コード例 #1
0
        public void OnGUI(float width, bool fixedWidth)
        {
            bool isRepaintEvent = Event.current.type == EventType.Repaint;

            // Name of current emitter
            string selectedEmitterName = null;

            if (m_ParticleSystems.Length > 1)
            {
                selectedEmitterName = "Multiple Particle Systems";
            }
            else if (m_ParticleSystems.Length > 0)
            {
                selectedEmitterName = m_ParticleSystems[0].gameObject.name;
            }

            if (fixedWidth)
            {
                EditorGUIUtility.labelWidth = width * 0.4f;
                EditorGUILayout.BeginVertical(GUILayout.Width(width));
            }
            else
            {
                // First make sure labelWidth is at default width, then subtract
                EditorGUIUtility.labelWidth = 0;
                EditorGUIUtility.labelWidth = EditorGUIUtility.labelWidth - 4;

                EditorGUILayout.BeginVertical();
            }

            {
                InitialModuleUI initial = (InitialModuleUI)m_Modules[0];
                for (int i = 0; i < m_Modules.Length; ++i)
                {
                    ModuleUI module = m_Modules[i];
                    if (module == null)
                    {
                        continue;
                    }

                    bool initialModule = (module == m_Modules[0]);

                    // Skip if not visible (except initial module which should always be visible)
                    if (!module.visibleUI && !initialModule)
                    {
                        continue;
                    }

                    // Module header size
                    GUIContent headerLabel = new GUIContent();
                    Rect       moduleHeaderRect;
                    if (initialModule)
                    {
                        moduleHeaderRect = GUILayoutUtility.GetRect(width, 25);
                    }
                    else
                    {
                        moduleHeaderRect = GUILayoutUtility.GetRect(width, 15);
                    }

                    // Module content here to render it below the the header
                    if (module.foldout)
                    {
                        using (new EditorGUI.DisabledScope(!module.enabled))
                        {
                            Rect moduleSize = EditorGUILayout.BeginVertical(ParticleSystemStyles.Get().modulePadding);
                            {
                                moduleSize.y      -= 4; // pull background 'up' behind title to fill rounded corners.
                                moduleSize.height += 4;
                                GUI.Label(moduleSize, GUIContent.none, ParticleSystemStyles.Get().moduleBgStyle);
                                module.OnInspectorGUI(initial);
                            }
                            EditorGUILayout.EndVertical();
                        }
                    }

                    // TODO: Get Texture instead of static preview. Render Icon (below titlebar due to rounded corners)
                    if (initialModule)
                    {
                        // Get preview of material or mesh
                        ParticleSystemRenderer renderer = m_ParticleSystems[0].GetComponent <ParticleSystemRenderer>();
                        float iconSize = 21;
                        Rect  iconRect = new Rect(moduleHeaderRect.x + 4, moduleHeaderRect.y + 2, iconSize, iconSize);

                        if (isRepaintEvent && renderer != null)
                        {
                            bool iconRendered = false;
                            int  instanceID   = 0;

                            if (!multiEdit)
                            {
                                if (renderer.renderMode == ParticleSystemRenderMode.Mesh)
                                {
                                    if (renderer.mesh != null)
                                    {
                                        instanceID = renderer.mesh.GetInstanceID();
                                    }
                                }
                                else if (renderer.sharedMaterial != null)
                                {
                                    instanceID = renderer.sharedMaterial.GetInstanceID();
                                }

                                // If the asset is dirty we ensure to get a updated one by clearing cache of temporary previews
                                if (EditorUtility.IsDirty(instanceID))
                                {
                                    AssetPreview.ClearTemporaryAssetPreviews();
                                }

                                if (instanceID != 0)
                                {
                                    Texture2D icon = AssetPreview.GetAssetPreview(instanceID);
                                    if (icon != null)
                                    {
                                        GUI.DrawTexture(iconRect, icon, ScaleMode.StretchToFill, true);
                                        iconRendered = true;
                                    }
                                }
                            }

                            // Fill so we do not see the background when we have no icon (eg multi-edit)
                            if (!iconRendered)
                            {
                                GUI.Label(iconRect, GUIContent.none, ParticleSystemStyles.Get().moduleBgStyle);
                            }
                        }

