static void DrawClip(ClipDrawData drawData) { ClipDrawer.DrawDefaultClip(drawData); if (drawData.clip.asset is AnimationPlayableAsset) { var state = TimelineWindow.instance.state; if (state.recording && state.IsArmedForRecord(drawData.clip.GetParentTrack())) { ClipDrawer.DrawAnimationRecordBorder(drawData); ClipDrawer.DrawRecordProhibited(drawData); } } }
public virtual void DrawClip(ClipDrawData drawData) { ClipDrawer.DrawDefaultClip(drawData, GetClipDrawing(drawData.clip), BlendsFromGUI(drawData.uiClip)); }