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C# (CSharp) UnityEditor HandleUtility.EndHandlesの例
プログラミング言語:
C# (CSharp)
名前空間/パッケージ名:
UnityEditor
クラス/型:
HandleUtility
メソッド/関数:
EndHandles
hotexamples.comのコード掲載数:
1
C# (CSharp) UnityEditor HandleUtility.EndHandles - 1件のコード例が見つかりました
。すべてオープンソースプロジェクトから抽出されたC# (CSharp)の
UnityEditor.HandleUtility.EndHandles
の実例で、最も評価が高いものを厳選しています。コード例の評価を行っていただくことで、より質の高いコード例が表示されるようになります。
よく使われるメソッド
表示
非表示
GetHandleSize(21)
PickGameObject(17)
GUIPointToWorldRay(17)
ApplyWireMaterial(16)
CalcRayPlaceOffset(8)
FindNearestVertex(8)
FindSelectionBase(7)
GUIPointToScreenPixelCoordinate(7)
DistanceToRectangle(4)
IntersectRayMesh(4)
DistanceToRectangleInternal(4)
PickGameObjectDelegated(3)
Internal_SetHandleWireTextureIndex(3)
Internal_PickClosestGO(3)
FindSelectionBaseForPicking(3)
PickObject(3)
DistancePointToLineSegment(3)
BeginHandles(3)
DistancePointLine(3)
DistanceToPolyLine(2)
ApplyDottedWireMaterial(2)
GetParametrization(2)
AddControl(2)
DistanceToArc(1)
AddDefaultControl(1)
EndHandles(1)
DistanceToDiamondInternal(1)
ClosestPointToArc(1)
ClosestPointToPolyLine(1)
Internal_Repaint(1)
Internal_PickRectObjects(1)
Internal_FindNearestVertex(1)
DistanceToCircle(1)
INTERNAL_CALL_IntersectRayMesh(1)
INTERNAL_CALL_Internal_PickRectObjects(1)
INTERNAL_CALL_Internal_PickClosestGO(1)
DistanceToLine(1)
INTERNAL_CALL_DistancePointBezier(1)
INTERNAL_CALL_CalcRayPlaceOffset(1)
DistanceToDiamond(1)
INTERNAL_CALL_Internal_FindNearestVertex(1)
よく使われるメソッド
GetHandleSize (21)
PickGameObject (17)
GUIPointToWorldRay (17)
ApplyWireMaterial (16)
CalcRayPlaceOffset (8)
FindNearestVertex (8)
FindSelectionBase (7)
GUIPointToScreenPixelCoordinate (7)
DistanceToRectangle (4)
IntersectRayMesh (4)
よく使われるメソッド
DistanceToRectangleInternal (4)
PickGameObjectDelegated (3)
Internal_SetHandleWireTextureIndex (3)
Internal_PickClosestGO (3)
FindSelectionBaseForPicking (3)
PickObject (3)
DistancePointToLineSegment (3)
BeginHandles (3)
DistancePointLine (3)
DistanceToPolyLine (2)
ApplyDottedWireMaterial (2)
GetParametrization (2)
AddControl (2)
DistanceToArc (1)
AddDefaultControl (1)
EndHandles (1)
DistanceToDiamondInternal (1)
ClosestPointToArc (1)
ClosestPointToPolyLine (1)
Internal_Repaint (1)
よく使われるメソッド
ApplyDottedWireMaterial (2)
GetParametrization (2)
AddControl (2)
DistanceToArc (1)
AddDefaultControl (1)
EndHandles (1)
DistanceToDiamondInternal (1)
ClosestPointToArc (1)
ClosestPointToPolyLine (1)
Internal_Repaint (1)
Internal_PickRectObjects (1)
Internal_FindNearestVertex (1)
DistanceToCircle (1)
INTERNAL_CALL_IntersectRayMesh (1)
INTERNAL_CALL_Internal_PickRectObjects (1)
INTERNAL_CALL_Internal_PickClosestGO (1)
DistanceToLine (1)
INTERNAL_CALL_DistancePointBezier (1)
INTERNAL_CALL_CalcRayPlaceOffset (1)
DistanceToDiamond (1)
INTERNAL_CALL_Internal_FindNearestVertex (1)
よく使われるメソッド
Internal_PickRectObjects (1)
Internal_FindNearestVertex (1)
DistanceToCircle (1)
INTERNAL_CALL_IntersectRayMesh (1)
INTERNAL_CALL_Internal_PickRectObjects (1)
INTERNAL_CALL_Internal_PickClosestGO (1)
DistanceToLine (1)
INTERNAL_CALL_DistancePointBezier (1)
INTERNAL_CALL_CalcRayPlaceOffset (1)
DistanceToDiamond (1)
INTERNAL_CALL_Internal_FindNearestVertex (1)
EndHandles()
private
method
private
EndHandles
( ) :
void
return
void
HandleUtility Class Documentation
コード例 #1
0
ファイルを表示
ファイル:
RetainedMode.cs
プロジェクト:
yuka800/UnityCsReference
static void OnEndContainer(IMGUIContainer c) { HandleUtility.EndHandles(); }
x