コード例 #1
0
        private static void SetScale(Vector2 scale, Axis2D axis, ProBuilderMesh[] sel)
        {
            UndoUtility.RecordSelection(sel, "Scale UVs");

            for (int i = 0; i < sel.Length; i++)
            {
                foreach (Face q in sel[i].GetSelectedFaces())
                {
                    switch (axis)
                    {
                    case Axis2D.XY:
                    {
                        var uv = q.uv;
                        uv.scale = scale;
                        q.uv     = uv;
                        break;
                    }

                    case Axis2D.X:
                    {
                        var uv = q.uv;
                        uv.scale = new Vector2(scale.x, q.uv.scale.y);
                        q.uv     = uv;
                        break;
                    }

                    case Axis2D.Y:
                    {
                        var uv = q.uv;
                        uv.scale = new Vector2(q.uv.scale.x, scale.y);
                        q.uv     = uv;
                        break;
                    }
                    }

                    sel[i].SetGroupUV(q.uv, q.textureGroup);
                }
            }
        }
コード例 #2
0
        private static void SetOffset(Vector2 offset, Axis2D axis, ProBuilderMesh[] sel)
        {
            UndoUtility.RecordSelection(sel, "Offset UVs");

            for (int i = 0; i < sel.Length; i++)
            {
                foreach (Face q in sel[i].GetSelectedFaces())
                {
                    switch (axis)
                    {
                    case Axis2D.XY:
                    {
                        var uv = q.uv;
                        uv.offset = offset;
                        q.uv      = uv;
                        break;
                    }

                    case Axis2D.X:
                    {
                        var uv = q.uv;
                        uv.offset = new Vector2(offset.x, q.uv.offset.y);
                        q.uv      = uv;
                        break;
                    }

                    case Axis2D.Y:
                    {
                        var uv = q.uv;
                        uv.offset = new Vector2(q.uv.offset.x, offset.y);
                        q.uv      = uv;
                        break;
                    }
                    }

                    sel[i].SetGroupUV(q.uv, q.textureGroup);
                }
            }
        }
コード例 #3
0
        protected void BeginEdit(string undoMessage)
        {
            if (m_IsEditing)
            {
                return;
            }

            // Disable iterative lightmapping
            Lightmapping.PushGIWorkflowMode();

            var selection = MeshSelection.topInternal.ToArray();

            UndoUtility.RegisterCompleteObjectUndo(selection, string.IsNullOrEmpty(undoMessage) ? "Modify Vertices" : undoMessage);

            if (beforeMeshModification != null)
            {
                beforeMeshModification(selection);
            }

            if (currentEvent.shift)
            {
                Extrude();
            }

            m_IsEditing = true;

            m_WorldSnapEnabled   = ProBuilderSnapSettings.snapMode == SnapMode.World;
            m_SnapAxisConstraint = ProBuilderSnapSettings.snapMethod == SnapAxis.ActiveAxis; ProGridsInterface.UseAxisConstraints();
            m_MoveSnapValue      = m_WorldSnapEnabled ? ProBuilderSnapSettings.worldSnapMoveValue : ProBuilderSnapSettings.incrementalSnapMoveValue;

            foreach (var mesh in selection)
            {
                mesh.ToMesh();
                mesh.Refresh();
            }

            OnToolEngaged();
        }
コード例 #4
0
        void DeselectAll()
        {
            if (MeshSelection.selectedObjectCount < 1)
            {
                return;
            }

            UndoUtility.RecordSelection("Deselect All");

            switch (selectMode)
            {
            case SelectMode.Vertex:
                foreach (var mesh in MeshSelection.topInternal)
                {
                    mesh.SetSelectedVertices(null);
                }
                break;

            case SelectMode.Face:
            case SelectMode.TextureFace:
                foreach (var mesh in MeshSelection.topInternal)
                {
                    mesh.SetSelectedFaces((IEnumerable <Face>)null);
                }
                break;

            case SelectMode.Edge:

                foreach (var mesh in MeshSelection.topInternal)
                {
                    mesh.SetSelectedEdges(null);
                }
                break;
            }

            Refresh();
            SceneView.RepaintAll();
        }
コード例 #5
0
        public void CreateLastShape()
        {
            var shape = ShapeFactory.Instantiate(DrawShapeTool.activeShapeType, (PivotLocation)DrawShapeTool.s_LastPivotLocation.value).GetComponent <ShapeComponent>();

            shape.gameObject.name = shape.gameObject.name + "-Copy";
            DrawShapeTool.ApplyPrefsSettings(shape);

