public void Begin() { if (GUISlideGroup.current != null) Debug.LogError((object) "You cannot nest animGroups"); else GUISlideGroup.current = this; }
public void Begin() { if (GUISlideGroup.current != null) { Debug.LogError("You cannot nest animGroups"); return; } GUISlideGroup.current = this; }
public void Begin() { if (current != null) { Debug.LogError("You cannot nest animGroups"); } else { current = this; } }
public void Begin() { if (GUISlideGroup.current != null) { Debug.LogError((object)"You cannot nest animGroups"); } else { GUISlideGroup.current = this; } }
public void SetID(GUISlideGroup owner, int id) { this.m_ID = id; this.m_Owner = owner; }
public void Reset() { current = null; this.animIDs.Clear(); }
public void End() { current = null; }
private void InitList(SerializedObject serializedObject, SerializedProperty elements, IList elementList, bool draggable, bool displayHeader, bool displayAddButton, bool displayRemoveButton) { this.id = GUIUtility.GetPermanentControlID(); this.m_SerializedObject = serializedObject; this.m_Elements = elements; this.m_ElementList = elementList; this.m_Draggable = draggable; this.m_Dragging = false; this.m_SlideGroup = new GUISlideGroup(); this.displayAdd = displayAddButton; this.m_DisplayHeader = displayHeader; this.displayRemove = displayRemoveButton; if (this.m_Elements != null && !this.m_Elements.editable) { this.m_Draggable = false; } if (this.m_Elements != null && !this.m_Elements.isArray) { Debug.LogError("Input elements should be an Array SerializedProperty"); } }
public void Reset() { GUISlideGroup.current = (GUISlideGroup) null; this.animIDs.Clear(); }
public void End() { GUISlideGroup.current = (GUISlideGroup) null; }
public void End() { GUISlideGroup.current = null; }
public void Reset() { GUISlideGroup.current = null; this.animIDs.Clear(); }