public void Begin()
 {
   if (GUISlideGroup.current != null)
     Debug.LogError((object) "You cannot nest animGroups");
   else
     GUISlideGroup.current = this;
 }
Esempio n. 2
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 public void Begin()
 {
     if (GUISlideGroup.current != null)
     {
         Debug.LogError("You cannot nest animGroups");
         return;
     }
     GUISlideGroup.current = this;
 }
Esempio n. 3
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		public void Begin()
		{
			if (GUISlideGroup.current != null)
			{
				Debug.LogError("You cannot nest animGroups");
				return;
			}
			GUISlideGroup.current = this;
		}
Esempio n. 4
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 public void Begin()
 {
     if (current != null)
     {
         Debug.LogError("You cannot nest animGroups");
     }
     else
     {
         current = this;
     }
 }
Esempio n. 5
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 public void Begin()
 {
     if (current != null)
     {
         Debug.LogError("You cannot nest animGroups");
     }
     else
     {
         current = this;
     }
 }
Esempio n. 6
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 public void Begin()
 {
     if (GUISlideGroup.current != null)
     {
         Debug.LogError((object)"You cannot nest animGroups");
     }
     else
     {
         GUISlideGroup.current = this;
     }
 }
Esempio n. 7
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 public void SetID(GUISlideGroup owner, int id)
 {
     this.m_ID    = id;
     this.m_Owner = owner;
 }
Esempio n. 8
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 public void Reset()
 {
     current = null;
     this.animIDs.Clear();
 }
Esempio n. 9
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 public void End()
 {
     current = null;
 }
Esempio n. 10
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 public void SetID(GUISlideGroup owner, int id)
 {
     this.m_ID = id;
     this.m_Owner = owner;
 }
Esempio n. 11
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 public void End()
 {
     current = null;
 }
Esempio n. 12
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		private void InitList(SerializedObject serializedObject, SerializedProperty elements, IList elementList, bool draggable, bool displayHeader, bool displayAddButton, bool displayRemoveButton)
		{
			this.id = GUIUtility.GetPermanentControlID();
			this.m_SerializedObject = serializedObject;
			this.m_Elements = elements;
			this.m_ElementList = elementList;
			this.m_Draggable = draggable;
			this.m_Dragging = false;
			this.m_SlideGroup = new GUISlideGroup();
			this.displayAdd = displayAddButton;
			this.m_DisplayHeader = displayHeader;
			this.displayRemove = displayRemoveButton;
			if (this.m_Elements != null && !this.m_Elements.editable)
			{
				this.m_Draggable = false;
			}
			if (this.m_Elements != null && !this.m_Elements.isArray)
			{
				Debug.LogError("Input elements should be an Array SerializedProperty");
			}
		}
 public void Reset()
 {
   GUISlideGroup.current = (GUISlideGroup) null;
   this.animIDs.Clear();
 }
 public void End()
 {
   GUISlideGroup.current = (GUISlideGroup) null;
 }
Esempio n. 15
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 public void End()
 {
     GUISlideGroup.current = null;
 }
Esempio n. 16
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 public void Reset()
 {
     GUISlideGroup.current = null;
     this.animIDs.Clear();
 }
Esempio n. 17
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 public void Reset()
 {
     current = null;
     this.animIDs.Clear();
 }