static internal void OnTextureReimport(SpriteEditorWindow win, string path) { if (win.m_SelectedAssetPath == path) { win.m_ResetOnNextRepaint = true; win.Repaint(); } }
static internal void OnTextureReimport(string path) { UnityEngine.Object[] wins = Resources.FindObjectsOfTypeAll(typeof(SpriteEditorWindow)); SpriteEditorWindow win = wins.Length > 0 ? (EditorWindow)(wins[0]) as SpriteEditorWindow : null; if (win != null && win.m_SelectedAssetPath == path) { win.m_ResetOnNextRepaint = true; win.Repaint(); } }