                        // Select gameObject when clicking on icon
                        if (!multiEdit && EditorGUI.DropdownButton(iconRect, GUIContent.none, FocusType.Passive, GUIStyle.none))
                        {
                            // Toggle selected particle system from selection
                            if (EditorGUI.actionKey)
                            {
                                List <int> newSelection = new List <int>();
                                int        instanceID   = m_ParticleSystems[0].gameObject.GetInstanceID();
                                newSelection.AddRange(Selection.instanceIDs);
                                if (!newSelection.Contains(instanceID) || newSelection.Count != 1)
                                {
                                    if (newSelection.Contains(instanceID))
                                    {
                                        newSelection.Remove(instanceID);
                                    }
                                    else
                                    {
                                        newSelection.Add(instanceID);
                                    }
                                }

                                Selection.instanceIDs = newSelection.ToArray();
                            }
                            else
                            {
                                Selection.instanceIDs      = new int[0];
                                Selection.activeInstanceID = m_ParticleSystems[0].gameObject.GetInstanceID();
                            }
                        }
                    }

                    // Button logic for enabledness (see below for UI)
                    Rect checkMarkRect = new Rect(moduleHeaderRect.x + 2, moduleHeaderRect.y + 1, 13, 13);
                    if (!initialModule && GUI.Button(checkMarkRect, GUIContent.none, GUIStyle.none))
                    {
                        module.enabled = !module.enabled;
                    }

                    // Button logic for plus/minus (see below for UI)
                    Rect plusRect         = new Rect(moduleHeaderRect.x + moduleHeaderRect.width - 10, moduleHeaderRect.y + moduleHeaderRect.height - 10, 10, 10);
                    Rect plusRectInteract = new Rect(plusRect.x - 4, plusRect.y - 4, plusRect.width + 4, plusRect.height + 4);
                    Rect infoRect         = new Rect(plusRect.x - 23, plusRect.y - 8, 20, 20);

                    if (initialModule && EditorGUI.DropdownButton(plusRectInteract, s_Texts.addModules, FocusType.Passive, GUIStyle.none))
                    {
                        ShowAddModuleMenu();
                    }

                    // Module header (last to become top most renderered)
                    if (!string.IsNullOrEmpty(selectedEmitterName))
                    {
                        headerLabel.text = initialModule ? selectedEmitterName : module.displayName;
                    }
                    else
                    {
                        headerLabel.text = module.displayName;
                    }
                    headerLabel.tooltip = module.toolTip;

                    bool newToggleState = module.DrawHeader(moduleHeaderRect, headerLabel);

                    if (newToggleState != module.foldout)
                    {
                        switch (Event.current.button)
                        {
                        case 0:
                            bool newFoldoutState = !module.foldout;
                            if (Event.current.control)
                            {
                                foreach (var moduleUi in m_Modules)
                                {
                                    if (moduleUi != null && moduleUi.visibleUI)
                                    {
                                        moduleUi.foldout = newFoldoutState;
                                    }
                                }
                            }
                            else
                            {
                                module.foldout = newFoldoutState;
                            }
                            break;

                        case 1:
                            if (initialModule)
                            {
                                ShowEmitterMenu();
                            }
                            else
                            {
                                ShowModuleMenu(i);
                            }
                            break;
                        }
                    }

                    // Render checkmark on top (logic: see above)
                    if (!initialModule)
                    {
                        EditorGUI.showMixedValue = module.enabledHasMultipleDifferentValues;
                        GUIStyle style = EditorGUI.showMixedValue ? ParticleSystemStyles.Get().checkmarkMixed : ParticleSystemStyles.Get().checkmark;
                        GUI.Toggle(checkMarkRect, module.enabled, GUIContent.none, style);
                        EditorGUI.showMixedValue = false;
                    }

                    // Render plus/minus on top
                    if (isRepaintEvent && initialModule)
                    {
                        GUI.Label(plusRect, GUIContent.none, ParticleSystemStyles.Get().plus);
                    }

                    if (initialModule && !string.IsNullOrEmpty(m_SupportsCullingTextLabel))
                    {
                        var supportsCullingText = new GUIContent("", ParticleSystemStyles.Get().warningIcon, m_SupportsCullingTextLabel);
                        GUI.Label(infoRect, supportsCullingText);
                    }

