public override void OnInspectorGUI(InitialModuleUI initial) { EditorGUI.BeginChangeCheck(); CollisionModuleUI.CollisionTypes collisionTypes = (CollisionModuleUI.CollisionTypes)ModuleUI.GUIPopup(CollisionModuleUI.s_Texts.collisionType, this.m_Type, CollisionModuleUI.s_Texts.collisionTypes, new GUILayoutOption[0]); if (EditorGUI.EndChangeCheck()) { this.SyncVisualization(); } if (collisionTypes == CollisionModuleUI.CollisionTypes.Plane) { this.DoListOfPlanesGUI(); EditorGUI.BeginChangeCheck(); CollisionModuleUI.m_PlaneVisualizationType = (CollisionModuleUI.PlaneVizType)ModuleUI.GUIPopup(CollisionModuleUI.s_Texts.visualization, (int)CollisionModuleUI.m_PlaneVisualizationType, CollisionModuleUI.s_Texts.planeVizTypes, new GUILayoutOption[0]); if (EditorGUI.EndChangeCheck()) { EditorPrefs.SetInt("PlaneColisionVizType", (int)CollisionModuleUI.m_PlaneVisualizationType); } EditorGUI.BeginChangeCheck(); CollisionModuleUI.m_ScaleGrid = ModuleUI.GUIFloat(CollisionModuleUI.s_Texts.scalePlane, CollisionModuleUI.m_ScaleGrid, "f2", new GUILayoutOption[0]); if (EditorGUI.EndChangeCheck()) { CollisionModuleUI.m_ScaleGrid = Mathf.Max(0f, CollisionModuleUI.m_ScaleGrid); EditorPrefs.SetFloat("ScalePlaneColision", CollisionModuleUI.m_ScaleGrid); } ModuleUI.GUIButtonGroup(CollisionModuleUI.s_Texts.sceneViewEditModes, CollisionModuleUI.s_Texts.toolContents, new Func <Bounds>(this.GetBounds), this.m_ParticleSystemUI.m_ParticleEffectUI.m_Owner.customEditor); } else { ModuleUI.GUIPopup(CollisionModuleUI.s_Texts.collisionMode, this.m_CollisionMode, CollisionModuleUI.s_Texts.collisionModes, new GUILayoutOption[0]); } ModuleUI.GUIMinMaxCurve(CollisionModuleUI.s_Texts.dampen, this.m_Dampen, new GUILayoutOption[0]); ModuleUI.GUIMinMaxCurve(CollisionModuleUI.s_Texts.bounce, this.m_Bounce, new GUILayoutOption[0]); ModuleUI.GUIMinMaxCurve(CollisionModuleUI.s_Texts.lifetimeLoss, this.m_LifetimeLossOnCollision, new GUILayoutOption[0]); ModuleUI.GUIFloat(CollisionModuleUI.s_Texts.minKillSpeed, this.m_MinKillSpeed, new GUILayoutOption[0]); ModuleUI.GUIFloat(CollisionModuleUI.s_Texts.maxKillSpeed, this.m_MaxKillSpeed, new GUILayoutOption[0]); ModuleUI.GUIFloat(CollisionModuleUI.s_Texts.radiusScale, this.m_RadiusScale, new GUILayoutOption[0]); if (collisionTypes == CollisionModuleUI.CollisionTypes.World) { ModuleUI.GUIPopup(CollisionModuleUI.s_Texts.quality, this.m_Quality, CollisionModuleUI.s_Texts.qualitySettings, new GUILayoutOption[0]); EditorGUI.indentLevel++; ModuleUI.GUILayerMask(CollisionModuleUI.s_Texts.collidesWith, this.m_CollidesWith, new GUILayoutOption[0]); ModuleUI.GUIInt(CollisionModuleUI.s_Texts.maxCollisionShapes, this.m_MaxCollisionShapes, new GUILayoutOption[0]); if (this.m_Quality.intValue == 0) { ModuleUI.GUIToggle(CollisionModuleUI.s_Texts.collidesWithDynamic, this.m_CollidesWithDynamic, new GUILayoutOption[0]); } else { ModuleUI.GUIFloat(CollisionModuleUI.s_Texts.voxelSize, this.m_VoxelSize, new GUILayoutOption[0]); } EditorGUI.indentLevel--; ModuleUI.GUIFloat(CollisionModuleUI.s_Texts.colliderForce, this.m_ColliderForce, new GUILayoutOption[0]); EditorGUI.indentLevel++; ModuleUI.GUIToggle(CollisionModuleUI.s_Texts.multiplyColliderForceByCollisionAngle, this.m_MultiplyColliderForceByCollisionAngle, new GUILayoutOption[0]); ModuleUI.GUIToggle(CollisionModuleUI.s_Texts.multiplyColliderForceByParticleSpeed, this.m_MultiplyColliderForceByParticleSpeed, new GUILayoutOption[0]); ModuleUI.GUIToggle(CollisionModuleUI.s_Texts.multiplyColliderForceByParticleSize, this.m_MultiplyColliderForceByParticleSize, new GUILayoutOption[0]); EditorGUI.indentLevel--; } ModuleUI.GUIToggle(CollisionModuleUI.s_Texts.collisionMessages, this.m_CollisionMessages, new GUILayoutOption[0]); EditorGUI.BeginChangeCheck(); CollisionModuleUI.s_VisualizeBounds = ModuleUI.GUIToggle(CollisionModuleUI.s_Texts.visualizeBounds, CollisionModuleUI.s_VisualizeBounds, new GUILayoutOption[0]); if (EditorGUI.EndChangeCheck()) { EditorPrefs.SetBool("VisualizeBounds", CollisionModuleUI.s_VisualizeBounds); } }