            UndoUtility.RegisterCreatedObjectUndo(shape.gameObject, "Create Shape Copy");

            EditorShapeUtility.CopyLastParams(shape.shape, shape.shape.GetType());
            shape.Rebuild(tool.m_Bounds, tool.m_PlaneRotation);
            ProBuilderEditor.Refresh(false);

            tool.m_ShapeComponent   = null;
            tool.m_LastShapeCreated = shape;

            if (tool.m_DuplicateGO != null)
            {
                GameObject.DestroyImmediate(tool.m_DuplicateGO);
            }

            MeshSelection.SetSelection(shape.gameObject);
        }
コード例 #6
0
        private static void SetRotation(float rot, ProBuilderMesh[] sel)
        {
            UndoUtility.RecordSelection(sel, "Rotate UVs");

            for (int i = 0; i < sel.Length; i++)
            {
                foreach (Face q in sel[i].GetSelectedFaces())
                {
                    var uv = q.uv;
                    uv.rotation = rot;
                    if (uv.rotation > 360f)
                    {
                        uv.rotation = uv.rotation % 360f;
                    }
                    else if (uv.rotation < 0f)
                    {
                        uv.rotation = 360f + (uv.rotation % 360f);
                    }
                    q.uv = uv;
                    sel[i].SetGroupUV(uv, q.textureGroup);
                }
            }
        }
コード例 #7
0
        internal static void SetSelection(IList <GameObject> newSelection)
        {
            UndoUtility.RecordSelection(topInternal.ToArray(), "Change Selection");
            ClearElementAndObjectSelection();

            // if the previous tool was set to none, use Tool.Move
            if (Tools.current == Tool.None)
            {
                Tools.current = Tool.Move;
            }

            var newCount = newSelection != null ? newSelection.Count : 0;

            if (newCount > 0)
            {
                Selection.activeTransform = newSelection[newCount - 1].transform;
                Selection.objects         = newSelection.ToArray();
            }
            else
            {
                Selection.activeTransform = null;
            }
        }
コード例 #8
0
        static void ApplyMaterial(IEnumerable <ProBuilderMesh> selection, Material mat)
        {
            if (mat == null)
            {
                return;
            }

            UndoUtility.RecordComponents <MeshRenderer, ProBuilderMesh>(selection, "Set Material");

            foreach (var mesh in selection)
            {
                var applyPerFace = ProBuilderEditor.selectMode.ContainsFlag(SelectMode.Face) && mesh.faceCount > 0;
                mesh.SetMaterial(applyPerFace ? mesh.GetSelectedFaces() : mesh.facesInternal, mat);
                InternalMeshUtility.FilterUnusedSubmeshIndexes(mesh);
                mesh.Rebuild();
                mesh.Optimize();
            }

            if (ProBuilderEditor.instance != null && MeshSelection.selectedFaceCount > 0)
            {
                EditorUtility.ShowNotification("Set Material\n" + mat.name);
            }
        }
コード例 #9
0
        internal void RebuildShape()
        {
            RecalculateBounds();

            if (m_Bounds.size.sqrMagnitude < .01f ||
                Mathf.Abs(m_Bounds.extents.x) < 0.001f ||
                Mathf.Abs(m_Bounds.extents.z) < 0.001f)
            {
                if (m_ProBuilderShape != null &&
                    m_ProBuilderShape.mesh.vertexCount > 0)
                {
                    m_ProBuilderShape.mesh.Clear();
                    m_ProBuilderShape.mesh.Rebuild();
                    ProBuilderEditor.Refresh(true);
                }
                return;
            }

            if (!m_IsShapeInit)
            {
                var shapeComponent = currentShapeInOverlay;
                EditorShapeUtility.CopyLastParams(shapeComponent.shape, shapeComponent.shape.GetType());
                shapeComponent.gameObject.hideFlags         = HideFlags.HideInHierarchy;
                shapeComponent.mesh.renderer.sharedMaterial = EditorMaterialUtility.GetUserMaterial();
                shapeComponent.rotation        = Quaternion.identity;
                shapeComponent.gameObject.name = EditorShapeUtility.GetName(shapeComponent.shape);
                UndoUtility.RegisterCreatedObjectUndo(shapeComponent.gameObject, "Draw Shape");
                EditorUtility.InitObject(shapeComponent.mesh);
                m_IsShapeInit = true;
            }

            m_ProBuilderShape.Rebuild(m_Bounds, m_PlaneRotation, m_BB_Origin);
            ProBuilderEditor.Refresh(false);

            SceneView.RepaintAll();
        }
コード例 #10
0
        protected void BeginEdit(string undoMessage)
        {
            if (m_IsEditing)
            {
                return;
            }

