private void CreateWeightToolbar() { m_WeightToolbar = WeightToolbar.GenerateFromUXML(); m_WeightToolbar.skinningCache = skinningCache; m_LayoutOverlay.verticalToolbar.AddToContainer(m_WeightToolbar); m_WeightToolbar.SetWeightTool += SetWeightTool; m_WeightToolbar.SetEnabled(!spriteEditor.editingDisabled); }