void SetIsEditing(bool isEditing) { GUIUtility.hotControl = 0; if (isEditing && !m_IsEditing) { if (ProBuilderEditor.instance != null) { ProBuilderEditor.instance.ClearElementSelection(); } UndoUtility.RecordObject(m_Target, "Edit Bezier Shape"); UndoUtility.RecordObject(m_Target.mesh, "Edit Bezier Shape"); UpdateMesh(true); } m_Target.isEditing = isEditing; if (m_Target.isEditing) { ProBuilderEditor.selectMode |= SelectMode.InputTool; } else { ProBuilderEditor.selectMode &= ~SelectMode.InputTool; } if (m_Target.isEditing) { Tools.current = Tool.None; UpdateControlPoints(); } }
void SetGroup(ProBuilderMesh pb, int index) { UndoUtility.RecordObject(pb, "Set Smoothing Group"); foreach (Face face in pb.selectedFaceCount < 1 ? pb.facesInternal : pb.selectedFacesInternal) { face.smoothingGroup = index; } // todo pb.Rebuild pb.ToMesh(); pb.Refresh(); pb.Optimize(); SmoothGroupData data; if (!m_SmoothGroups.TryGetValue(pb, out data)) { m_SmoothGroups.Add(pb, new SmoothGroupData(pb)); } else { data.Rebuild(pb); } ProBuilderEditor.Refresh(); }
/// <summary> /// Overlay GUI /// </summary> /// <param name="target">the target of this overlay</param> /// <param name="view">the current SceneView where to display the overlay</param> void OnOverlayGUI(UObject target, SceneView view) { switch (polygon.polyEditMode) { case PolyShape.PolyEditMode.Path: { EditorGUILayout.HelpBox("Click To Add Points\nPress 'Enter' or 'Space' to Set Height", MessageType.Info); break; } case PolyShape.PolyEditMode.Height: { EditorGUILayout.HelpBox("Move Mouse to Set Height\nPress 'Enter' or 'Space' to Finalize", MessageType.Info); break; } case PolyShape.PolyEditMode.Edit: { if (GUILayout.Button("Quit Editing", UI.EditorGUIUtility.GetActiveStyle("Button"))) { SetPolyEditMode(PolyShape.PolyEditMode.None); } EditorGUILayout.HelpBox("Move Poly Shape points to update the shape\nPress 'Enter' or 'Space' to Finalize", MessageType.Info); break; } } EditorGUI.BeginChangeCheck(); float extrude = polygon.extrude; extrude = EditorGUILayout.FloatField("Extrusion", extrude); bool flipNormals = polygon.flipNormals; flipNormals = EditorGUILayout.Toggle("Flip Normals", flipNormals); if (EditorGUI.EndChangeCheck()) { if (polygon.polyEditMode == PolyShape.PolyEditMode.None) { if (ProBuilderEditor.instance != null) { ProBuilderEditor.instance.ClearElementSelection(); } UndoUtility.RecordObject(polygon, "Change Polygon Shape Settings"); UndoUtility.RecordObject(polygon.mesh, "Change Polygon Shape Settings"); } else { UndoUtility.RecordObject(polygon, "Change Polygon Shape Settings"); } polygon.extrude = extrude; polygon.flipNormals = flipNormals; RebuildPolyShapeMesh(polygon); } }
void HandleKeyEvent(Event evt) { KeyCode key = evt.keyCode; switch (key) { case KeyCode.Space: case KeyCode.Return: { if (polygon.polyEditMode == PolyShape.PolyEditMode.Path) { if (SceneCameraIsAlignedWithPolyUp()) { SetPolyEditMode(PolyShape.PolyEditMode.Edit); } else { SetPolyEditMode(PolyShape.PolyEditMode.Height); } evt.Use(); } else if (polygon.polyEditMode == PolyShape.PolyEditMode.Height || polygon.polyEditMode == PolyShape.PolyEditMode.Edit) { LeaveTool(); evt.Use(); } break; } case KeyCode.Backspace: { if (m_SelectedIndex > -1) { UndoUtility.RecordObject(polygon, "Delete Selected Points"); polygon.m_Points.RemoveAt(m_SelectedIndex); m_SelectedIndex = -1; RebuildPolyShapeMesh(polygon); evt.Use(); } break; } case KeyCode.Escape: { if (polygon.polyEditMode == PolyShape.PolyEditMode.Path) { DestroyImmediate(polygon.gameObject); } LeaveTool(); evt.Use(); break; } } }
void SetPolyEditMode(PolyShape.PolyEditMode mode) { PolyShape.PolyEditMode old = polygon.polyEditMode; if (mode != old) { // Clear the control always GUIUtility.hotControl = 0; // Entering edit mode after the shape has been finalized once before, which means // possibly reverting manual changes. Store undo state so that if this was // not intentional user can revert. if (polygon.polyEditMode == PolyShape.PolyEditMode.None && polygon.m_Points.Count > 2) { if (ProBuilderEditor.instance != null) { ProBuilderEditor.instance.ClearElementSelection(); } UndoUtility.RecordObject(polygon, "Edit Polygon Shape"); UndoUtility.RecordObject(polygon.mesh, "Edit Polygon Shape"); } polygon.polyEditMode = mode; if (polygon.polyEditMode == PolyShape.PolyEditMode.None) { ProBuilderEditor.selectMode = ProBuilderEditor.selectMode & ~(SelectMode.InputTool); } else { ProBuilderEditor.selectMode = ProBuilderEditor.selectMode | SelectMode.InputTool; } if (polygon.polyEditMode != PolyShape.PolyEditMode.None) { Tools.current = Tool.None; } // If coming from Path -> Height set the mouse / origin offset if (old == PolyShape.PolyEditMode.Path && mode == PolyShape.PolyEditMode.Height && Event.current != null) { Vector3 up = polygon.transform.up; Vector3 origin = polygon.transform.TransformPoint(Math.Average(polygon.m_Points)); Ray r = HandleUtility.GUIPointToWorldRay(Event.current.mousePosition); Vector3 p = Math.GetNearestPointRayRay(origin, up, r.origin, r.direction); s_HeightMouseOffset = polygon.extrude - ProGridsInterface.ProGridsSnap( Vector3.Distance(origin, p) * Mathf.Sign(Vector3.Dot(p - origin, up))); } RebuildPolyShapeMesh(polygon); } }
/// <summary> /// Applies the currently queued material to the selected face and eats the event. /// </summary> /// <param name="em"></param> /// <param name="pb"></param> /// <param name="quad"></param> /// <returns></returns> public bool ClickShortcutCheck(EventModifiers em, ProBuilderMesh pb, Face quad) { if (UVEditor.instance == null) { if (em == (EventModifiers.Control | EventModifiers.Shift)) { UndoUtility.RecordObject(pb, "Quick Apply"); quad.material = m_QueuedMaterial; pb.ToMesh(); pb.Refresh(); pb.Optimize(); EditorUtility.ShowNotification("Quick Apply Material"); return(true); } } return(false); }
public override void OnInspectorGUI() { switch (polygon.polyEditMode) { case PolyShape.PolyEditMode.None: { if (GUILayout.Button("Edit Poly Shape")) { SetPolyEditMode(PolyShape.PolyEditMode.Edit); } EditorGUILayout.HelpBox( "Editing a poly shape will erase any modifications made to the mesh!\n\nIf you accidentally enter Edit Mode you can Undo to get your changes back.", MessageType.Warning); break; } case PolyShape.PolyEditMode.Path: { EditorGUILayout.HelpBox("\nClick To Add Points\n\nPress 'Enter' or 'Space' to Set Height\n", MessageType.Info); break; } case PolyShape.PolyEditMode.Height: { EditorGUILayout.HelpBox("\nMove Mouse to Set Height\n\nPress 'Enter' or 'Space' to Finalize\n", MessageType.Info); break; } case PolyShape.PolyEditMode.Edit: { if (GUILayout.Button("Editing Poly Shape", UI.EditorGUIUtility.GetActiveStyle("Button"))) { SetPolyEditMode(PolyShape.PolyEditMode.None); } break; } } EditorGUI.BeginChangeCheck(); float extrude = polygon.extrude; extrude = EditorGUILayout.FloatField("Extrusion", extrude); bool flipNormals = polygon.flipNormals; flipNormals = EditorGUILayout.Toggle("Flip Normals", flipNormals); if (EditorGUI.EndChangeCheck()) { if (polygon.polyEditMode == PolyShape.PolyEditMode.None) { if (ProBuilderEditor.instance != null) { ProBuilderEditor.instance.ClearElementSelection(); } UndoUtility.RecordObject(polygon, "Change Polygon Shape Settings"); UndoUtility.RecordObject(polygon.mesh, "Change Polygon Shape Settings"); } else { UndoUtility.RecordObject(polygon, "Change Polygon Shape Settings"); } polygon.extrude = extrude; polygon.flipNormals = flipNormals; RebuildPolyShapeMesh(polygon); } // GUILayout.Label("selected : " + m_SelectedIndex); }
void DoExistingPointsGUI() { Transform trs = polygon.transform; int len = polygon.m_Points.Count; Vector3 up = polygon.transform.up; Vector3 right = polygon.transform.right; Vector3 forward = polygon.transform.forward; Vector3 center = Vector3.zero; Event evt = Event.current; bool used = evt.type == EventType.Used; if (!used && (evt.type == EventType.MouseDown && evt.button == 0 && !EditorHandleUtility.IsAppendModifier(evt.modifiers))) { m_SelectedIndex = -1; Repaint(); } if (polygon.polyEditMode == PolyShape.PolyEditMode.Height) { if (!used && evt.type == EventType.MouseUp && evt.button == 0 && !EditorHandleUtility.IsAppendModifier(evt.modifiers)) { evt.Use(); SetPolyEditMode(PolyShape.PolyEditMode.Edit); } bool sceneInUse = EditorHandleUtility.SceneViewInUse(evt); Ray r = HandleUtility.GUIPointToWorldRay(evt.mousePosition); Vector3 origin = polygon.transform.TransformPoint(Math.Average(polygon.m_Points)); float extrude = polygon.extrude; if (evt.type == EventType.MouseMove && !sceneInUse) { Vector3 p = Math.GetNearestPointRayRay(origin, up, r.origin, r.direction); extrude = ProGridsInterface.ProGridsSnap(s_HeightMouseOffset + Vector3.Distance(origin, p) * Mathf.Sign(Vector3.Dot(p - origin, up))); } Vector3 extrudePoint = origin + (extrude * up); Handles.color = k_HandleColor; Handles.DotHandleCap(-1, origin, Quaternion.identity, HandleUtility.GetHandleSize(origin) * k_HandleSize, evt.type); Handles.color = k_HandleColorGreen; Handles.DrawLine(origin, extrudePoint); Handles.DotHandleCap(-1, extrudePoint, Quaternion.identity, HandleUtility.GetHandleSize(extrudePoint) * k_HandleSize, evt.type); Handles.color = Color.white; if (!sceneInUse && polygon.extrude != extrude) { OnBeginVertexMovement(); polygon.extrude = extrude; RebuildPolyShapeMesh(false); } } else { // vertex dots for (int ii = 0; ii < len; ii++) { Vector3 point = trs.TransformPoint(polygon.m_Points[ii]); center.x += point.x; center.y += point.y; center.z += point.z; float size = HandleUtility.GetHandleSize(point) * k_HandleSize; Handles.color = ii == m_SelectedIndex ? k_HandleSelectedColor : k_HandleColor; EditorGUI.BeginChangeCheck(); point = Handles.Slider2D(point, up, right, forward, size, Handles.DotHandleCap, Vector2.zero, true); if (EditorGUI.EndChangeCheck()) { UndoUtility.RecordObject(polygon, "Move Polygon Shape Point"); Vector3 snapMask = Snapping.GetSnappingMaskBasedOnNormalVector(m_Plane.normal); polygon.m_Points[ii] = ProGridsInterface.ProGridsSnap(trs.InverseTransformPoint(point), snapMask); OnBeginVertexMovement(); RebuildPolyShapeMesh(false); } // "clicked" a button if (!used && evt.type == EventType.Used) { if (ii == 0 && polygon.m_Points.Count > 2 && polygon.polyEditMode == PolyShape.PolyEditMode.Path) { m_NextMouseUpAdvancesMode = true; return; } else { used = true; m_SelectedIndex = ii; } } } Handles.color = Color.white; // height setting if (polygon.polyEditMode != PolyShape.PolyEditMode.Path && polygon.m_Points.Count > 2) { center.x /= (float)len; center.y /= (float)len; center.z /= (float)len; Vector3 extrude = center + (up * polygon.extrude); m_DistanceFromHeightHandle = Vector2.Distance(HandleUtility.WorldToGUIPoint(extrude), evt.mousePosition); EditorGUI.BeginChangeCheck(); Handles.color = k_HandleColor; Handles.DotHandleCap(-1, center, Quaternion.identity, HandleUtility.GetHandleSize(center) * k_HandleSize, evt.type); Handles.DrawLine(center, extrude); Handles.color = k_HandleColorGreen; extrude = Handles.Slider(extrude, up, HandleUtility.GetHandleSize(extrude) * k_HandleSize, Handles.DotHandleCap, 0f); Handles.color = Color.white; if (EditorGUI.EndChangeCheck()) { UndoUtility.RecordObject(polygon, "Set Polygon Shape Height"); polygon.extrude = ProGridsInterface.ProGridsSnap(Vector3.Distance(extrude, center) * Mathf.Sign(Vector3.Dot(up, extrude - center))); OnBeginVertexMovement(); RebuildPolyShapeMesh(false); } } } }
void DoPointPlacement() { Event evt = Event.current; EventType eventType = evt.type; if (m_PlacingPoint) { Ray ray = HandleUtility.GUIPointToWorldRay(evt.mousePosition); if (eventType == EventType.MouseDrag) { float hitDistance = Mathf.Infinity; if (m_Plane.Raycast(ray, out hitDistance)) { evt.Use(); polygon.m_Points[m_SelectedIndex] = ProGridsInterface.ProGridsSnap(polygon.transform.InverseTransformPoint(ray.GetPoint(hitDistance)), Vector3.one); RebuildPolyShapeMesh(false); SceneView.RepaintAll(); } } if (eventType == EventType.MouseUp || eventType == EventType.Ignore || eventType == EventType.KeyDown || eventType == EventType.KeyUp) { evt.Use(); m_PlacingPoint = false; m_SelectedIndex = -1; SceneView.RepaintAll(); } } else if (polygon.polyEditMode == PolyShape.PolyEditMode.Path) { if (eventType == EventType.MouseDown) { if (polygon.m_Points.Count < 1) { SetupInputPlane(evt.mousePosition); } float hitDistance = Mathf.Infinity; Ray ray = HandleUtility.GUIPointToWorldRay(evt.mousePosition); if (m_Plane.Raycast(ray, out hitDistance)) { UndoUtility.RecordObject(polygon, "Add Polygon Shape Point"); Vector3 hit = ray.GetPoint(hitDistance); if (polygon.m_Points.Count < 1) { polygon.transform.position = polygon.isOnGrid ? ProGridsInterface.ProGridsSnap(hit) : hit; polygon.transform.rotation = Quaternion.LookRotation(m_Plane.normal) * Quaternion.Euler(new Vector3(90f, 0f, 0f)); } Vector3 point = ProGridsInterface.ProGridsSnap(polygon.transform.InverseTransformPoint(hit), Vector3.one); if (polygon.m_Points.Count > 2 && Math.Approx3(polygon.m_Points[0], point)) { m_NextMouseUpAdvancesMode = true; return; } polygon.m_Points.Add(point); m_PlacingPoint = true; m_SelectedIndex = polygon.m_Points.Count - 1; RebuildPolyShapeMesh(polygon); evt.Use(); } } } else if (polygon.polyEditMode == PolyShape.PolyEditMode.Edit) { if (polygon.m_Points.Count < 3) { SetPolyEditMode(PolyShape.PolyEditMode.Path); return; } if (m_DistanceFromHeightHandle > PreferenceKeys.k_MaxPointDistanceFromControl) { // point insertion int index; float distanceToLine; Vector3 p = EditorHandleUtility.ClosestPointToPolyLine(polygon.m_Points, out index, out distanceToLine, true, polygon.transform); Vector3 wp = polygon.transform.TransformPoint(p); Vector2 ga = HandleUtility.WorldToGUIPoint(polygon.transform.TransformPoint(polygon.m_Points[index % polygon.m_Points.Count])); Vector2 gb = HandleUtility.WorldToGUIPoint(polygon.transform.TransformPoint(polygon.m_Points[(index - 1)])); Vector2 mouse = evt.mousePosition; float distanceToVertex = Mathf.Min(Vector2.Distance(mouse, ga), Vector2.Distance(mouse, gb)); if (distanceToVertex > PreferenceKeys.k_MaxPointDistanceFromControl && distanceToLine < PreferenceKeys.k_MaxPointDistanceFromControl) { Handles.color = Color.green; Handles.DotHandleCap(-1, wp, Quaternion.identity, HandleUtility.GetHandleSize(wp) * k_HandleSize, evt.type); if (evt.type == EventType.MouseDown) { evt.Use(); UndoUtility.RecordObject(polygon, "Insert Point"); polygon.m_Points.Insert(index, p); m_SelectedIndex = index; m_PlacingPoint = true; RebuildPolyShapeMesh(true); OnBeginVertexMovement(); } Handles.color = Color.white; } } } }
static void OnSceneGUI(SceneView sceneView) { var evt = Event.current; if (evt.type == EventType.DragUpdated) { if (!s_IsSceneViewDragAndDrop) { s_IsSceneViewDragAndDrop = true; } int submeshIndex; GameObject go = HandleUtility.PickGameObject(evt.mousePosition, out submeshIndex); SetMeshPreview(go != null ? go.GetComponent <ProBuilderMesh>() : null); if (s_IsFaceDragAndDropOverrideEnabled) { DragAndDrop.visualMode = DragAndDropVisualMode.Copy; evt.Use(); } } else if (evt.type == EventType.DragExited) { if (s_IsFaceDragAndDropOverrideEnabled) { DragAndDrop.visualMode = DragAndDropVisualMode.Copy; evt.Use(); SetMeshPreview(null); } s_IsSceneViewDragAndDrop = false; } else if (evt.type == EventType.DragPerform) { s_IsSceneViewDragAndDrop = false; int submeshIndex; GameObject go = HandleUtility.PickGameObject(evt.mousePosition, out submeshIndex); SetMeshPreview(go != null ? go.GetComponent <ProBuilderMesh>() : null); if (s_CurrentPreview != null && s_IsFaceDragAndDropOverrideEnabled) { UndoUtility.RecordObject(s_CurrentPreview, "Set Face Material"); UndoUtility.RecordObject(s_CurrentPreview.renderer, "Set Face Material"); s_CurrentPreview.SetMaterial(s_CurrentPreview.selectedFacesInternal, s_PreviewMaterial); InternalMeshUtility.FilterUnusedSubmeshIndexes(s_CurrentPreview); s_CurrentPreview.ToMesh(); s_CurrentPreview.Refresh(); s_CurrentPreview.Optimize(); evt.Use(); } SetMeshPreview(null); } else if (evt.type == EventType.Repaint && s_IsFaceDragAndDropOverrideEnabled) { if (s_PreviewMaterial.SetPass(0)) { Graphics.DrawMeshNow(s_PreviewMesh, s_Matrix, 0); } } }
void DoPointPlacement() { Event evt = Event.current; EventType eventType = evt.type; if (m_PlacingPoint) { Ray ray = HandleUtility.GUIPointToWorldRay(evt.mousePosition); if (eventType == EventType.MouseDrag) { float hitDistance = Mathf.Infinity; if (plane.Raycast(ray, out hitDistance)) { evt.Use(); polygon.m_Points[m_SelectedIndex] = GetPointInLocalSpace(ray.GetPoint(hitDistance)); RebuildPolyShapeMesh(false); SceneView.RepaintAll(); } } if (eventType == EventType.MouseUp || eventType == EventType.Ignore || eventType == EventType.KeyDown || eventType == EventType.KeyUp) { evt.Use(); m_PlacingPoint = false; m_SelectedIndex = -1; SceneView.RepaintAll(); } } else if (polygon.polyEditMode == PolyShape.PolyEditMode.Path) { if (eventType == EventType.MouseDown && HandleUtility.nearestControl == m_ControlId) { if (polygon.m_Points.Count < 1) { SetupInputPlane(evt.mousePosition); } float hitDistance = Mathf.Infinity; Ray ray = HandleUtility.GUIPointToWorldRay(evt.mousePosition); if (plane.Raycast(ray, out hitDistance)) { UndoUtility.RecordObject(polygon, "Add Polygon Shape Point"); Vector3 hit = ray.GetPoint(hitDistance); if (polygon.m_Points.Count < 