            // Disable iterative lightmapping
            Lightmapping.PushGIWorkflowMode();

            var selection = MeshSelection.topInternal.ToArray();

            UndoUtility.RegisterCompleteObjectUndo(selection, string.IsNullOrEmpty(undoMessage) ? "Modify Vertices" : undoMessage);

            if (beforeMeshModification != null)
            {
                beforeMeshModification(selection);
            }

            if (currentEvent.shift)
            {
                Extrude();
            }

            m_IsEditing = true;

            m_SnapAxisConstraint = EditorSnapping.snapMethod == SnapAxis.ActiveAxis;

            foreach (var mesh in selection)
            {
                mesh.ToMesh();
                mesh.Refresh();
            }

            OnToolEngaged();
        }
コード例 #11
0
        void DoPointPlacement()
        {
            Event     evt       = Event.current;
            EventType eventType = evt.type;

            if (m_PlacingPoint)
            {
                Ray ray = HandleUtility.GUIPointToWorldRay(evt.mousePosition);

                if (eventType == EventType.MouseDrag)
                {
                    float hitDistance = Mathf.Infinity;

                    if (plane.Raycast(ray, out hitDistance))
                    {
                        evt.Use();
                        polygon.m_Points[m_SelectedIndex] = GetPointInLocalSpace(ray.GetPoint(hitDistance));
                        RebuildPolyShapeMesh(false);
                        SceneView.RepaintAll();
                    }
                }

                if (eventType == EventType.MouseUp ||
                    eventType == EventType.Ignore ||
                    eventType == EventType.KeyDown ||
                    eventType == EventType.KeyUp)
                {
                    evt.Use();
                    m_PlacingPoint  = false;
                    m_SelectedIndex = -1;
                    SceneView.RepaintAll();
                }
            }
            else if (polygon.polyEditMode == PolyShape.PolyEditMode.Path)
            {
                if (eventType == EventType.MouseDown && HandleUtility.nearestControl == m_ControlId)
                {
                    if (polygon.m_Points.Count < 1)
                    {
                        SetupInputPlane(evt.mousePosition);
                    }

                    float hitDistance = Mathf.Infinity;

                    Ray ray = HandleUtility.GUIPointToWorldRay(evt.mousePosition);

                    if (plane.Raycast(ray, out hitDistance))
                    {
                        UndoUtility.RecordObject(polygon, "Add Polygon Shape Point");

                        Vector3 hit = ray.GetPoint(hitDistance);

                        if (polygon.m_Points.Count < 1)
                        {
                            // this monstrosity exists so that grid and incremental snap work when possible, and
                            // incremental is enabled when grid is not available.
                            polygon.transform.position = m_Polygon.isOnGrid
                                ? EditorSnapping.MoveSnap(hit)
                                : EditorSnapping.snapMode == SnapMode.Relative
                                    ? ProBuilderSnapping.Snap(hit, EditorSnapping.incrementalSnapMoveValue)
                                    : hit;

                            Vector3 cameraFacingPlaneNormal = plane.normal;
                            if (Vector3.Dot(cameraFacingPlaneNormal, SceneView.lastActiveSceneView.camera.transform.forward) > 0f)
                            {
                                cameraFacingPlaneNormal *= -1;
                            }

                            polygon.transform.rotation = Quaternion.LookRotation(cameraFacingPlaneNormal) * Quaternion.Euler(new Vector3(90f, 0f, 0f));
                        }

                        Vector3 point = GetPointInLocalSpace(hit);

                        if (polygon.m_Points.Count > 2 && Math.Approx3(polygon.m_Points[0], point))
                        {
                            m_NextMouseUpAdvancesMode = true;
                            return;
                        }

                        polygon.m_Points.Add(point);

                        m_PlacingPoint  = true;
                        m_SelectedIndex = polygon.m_Points.Count - 1;
                        RebuildPolyShapeMesh(polygon);

                        evt.Use();
                    }
                }
                else
                {
                    float hitDistance = Mathf.Infinity;
                    Ray   ray         = HandleUtility.GUIPointToWorldRay(evt.mousePosition);

                    if (plane.Raycast(ray, out hitDistance))
                    {
                        Vector3 hit = ray.GetPoint(hitDistance);
                        m_CurrentPosition = GetPointInLocalSpace(hit);
                    }
                }
            }
            else if (polygon.polyEditMode == PolyShape.PolyEditMode.Edit)
            {
                if (polygon.m_Points.Count < 3)
                {
                    SetPolyEditMode(PolyShape.PolyEditMode.Path);
                    return;
                }

                if (m_DistanceFromHeightHandle > PreferenceKeys.k_MaxPointDistanceFromControl)
                {
                    // point insertion
                    Vector2 mouse       = evt.mousePosition;
                    Ray     ray         = HandleUtility.GUIPointToWorldRay(mouse);
                    float   hitDistance = Mathf.Infinity;
                    if (plane.Raycast(ray, out hitDistance))
                    {
                        Vector3 hit   = ray.GetPoint(hitDistance);
                        Vector3 point = GetPointInLocalSpace(hit);