                    GUILayout.Space(1); // dist to next module
                } // foreach module
                GUILayout.Space(-1);
            }
            EditorGUILayout.EndVertical(); // end fixed moduleWidth

            // Apply the property, handle undo
            ApplyProperties();
        }
コード例 #2
0
        public void OnGUI(float width, bool fixedWidth)
        {
            bool   flag = Event.current.type == EventType.Repaint;
            string text = null;

            if (this.m_ParticleSystems.Length > 1)
            {
                text = "Multiple Particle Systems";
            }
            else if (this.m_ParticleSystems.Length > 0)
            {
                text = this.m_ParticleSystems[0].gameObject.name;
            }
            if (fixedWidth)
            {
                EditorGUIUtility.labelWidth = width * 0.4f;
                EditorGUILayout.BeginVertical(new GUILayoutOption[]
                {
                    GUILayout.Width(width)
                });
            }
            else
            {
                EditorGUIUtility.labelWidth  = 0f;
                EditorGUIUtility.labelWidth -= 4f;
                EditorGUILayout.BeginVertical(new GUILayoutOption[0]);
            }
            InitialModuleUI initial = (InitialModuleUI)this.m_Modules[0];

            for (int i = 0; i < this.m_Modules.Length; i++)
            {
                ModuleUI moduleUI = this.m_Modules[i];
                if (moduleUI != null)
                {
                    bool flag2 = moduleUI == this.m_Modules[0];
                    if (moduleUI.visibleUI || flag2)
                    {
                        GUIContent gUIContent = new GUIContent();
                        Rect       rect;
                        if (flag2)
                        {
                            rect = GUILayoutUtility.GetRect(width, 25f);
                        }
                        else
                        {
                            rect = GUILayoutUtility.GetRect(width, 15f);
                        }
                        if (moduleUI.foldout)
                        {
                            using (new EditorGUI.DisabledScope(!moduleUI.enabled))
                            {
                                Rect position = EditorGUILayout.BeginVertical(ParticleSystemStyles.Get().modulePadding, new GUILayoutOption[0]);
                                position.y      -= 4f;
                                position.height += 4f;
                                GUI.Label(position, GUIContent.none, ParticleSystemStyles.Get().moduleBgStyle);
                                moduleUI.OnInspectorGUI(initial);
                                EditorGUILayout.EndVertical();
                            }
                        }
                        if (flag2)
                        {
                            ParticleSystemRenderer component = this.m_ParticleSystems[0].GetComponent <ParticleSystemRenderer>();
                            float num       = 21f;
                            Rect  position2 = new Rect(rect.x + 4f, rect.y + 2f, num, num);
                            if (flag && component != null)
                            {
                                bool flag3 = false;
                                int  num2  = 0;
                                if (!this.multiEdit)
                                {
                                    if (component.renderMode == ParticleSystemRenderMode.Mesh)
                                    {
                                        if (component.mesh != null)
                                        {
                                            num2 = component.mesh.GetInstanceID();
                                        }
                                    }
                                    else if (component.sharedMaterial != null)
                                    {
                                        num2 = component.sharedMaterial.GetInstanceID();
                                    }
                                    if (EditorUtility.IsDirty(num2))
                                    {
                                        AssetPreview.ClearTemporaryAssetPreviews();
                                    }
                                    if (num2 != 0)
                                    {
                                        Texture2D assetPreview = AssetPreview.GetAssetPreview(num2);
                                        if (assetPreview != null)
                                        {
                                            GUI.DrawTexture(position2, assetPreview, ScaleMode.StretchToFill, true);
                                            flag3 = true;
                                        }
                                    }
                                }
                                if (!flag3)
                                {
                                    GUI.Label(position2, GUIContent.none, ParticleSystemStyles.Get().moduleBgStyle);
                                }
                            }
                            if (!this.multiEdit && EditorGUI.DropdownButton(position2, GUIContent.none, FocusType.Passive, GUIStyle.none))
                            {
                                if (EditorGUI.actionKey)
                                {
                                    List <int> list       = new List <int>();
                                    int        instanceID = this.m_ParticleSystems[0].gameObject.GetInstanceID();
