Utility functions for working with JSON data and engine objects.
protected override void DeserializeView(string serializedView) { EditorJsonUtility.FromJsonOverwrite(serializedView, this); }
public static string ToJson(UnityEngine.Object obj) { return(EditorJsonUtility.ToJson(obj, false)); }
protected override string SerializeView() { return(EditorJsonUtility.ToJson(this)); }
public static string WriteCustom <T>(T val) { return(CustomPrefix <T>() + EditorJsonUtility.ToJson(val)); }