Implement this method to show asset information on top of the asset preview.
public override string GetInfoString() { Editor selectedMaterialInspector = this.GetSelectedMaterialInspector(); if (selectedMaterialInspector) { return(selectedMaterialInspector.targetTitle + "\n" + selectedMaterialInspector.GetInfoString()); } return(string.Empty); }
public override string GetInfoString() { Editor materialInspector = this.GetSelectedMaterialInspector(); if ((bool)((UnityEngine.Object)materialInspector)) { return(materialInspector.targetTitle + "\n" + materialInspector.GetInfoString()); } return(string.Empty); }
public override string GetInfoString() { Editor selectedMaterialInspector = this.GetSelectedMaterialInspector(); string result; if (selectedMaterialInspector) { result = selectedMaterialInspector.targetTitle + "\n" + selectedMaterialInspector.GetInfoString(); } else { result = string.Empty; } return(result); }
public string GetInfoString() { return(editor.GetInfoString()); }