                        int polyCount = polygon.m_Points.Count;

                        float   distToLineInGUI;
                        int     index;
                        Vector3 pInGUI = EditorHandleUtility.ClosestPointToPolyLine(polygon.m_Points, out index, out distToLineInGUI, true, polygon.transform);

                        Vector3 aToPoint = point - polygon.m_Points[index - 1];
                        Vector3 aToB     = polygon.m_Points[index % polyCount] - polygon.m_Points[index - 1];

                        float   ratio = Vector3.Dot(aToPoint, aToB.normalized) / aToB.magnitude;
                        Vector3 wp    = Vector3.Lerp(polygon.m_Points[index - 1], polygon.m_Points[index % polyCount], ratio);
                        wp = polygon.transform.TransformPoint(wp);

                        Vector2 aInGUI           = HandleUtility.WorldToGUIPoint(polygon.transform.TransformPoint(polygon.m_Points[index - 1]));
                        Vector2 bInGUI           = HandleUtility.WorldToGUIPoint(polygon.transform.TransformPoint(polygon.m_Points[index % polyCount]));
                        float   distanceToVertex = Mathf.Min(Vector2.Distance(mouse, aInGUI), Vector2.Distance(mouse, bInGUI));

                        if (distanceToVertex > PreferenceKeys.k_MaxPointDistanceFromControl && distToLineInGUI < PreferenceKeys.k_MaxPointDistanceFromControl)
                        {
                            m_MouseCursor = MouseCursor.ArrowPlus;

                            if (evt.type == EventType.Repaint)
                            {
                                Handles.color = Color.green;
                                Handles.DotHandleCap(-1, wp, Quaternion.identity,
                                                     HandleUtility.GetHandleSize(wp) * k_HandleSize, evt.type);
                            }

                            if (evt.type == EventType.MouseDown && HandleUtility.nearestControl == m_ControlId)
                            {
                                evt.Use();

                                UndoUtility.RecordObject(polygon, "Insert Point");
                                polygon.m_Points.Insert(index, point);
                                m_SelectedIndex = index;
                                m_PlacingPoint  = true;
                                RebuildPolyShapeMesh(true);
                                OnBeginVertexMovement();
                            }

                            Handles.color = Color.white;
                        }

                        if (evt.type != EventType.Repaint)
                        {
                            SceneView.RepaintAll();
                        }
                    }
                }
            }
        }
コード例 #12
0
        internal static void OnObjectSelectionChanged()
        {
            // GameObjects returns both parent and child when both are selected, where transforms only returns the
            // top-most transform.
            s_UnitySelectionChangeMeshes.Clear();
            s_ElementSelection.Clear();
            s_ActiveMesh = null;

            var gameObjects = Selection.gameObjects;

            for (int i = 0, c = gameObjects.Length; i < c; i++)
            {
#if UNITY_2019_3_OR_NEWER
                ProBuilderMesh mesh;
                if (gameObjects[i].TryGetComponent <ProBuilderMesh>(out mesh))
#else
                var mesh = gameObjects[i].GetComponent <ProBuilderMesh>();
                if (mesh != null)
#endif
                {
                    if (gameObjects[i] == Selection.activeGameObject)
                    {
                        s_ActiveMesh = mesh;
                    }

                    s_UnitySelectionChangeMeshes.Add(mesh);
                }
            }

            for (int i = 0, c = s_TopSelection.Count; i < c; i++)
            {
                if (!s_UnitySelectionChangeMeshes.Contains(s_TopSelection[i]))
                {
                    if (s_TopSelection[i] != null)
                    {
                        UndoUtility.RecordSelection(s_TopSelection[i], "Selection Change");
                    }
                    s_TopSelection[i].ClearSelection();
                }
            }

            s_TopSelection.Clear();

            foreach (var mesh in s_UnitySelectionChangeMeshes)
            {
                // don't add prefabs or assets to the mesh selection
                if (string.IsNullOrEmpty(AssetDatabase.GetAssetPath(mesh.gameObject)))
                {
                    EditorUtility.SynchronizeWithMeshFilter(mesh);
                    s_TopSelection.Add(mesh);
                }
            }

