draggingMode.HasValue) { var draggedObjects = DragAndDrop.objectReferences; if (draggedObjects.Length == 0) { draggingMode = DraggingMode.NotApplicable; } else if (draggedObjects.All(o => o is Component && !(o is Transform))) { draggingMode = DraggingMode.Component; } else if (draggedObjects.All(o => o is MonoScript)) { draggingMode = DraggingMode.Script; } else { draggingMode = DraggingMode.NotApplicable; } DragAndDrop.SetGenericData(k_DraggingModeKey, draggingMode); } if (draggingMode.Value != DraggingMode.NotApplicable) { if (bottomTarget) { m_TargetAbove = false; m_TargetIndex = m_LastIndex; } else { m_TargetAbove = evt.mousePosition.y < targetRect.y + targetRect.height / 2f; m_TargetIndex = editorIndex; if (m_TargetAbove) { m_TargetIndex++; while (m_TargetIndex < editors.Length && m_InspectorWindow.ShouldCullEditor(editors, m_TargetIndex)) { m_TargetIndex++; } if (m_TargetIndex == editors.Length) { m_TargetIndex = -1; return; } } } if (m_TargetAbove && m_InspectorWindow.EditorHasLargeHeader(m_TargetIndex, editors)) { m_TargetIndex--; while (m_TargetIndex >= 0 && m_InspectorWindow.ShouldCullEditor(editors, m_TargetIndex)) { m_TargetIndex--; } if (m_TargetIndex == -1) { return; } m_TargetAbove = false; } if (draggingMode.Value == DraggingMode.Script) { // Validate dragging scripts // Always allow script dragging, instead fail during DragPerform with a dialog box DragAndDrop.visualMode = DragAndDropVisualMode.Link; } else { // Validate dragging components var valid = false; if (editors[m_TargetIndex].targets.All(t => t is Component)) { var targetComponents = editors[m_TargetIndex].targets.Cast <Component>().ToArray(); var sourceComponents = DragAndDrop.objectReferences.Cast <Component>().ToArray(); valid = MoveOrCopyComponents(sourceComponents, targetComponents, EditorUtility.EventHasDragCopyModifierPressed(evt), true); } if (valid) { DragAndDrop.visualMode = EditorUtility.EventHasDragCopyModifierPressed(evt) ? DragAndDropVisualMode.Copy : DragAndDropVisualMode.Move; } else { DragAndDrop.visualMode = DragAndDropVisualMode.None; m_TargetIndex = -1; return; } } evt.Use(); } } else { m_TargetIndex = -1; } break; case EventType.DragPerform: if (m_TargetIndex != -1) { var draggingMode = DragAndDrop.GetGenericData(k_DraggingModeKey) as DraggingMode ? ; if (!draggingMode.HasValue || draggingMode.Value == DraggingMode.NotApplicable) { m_TargetIndex = -1; return; } if (!editors[m_TargetIndex].targets.All(t => t is Component)) { return; } var targetComponents = editors[m_TargetIndex].targets.Cast <Component>().ToArray(); if (draggingMode.Value == DraggingMode.Script) { var scripts = DragAndDrop.objectReferences.Cast <MonoScript>(); // Ensure all script components can be added var valid = true; foreach (var targetComponent in targetComponents) { var gameObject = targetComponent.gameObject; if (scripts.Any(s => !ComponentUtility.WarnCanAddScriptComponent(targetComponent.gameObject, s))) { valid = false; break; } } if (valid) { Undo.IncrementCurrentGroup(); var undoGroup = Undo.GetCurrentGroup(); // Add script components var index = 0; var addedComponents = new Component[targetComponents.Length * scripts.Count()]; for (int i = 0; i < targetComponents.Length; i++) { var targetComponent = targetComponents[i]; var gameObject = targetComponent.gameObject; bool targetIsTransform = targetComponent is Transform; foreach (var script in scripts) { addedComponents[index++] = ObjectFactory.AddComponent(gameObject, script.GetClass()); } // If the target is a Transform, the AddComponent might have replaced it with a RectTransform. // Handle this possibility by updating the target component. if (targetIsTransform) { targetComponents[i] = gameObject.transform; } } // Move added components relative to target components if (!ComponentUtility.MoveComponentsRelativeToComponents(addedComponents, targetComponents, m_TargetAbove)) { // Revert added components if move operation fails (e.g. user aborts when asked to break prefab instance) Undo.RevertAllDownToGroup(undoGroup); } } } else { // Handle dragging components var sourceComponents = DragAndDrop.objectReferences.Cast <Component>().ToArray(); if (sourceComponents.Length == 0 || targetComponents.Length == 0) { return; } MoveOrCopyComponents(sourceComponents, targetComponents, EditorUtility.EventHasDragCopyModifierPressed(evt), false); } m_TargetIndex = -1; DragAndDrop.AcceptDrag(); evt.Use(); EditorGUIUtility.ExitGUI(); } break; case EventType.DragExited: m_TargetIndex = -1; break; case EventType.Repaint: if (m_TargetIndex != -1 && targetRect.Contains(evt.mousePosition)) { Styles.insertionMarker.Draw(GetMarkerRect(targetRect, markerY, m_TargetAbove), false, false, false, false); } break; } }
void HandleDragPerformEvent(Editor[] editors, Event evt, ref int targetIndex) { if (targetIndex != -1) { var draggingMode = DragAndDrop.GetGenericData(k_DraggingModeKey) as DraggingMode ? ; if (!draggingMode.HasValue || draggingMode.Value == DraggingMode.NotApplicable) { targetIndex = -1; return; } if (!editors[targetIndex].targets.All(t => t is Component)) { return; } var targetComponents = editors[targetIndex].targets.Cast <Component>().ToArray(); if (draggingMode.Value == DraggingMode.Script) { var scripts = DragAndDrop.objectReferences.Cast <MonoScript>(); // Ensure all script components can be added var valid = true; foreach (var targetComponent in targetComponents) { var gameObject = targetComponent.gameObject; if (scripts.Any(s => !ComponentUtility.WarnCanAddScriptComponent(gameObject, s))) { valid = false; break; } } if (valid) { Undo.IncrementCurrentGroup(); var undoGroup = Undo.GetCurrentGroup(); // Add script components var index = 0; var addedComponents = new Component[targetComponents.Length * scripts.Count()]; for (int i = 0; i < targetComponents.Length; i++) { var targetComponent = targetComponents[i]; var gameObject = targetComponent.gameObject; bool targetIsTransform = targetComponent is Transform; foreach (var script in scripts) { addedComponents[index++] = ObjectFactory.AddComponent(gameObject, script.GetClass()); } // If the target is a Transform, the AddComponent might have replaced it with a RectTransform. // Handle this possibility by updating the target component. if (targetIsTransform) { targetComponents[i] = gameObject.transform; } } // Move added components relative to target components if (!ComponentUtility.MoveComponentsRelativeToComponents(addedComponents, targetComponents, m_TargetAbove)) { // Ensure we have the same selection after calling RevertAllDownToGroup below (MoveComponentsRelativeToComponents can have opened a Prefab in Prefab Mode and changed selection to that root) var wantedSelectedGameObject = Selection.activeGameObject; // Revert added components if move operation fails (e.g. user has been shown the dialog with 'prefab instance restructuring is not posssible' or object is not editable) Undo.RevertAllDownToGroup(undoGroup); if (wantedSelectedGameObject != Selection.activeGameObject) { Selection.activeGameObject = wantedSelectedGameObject; } } } } else { // Handle dragging components var sourceComponents = DragAndDrop.objectReferences.Cast <Component>().ToArray(); if (sourceComponents.Length == 0 || targetComponents.Length == 0) { return; } MoveOrCopyComponents(sourceComponents, targetComponents, EditorUtility.EventHasDragCopyModifierPressed(evt), false); } targetIndex = -1; DragAndDrop.AcceptDrag(); evt.Use(); EditorGUIUtility.ExitGUI(); } }
public static T AddComponent <T>(GameObject gameObject) where T : Component { return((T)((object)ObjectFactory.AddComponent(gameObject, typeof(T)))); }