1) { // this monstrosity exists so that grid and incremental snap work when possible, and // incremental is enabled when grid is not available. polygon.transform.position = m_Polygon.isOnGrid ? EditorSnapping.MoveSnap(hit) : EditorSnapping.snapMode == SnapMode.Relative ? ProBuilderSnapping.Snap(hit, EditorSnapping.incrementalSnapMoveValue) : hit; Vector3 cameraFacingPlaneNormal = plane.normal; if (Vector3.Dot(cameraFacingPlaneNormal, SceneView.lastActiveSceneView.camera.transform.forward) > 0f) { cameraFacingPlaneNormal *= -1; } polygon.transform.rotation = Quaternion.LookRotation(cameraFacingPlaneNormal) * Quaternion.Euler(new Vector3(90f, 0f, 0f)); } Vector3 point = GetPointInLocalSpace(hit); if (polygon.m_Points.Count > 2 && Math.Approx3(polygon.m_Points[0], point)) { m_NextMouseUpAdvancesMode = true; return; } polygon.m_Points.Add(point); m_PlacingPoint = true; m_SelectedIndex = polygon.m_Points.Count - 1; RebuildPolyShapeMesh(polygon); evt.Use(); } } else { float hitDistance = Mathf.Infinity; Ray ray = HandleUtility.GUIPointToWorldRay(evt.mousePosition); if (plane.Raycast(ray, out hitDistance)) { Vector3 hit = ray.GetPoint(hitDistance); m_CurrentPosition = GetPointInLocalSpace(hit); } } } else if (polygon.polyEditMode == PolyShape.PolyEditMode.Edit) { if (polygon.m_Points.Count < 3) { SetPolyEditMode(PolyShape.PolyEditMode.Path); return; } if (m_DistanceFromHeightHandle > PreferenceKeys.k_MaxPointDistanceFromControl) { // point insertion Vector2 mouse = evt.mousePosition; Ray ray = HandleUtility.GUIPointToWorldRay(mouse); float hitDistance = Mathf.Infinity; if (plane.Raycast(ray, out hitDistance)) { Vector3 hit = ray.GetPoint(hitDistance); Vector3 point = GetPointInLocalSpace(hit); int polyCount = polygon.m_Points.Count; float distToLineInGUI; int index; Vector3 pInGUI = EditorHandleUtility.ClosestPointToPolyLine(polygon.m_Points, out index, out distToLineInGUI, true, polygon.transform); Vector3 aToPoint = point - polygon.m_Points[index - 1]; Vector3 aToB = polygon.m_Points[index % polyCount] - polygon.m_Points[index - 1]; float ratio = Vector3.Dot(aToPoint, aToB.normalized) / aToB.magnitude; Vector3 wp = Vector3.Lerp(polygon.m_Points[index - 1], polygon.m_Points[index % polyCount], ratio); wp = polygon.transform.TransformPoint(wp); Vector2 aInGUI = HandleUtility.WorldToGUIPoint(polygon.transform.TransformPoint(polygon.m_Points[index - 1])); Vector2 bInGUI = HandleUtility.WorldToGUIPoint(polygon.transform.TransformPoint(polygon.m_Points[index % polyCount])); float distanceToVertex = Mathf.Min(Vector2.Distance(mouse, aInGUI), Vector2.Distance(mouse, bInGUI)); if (distanceToVertex > PreferenceKeys.k_MaxPointDistanceFromControl && distToLineInGUI < PreferenceKeys.k_MaxPointDistanceFromControl) { m_MouseCursor = MouseCursor.ArrowPlus; if (evt.type == EventType.Repaint) { Handles.color = Color.green; Handles.DotHandleCap(-1, wp, Quaternion.identity, HandleUtility.GetHandleSize(wp) * k_HandleSize, evt.type); } if (evt.type == EventType.MouseDown && HandleUtility.nearestControl == m_ControlId) { evt.Use(); UndoUtility.RecordObject(polygon, "Insert Point"); polygon.m_Points.Insert(index, point); m_SelectedIndex = index; m_PlacingPoint = true; RebuildPolyShapeMesh(true); OnBeginVertexMovement(); } Handles.color = Color.white; } if (evt.type != EventType.Repaint) { SceneView.RepaintAll(); } } } } }
void OnBeginVertexModification() { m_IsMoving = true; UndoUtility.RecordObject(m_Target, "Modify Bezier Spline"); Lightmapping.PushGIWorkflowMode(); }
void OnSceneGUI() { Event e = Event.current; bool eventHasBeenUsed = false; if (m_IsMoving) { if (e.type == EventType.Ignore || e.type == EventType.MouseUp) { eventHasBeenUsed = true; OnFinishVertexModification(); } } bool sceneViewInUse = EditorHandleUtility.SceneViewInUse(e); if (e.type == EventType.KeyDown) { if (e.keyCode == KeyCode.Backspace && m_currentHandle > -1 && m_currentHandle < m_Points.Count) { UndoUtility.RecordObject(m_Target, "Delete Bezier Point"); m_Points.RemoveAt(m_currentHandle); UpdateMesh(true); } else if (e.keyCode == KeyCode.Escape) { SetIsEditing(false); } } int count = m_Points.Count; Matrix4x4 handleMatrix = Handles.matrix; Handles.matrix = m_Target.transform.localToWorldMatrix; EditorGUI.BeginChangeCheck(); for (int index = 0; index < count; index++) { if (index < count - 1 || m_CloseLoop) { Handles.DrawBezier(m_Points[index].position, m_Points[(index + 1) % count].position, m_Points[index].tangentOut, m_Points[(index + 1) % count].tangentIn, Color.green, EditorGUIUtility.whiteTexture, 1f); } if (!m_IsEditing) { continue; } // If the index is selected show the full transform gizmo, otherwise use free move handles if (m_currentHandle == index) { BezierPoint point = m_Points[index]; if (!m_currentHandle.isTangent) { Vector3 prev = point.position; prev = Handles.PositionHandle(prev, Quaternion.identity); if (!Math.Approx3(prev, point.position)) { if (!m_IsMoving) { OnBeginVertexModification(); } prev = EditorSnapping.MoveSnap(prev); Vector3 dir = prev - point.position; point.position = prev; point.tangentIn += dir; point.tangentOut += dir; } // rotation int prev_index = index > 0 ? index - 1 : (m_CloseLoop ? count - 1 : -1); int next_index = index < count - 1 ? index + 1 : (m_CloseLoop ? 0 : -1); Vector3 rd = BezierPoint.GetLookDirection(m_Points, index, prev_index, next_index); Quaternion look = Quaternion.LookRotation(rd); float size = HandleUtility.GetHandleSize(point.position); Matrix4x4 pm = Handles.matrix; Handles.matrix = pm * Matrix4x4.TRS(point.position, look, Vector3.one); point.rotation = Handles.Disc(point.rotation, Vector3.zero, Vector3.forward, size, false, 0f); Handles.matrix = pm; } else { Handles.color = bezierTangentHandleColor; if (m_currentHandle.tangent == BezierTangentDirection.In && (m_CloseLoop || index > 0)) { EditorGUI.BeginChangeCheck(); point.tangentIn = Handles.PositionHandle(point.tangentIn, Quaternion.identity); if (EditorGUI.EndChangeCheck()) { if (!m_IsMoving) { OnBeginVertexModification(); } point.tangentIn = EditorSnapping.MoveSnap(point.tangentIn); point.EnforceTangentMode(BezierTangentDirection.In, m_TangentMode); } Handles.color = Color.blue; Handles.DrawLine(m_Points[index].position, m_Points[index].tangentIn); } if (m_currentHandle.tangent == BezierTangentDirection.Out && (m_CloseLoop || index < count - 1)) { EditorGUI.BeginChangeCheck(); point.tangentOut = Handles.PositionHandle(point.tangentOut, Quaternion.identity); if (EditorGUI.EndChangeCheck()) { if (!m_IsMoving) { OnBeginVertexModification(); } point.tangentOut = EditorSnapping.MoveSnap(point.tangentOut); point.EnforceTangentMode(BezierTangentDirection.Out, m_TangentMode); } Handles.color = Color.red; Handles.DrawLine(m_Points[index].position, m_Points[index].tangentOut); } } m_Points[index] = point; } } if (!m_IsEditing) { return; } EventType eventType = e.type; if (!eventHasBeenUsed) { eventHasBeenUsed = eventType == EventType.Used; } for (int index = 0; index < count; index++) { Vector3 prev; BezierPoint point = m_Points[index]; // Position Handle float size = HandleUtility.GetHandleSize(point.position) * k_HandleSize; Handles.color = bezierPositionHandleColor; if (m_currentHandle == index && !m_currentHandle.isTangent) { Handles.DotHandleCap(0, point.position, Quaternion.identity, size, e.type); } else { prev = point.position; prev = Handles.FreeMoveHandle(prev, Quaternion.identity, size, Vector3.zero, Handles.DotHandleCap); if (!eventHasBeenUsed && eventType == EventType.MouseUp && e.type == EventType.Used) { eventHasBeenUsed = true; m_currentHandle = (BezierHandle)index; Repaint(); SceneView.RepaintAll(); } else if (!Math.Approx3(prev, point.position)) { if (!m_IsMoving) { OnBeginVertexModification(); } point.SetPosition(EditorSnapping.MoveSnap(prev)); } } // Tangent handles Handles.color = bezierTangentHandleColor; // Tangent In Handle if (m_CloseLoop || index > 0) { size = HandleUtility.GetHandleSize(point.tangentIn) * k_HandleSize; Handles.DrawLine(point.position, point.tangentIn); if (index == m_currentHandle && m_currentHandle.isTangent && m_currentHandle.tangent == BezierTangentDirection.In) { Handles.DotHandleCap(0, point.tangentIn, Quaternion.identity, size, e.type); } else { prev = point.tangentIn; prev = Handles.FreeMoveHandle(prev, Quaternion.identity, size, Vector3.zero, Handles.DotHandleCap); if (!eventHasBeenUsed && eventType == EventType.MouseUp && e.type == EventType.Used) { eventHasBeenUsed = true; m_currentHandle.SetIndexAndTangent(index, BezierTangentDirection.In); Repaint(); SceneView.RepaintAll(); } else if (!Math.Approx3(prev, point.tangentIn)) { if (!m_IsMoving) { OnBeginVertexModification(); } point.tangentIn = EditorSnapping.MoveSnap(prev); point.EnforceTangentMode(BezierTangentDirection.In, m_TangentMode); } } } // Tangent Out if (m_CloseLoop || index < count - 1) { size = HandleUtility.GetHandleSize(point.tangentOut) * k_HandleSize; Handles.DrawLine(point.position, point.tangentOut); if (index == m_currentHandle && m_currentHandle.isTangent && m_currentHandle.tangent == BezierTangentDirection.Out) { Handles.DotHandleCap(0, point.tangentOut, Quaternion.identity, size, e.type); } else { prev = point.tangentOut; prev = Handles.FreeMoveHandle(prev, Quaternion.identity, size, Vector3.zero, Handles.DotHandleCap); if (!eventHasBeenUsed && eventType == EventType.MouseUp && e.type == EventType.Used) { eventHasBeenUsed = true; m_currentHandle.SetIndexAndTangent(index, BezierTangentDirection.Out); Repaint(); SceneView.RepaintAll(); } else if (!Math.Approx3(prev, point.tangentOut)) { if (!m_IsMoving) { OnBeginVertexModification(); } point.tangentOut = EditorSnapping.MoveSnap(prev); point.EnforceTangentMode(BezierTangentDirection.Out, m_TangentMode); } } } m_Points[index] = point; } // Do control point insertion if (!eventHasBeenUsed && m_ControlPoints != null && m_ControlPoints.Count > 1) { int index = -1; float distanceToLine; Vector3 p = EditorHandleUtility.ClosestPointToPolyLine(m_ControlPoints, out index, out distanceToLine, false, null); if (!IsHoveringHandlePoint(e.mousePosition) && distanceToLine < PreferenceKeys.k_MaxPointDistanceFromControl) { Handles.color = Color.green; Handles.DotHandleCap(-1, p, Quaternion.identity, HandleUtility.GetHandleSize(p) * .05f, e.type); Handles.color = Color.white; if (!eventHasBeenUsed && eventType == EventType.MouseDown && e.button == 0) { UndoUtility.RecordObject(m_Target, "Add Point"); Vector3 dir = m_ControlPoints[(index + 1) % m_ControlPoints.Count] - m_ControlPoints[index]; m_Points.Insert((index / m_Columns) + 1, new BezierPoint(p, p - dir, p + dir, Quaternion.identity)); UpdateMesh(true); e.Use(); } SceneView.RepaintAll(); } } if (e.type == EventType.MouseUp && !sceneViewInUse) { m_currentHandle.SetIndex(-1); } Handles.matrix = handleMatrix; if (EditorGUI.EndChangeCheck()) { UpdateMesh(false); } }
public override void OnInspectorGUI() { if (!m_IsEditing) { if (GUILayout.Button("Edit Bezier Shape")) { SetIsEditing(true); } EditorGUILayout.HelpBox("Editing a Bezier Shape will erase any modifications made to the mesh!\n\nIf you accidentally enter Edit Mode you can Undo to get your changes back.", MessageType.Warning); return; } if (GUILayout.Button("Editing Bezier Shape", UI.EditorGUIUtility.GetActiveStyle("Button"))) { SetIsEditing(false); } Event e = Event.current; if (m_IsMoving) { if (e.type == EventType.Ignore || e.type == EventType.MouseUp) { OnFinishVertexModification(); } } EditorGUI.BeginChangeCheck(); bool handleIsValid = (m_currentHandle > -1 && m_currentHandle < m_Points.Count); BezierPoint inspectorPoint = handleIsValid ? m_Points[m_currentHandle] : new BezierPoint(Vector3_Zero, Vector3_Backward, Vector3_Forward, Quaternion.identity); inspectorPoint = DoBezierPointGUI(inspectorPoint); if (handleIsValid && EditorGUI.EndChangeCheck()) { if (!m_IsMoving) { OnBeginVertexModification(); } m_Points[m_currentHandle] = inspectorPoint; UpdateMesh(false); } EditorGUI.BeginChangeCheck(); if (GUILayout.Button("Clear Points")) { UndoUtility.RecordObject(m_Target, "Clear Bezier Spline Points"); m_Points.Clear(); UpdateMesh(true); } if (GUILayout.Button("Add Point")) { UndoUtility.RecordObject(m_Target, "Add Bezier Spline Point"); if (m_Points.Count > 0) { m_Points.Add(new BezierPoint(m_Points[m_Points.Count - 1].position, m_Points[m_Points.Count - 1].tangentIn, m_Points[m_Points.Count - 1].tangentOut, Quaternion.identity)); UpdateMesh(true); } else { m_Target.Init(); } m_currentHandle = (BezierHandle)(m_Points.Count - 1); SceneView.RepaintAll(); } GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); m_TangentMode = (BezierTangentMode)GUILayout.Toolbar((int)m_TangentMode, s_TangentModeIcons, commandStyle); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); m_CloseLoop = EditorGUILayout.Toggle("Close Loop", m_CloseLoop); m_Smooth = EditorGUILayout.Toggle("Smooth", m_Smooth); m_Radius = Mathf.Max(.001f, EditorGUILayout.FloatField("Radius", m_Radius)); m_Rows = Math.Clamp(EditorGUILayout.IntField("Rows", m_Rows), 3, 512); m_Columns = Math.Clamp(EditorGUILayout.IntField("Columns", m_Columns), 3, 512); if (EditorGUI.EndChangeCheck()) { UpdateMesh(true); } }
