private void CreateWeightToolbar()
 {
     m_WeightToolbar = WeightToolbar.GenerateFromUXML();
     m_WeightToolbar.skinningCache = skinningCache;
     m_LayoutOverlay.verticalToolbar.AddToContainer(m_WeightToolbar);
     m_WeightToolbar.SetWeightTool += SetWeightTool;
     m_WeightToolbar.SetEnabled(!spriteEditor.editingDisabled);
 }