                                    list.AddRange(Selection.instanceIDs);
                                    if (!list.Contains(instanceID) || list.Count != 1)
                                    {
                                        if (list.Contains(instanceID))
                                        {
                                            list.Remove(instanceID);
                                        }
                                        else
                                        {
                                            list.Add(instanceID);
                                        }
                                    }
                                    Selection.instanceIDs = list.ToArray();
                                }
                                else
                                {
                                    Selection.instanceIDs      = new int[0];
                                    Selection.activeInstanceID = this.m_ParticleSystems[0].gameObject.GetInstanceID();
                                }
                            }
                        }
                        Rect position3 = new Rect(rect.x + 2f, rect.y + 1f, 13f, 13f);
                        if (!flag2 && GUI.Button(position3, GUIContent.none, GUIStyle.none))
                        {
                            moduleUI.enabled = !moduleUI.enabled;
                        }
                        Rect position4 = new Rect(rect.x + rect.width - 10f, rect.y + rect.height - 10f, 10f, 10f);
                        Rect position5 = new Rect(position4.x - 4f, position4.y - 4f, position4.width + 4f, position4.height + 4f);
                        Rect position6 = new Rect(position4.x - 23f, position4.y - 8f, 20f, 20f);
                        if (flag2 && EditorGUI.DropdownButton(position5, ParticleSystemUI.s_Texts.addModules, FocusType.Passive, GUIStyle.none))
                        {
                            this.ShowAddModuleMenu();
                        }
                        if (!string.IsNullOrEmpty(text))
                        {
                            gUIContent.text = ((!flag2) ? moduleUI.displayName : text);
                        }
                        else
                        {
                            gUIContent.text = moduleUI.displayName;
                        }
                        gUIContent.tooltip = moduleUI.toolTip;
                        bool flag4 = moduleUI.DrawHeader(rect, gUIContent);
                        if (flag4 != moduleUI.foldout)
                        {
                            int button = Event.current.button;
                            if (button != 0)
                            {
                                if (button == 1)
                                {
                                    if (flag2)
                                    {
                                        this.ShowEmitterMenu();
                                    }
                                    else
                                    {
                                        this.ShowModuleMenu(i);
                                    }
                                }
                            }
                            else
                            {
                                bool foldout = !moduleUI.foldout;
                                if (Event.current.control)
                                {
                                    ModuleUI[] modules = this.m_Modules;
                                    for (int j = 0; j < modules.Length; j++)
                                    {
                                        ModuleUI moduleUI2 = modules[j];
                                        if (moduleUI2 != null && moduleUI2.visibleUI)
                                        {
                                            moduleUI2.foldout = foldout;
                                        }
                                    }
                                }
                                else
                                {
                                    moduleUI.foldout = foldout;
                                }
                            }
                        }
                        if (!flag2)
                        {
                            EditorGUI.showMixedValue = moduleUI.enabledHasMultipleDifferentValues;
                            GUIStyle style = (!EditorGUI.showMixedValue) ? ParticleSystemStyles.Get().checkmark : ParticleSystemStyles.Get().checkmarkMixed;
                            GUI.Toggle(position3, moduleUI.enabled, GUIContent.none, style);
                            EditorGUI.showMixedValue = false;
                        }
                        if (flag && flag2)
                        {
                            GUI.Label(position4, GUIContent.none, ParticleSystemStyles.Get().plus);
                        }
                        if (flag2 && !string.IsNullOrEmpty(this.m_SupportsCullingTextLabel))
                        {
                            GUIContent content = new GUIContent("", ParticleSystemStyles.Get().warningIcon, this.m_SupportsCullingTextLabel);
                            GUI.Label(position6, content);
                        }
                        GUILayout.Space(1f);
                    }
                }
            }
            GUILayout.Space(-1f);
            EditorGUILayout.EndVertical();
            this.ApplyProperties();
        }