void OnGUI() { GUILayout.BeginHorizontal(EditorStyles.toolbar); GUILayout.FlexibleSpace(); GUIStyle style = m_WorldSpace ? EditorStyles.toolbarButton : UI.EditorGUIUtility.GetOnStyle(EditorStyles.toolbarButton); if (GUILayout.Button(m_WorldSpace ? "World Space" : "Model Space", style)) { m_WorldSpace = !m_WorldSpace; } GUILayout.EndHorizontal(); if (m_Selection == null || m_Selection.Count < 1 || !m_Selection.Any(x => x.Key.selectedVertexCount > 0)) { GUILayout.FlexibleSpace(); GUILayout.Label("Select a ProBuilder Mesh", UI.EditorGUIUtility.CenteredGreyMiniLabel); GUILayout.FlexibleSpace(); return; } Event e = Event.current; if (m_IsActive) { if (e.type == EventType.Ignore || e.type == EventType.MouseUp) { OnVertexMovementFinish(); } } m_Scroll = EditorGUILayout.BeginScrollView(m_Scroll); foreach (var kvp in m_Selection) { ProBuilderMesh mesh = kvp.Key; VertexEditorSelection sel = kvp.Value; bool open = sel.isVisible; EditorGUI.BeginChangeCheck(); open = EditorGUILayout.Foldout(open, mesh.name); if (EditorGUI.EndChangeCheck()) { sel.isVisible = open; } if (open) { int index = 0; bool wasWideMode = EditorGUIUtility.wideMode; EditorGUIUtility.wideMode = true; Color background = GUI.backgroundColor; Transform transform = mesh.transform; foreach (int u in sel.common) { GUI.backgroundColor = index % 2 == 0 ? s_EvenColor : s_OddColor; GUILayout.BeginHorizontal(UI.EditorGUIUtility.solidBackgroundStyle); GUI.backgroundColor = background; GUILayout.Label(u.ToString(), GUILayout.MinWidth(32), GUILayout.MaxWidth(32)); Vector3 v = mesh.positionsInternal[mesh.sharedVerticesInternal[u][0]]; if (m_WorldSpace) { v = transform.TransformPoint(v); } EditorGUI.BeginChangeCheck(); v = EditorGUILayout.Vector3Field("", v); if (EditorGUI.EndChangeCheck()) { if (!m_IsActive) { OnVertexMovementBegin(mesh); } UndoUtility.RecordObject(mesh, "Set Vertex Postion"); mesh.SetSharedVertexPosition(u, m_WorldSpace ? transform.InverseTransformPoint(v) : v); if (ProBuilderEditor.instance != null) { mesh.RefreshUV(MeshSelection.selectedFacesInEditZone[mesh]); mesh.Refresh(RefreshMask.Normals); mesh.mesh.RecalculateBounds(); ProBuilderEditor.Refresh(); } } index++; GUILayout.EndHorizontal(); } GUI.backgroundColor = background; EditorGUIUtility.wideMode = wasWideMode; } } EditorGUILayout.EndScrollView(); }
public override void OnInspectorGUI() { switch (polygon.polyEditMode) { case PolyShape.PolyEditMode.None: { if (GUILayout.Button("Edit Poly Shape")) { ProBuilderEditor.selectMode = SelectMode.Object; polygon.polyEditMode = PolyShape.PolyEditMode.Edit; PolyShapeTool tool = CreateInstance <PolyShapeTool>(); tool.polygon = polygon; ToolManager.SetActiveTool(tool); Undo.RegisterCreatedObjectUndo(tool, "Open Polyshape Tool"); } EditorGUILayout.HelpBox( "Editing a poly shape will erase any modifications made to the mesh!\n\nIf you accidentally enter Edit Mode you can Undo to get your changes back.", MessageType.Warning); break; } case PolyShape.PolyEditMode.Path: { EditorGUILayout.HelpBox("\nClick To Add Points\n\nPress 'Enter' or 'Space' to Set Height\n", MessageType.Info); break; } case PolyShape.PolyEditMode.Height: { EditorGUILayout.HelpBox("\nMove Mouse to Set Height\n\nPress 'Enter' or 'Space' to Finalize\n", MessageType.Info); break; } case PolyShape.PolyEditMode.Edit: { EditorGUILayout.HelpBox("\nMove Poly Shape points to update the shape\n\nPress 'Enter' or 'Space' to Finalize\n", MessageType.Info); break; } } EditorGUI.BeginChangeCheck(); float extrude = polygon.extrude; extrude = EditorGUILayout.FloatField("Extrusion", extrude); bool flipNormals = polygon.flipNormals; flipNormals = EditorGUILayout.Toggle("Flip Normals", flipNormals); if (EditorGUI.EndChangeCheck()) { if (polygon.polyEditMode == PolyShape.PolyEditMode.None) { if (ProBuilderEditor.instance != null) { ProBuilderEditor.instance.ClearElementSelection(); } UndoUtility.RecordComponents <ProBuilderMesh, PolyShape>(polygon.GetComponents(typeof(Component)), "Edit Polygon Shape"); } else { UndoUtility.RecordObject(polygon, "Change Polygon Shape Settings"); } polygon.extrude = extrude; polygon.flipNormals = flipNormals; RebuildPolyShapeMesh(polygon); } }