            InvalidateCaches();

            if (objectSelectionChanged != null)
            {
                objectSelectionChanged();
            }

            s_UnitySelectionChangeMeshes.Clear();
        }
コード例 #13
0
        /// <summary>
        /// Overlay GUI
        /// </summary>
        /// <param name="target">the target of this overlay</param>
        /// <param name="view">the current SceneView where to display the overlay</param>
        void OnOverlayGUI(UObject target, SceneView view)
        {
            var currentPolygon = polygon;

            if (currentPolygon == null)
            {
                return;
            }

            switch (currentPolygon.polyEditMode)
            {
            case PolyShape.PolyEditMode.Path:
            {
                EditorGUILayout.HelpBox("Click To Add Points\nPress 'Enter' or 'Space' to Set Height", MessageType.Info);
                break;
            }

            case PolyShape.PolyEditMode.Height:
            {
                EditorGUILayout.HelpBox("Move Mouse to Set Height\nPress 'Enter' or 'Space' to Finalize", MessageType.Info);
                break;
            }

            case PolyShape.PolyEditMode.Edit:
            {
                if (GUILayout.Button("Quit Editing", UI.EditorGUIUtility.GetActiveStyle("Button")))
                {
                    LeaveTool();
                }

                EditorGUILayout.HelpBox("Move Poly Shape points to update the shape\nPress 'Enter' or 'Space' to Finalize", MessageType.Info);
                break;
            }
            }

            EditorGUI.BeginChangeCheck();

            float extrude = currentPolygon.extrude;

            extrude = EditorGUILayout.FloatField("Extrusion", extrude);

            bool flipNormals = currentPolygon.flipNormals;

            flipNormals = EditorGUILayout.Toggle("Flip Normals", flipNormals);

            if (EditorGUI.EndChangeCheck())
            {
                if (currentPolygon.polyEditMode == PolyShape.PolyEditMode.None)
                {
                    if (ProBuilderEditor.instance != null)
                    {
                        ProBuilderEditor.instance.ClearElementSelection();
                    }

                    UndoUtility.RecordObject(currentPolygon, "Change Polygon Shape Settings");
                    UndoUtility.RecordObject(currentPolygon.mesh, "Change Polygon Shape Settings");
                }
                else
                {
                    UndoUtility.RecordObject(currentPolygon, "Change Polygon Shape Settings");
                }

                currentPolygon.extrude     = extrude;
                currentPolygon.flipNormals = flipNormals;

                RebuildPolyShapeMesh(currentPolygon);
            }
        }
コード例 #14
0
        public override void OnInspectorGUI()
        {
            switch (polygon.polyEditMode)
            {
            case PolyShape.PolyEditMode.None:
            {
                if (GUILayout.Button("Edit Poly Shape"))
                {
                    ProBuilderEditor.selectMode = SelectMode.Object;
                    polygon.polyEditMode        = PolyShape.PolyEditMode.Edit;
                    PolyShapeTool tool = CreateInstance <PolyShapeTool>();
                    tool.polygon = polygon;
                    ToolManager.SetActiveTool(tool);
                    Undo.RegisterCreatedObjectUndo(tool, "Open Polyshape Tool");
                }

                EditorGUILayout.HelpBox(
                    "Editing a poly shape will erase any modifications made to the mesh!\n\nIf you accidentally enter Edit Mode you can Undo to get your changes back.",
                    MessageType.Warning);

                break;
            }

            case PolyShape.PolyEditMode.Path:
            {
                EditorGUILayout.HelpBox("\nClick To Add Points\n\nPress 'Enter' or 'Space' to Set Height\n", MessageType.Info);
                break;
            }

            case PolyShape.PolyEditMode.Height:
            {
                EditorGUILayout.HelpBox("\nMove Mouse to Set Height\n\nPress 'Enter' or 'Space' to Finalize\n", MessageType.Info);
                break;
            }

            case PolyShape.PolyEditMode.Edit:
            {
                EditorGUILayout.HelpBox("\nMove Poly Shape points to update the shape\n\nPress 'Enter' or 'Space' to Finalize\n", MessageType.Info);
                break;
            }
            }

            EditorGUI.BeginChangeCheck();

            float extrude = polygon.extrude;

            extrude = EditorGUILayout.FloatField("Extrusion", extrude);

            bool flipNormals = polygon.flipNormals;

            flipNormals = EditorGUILayout.Toggle("Flip Normals", flipNormals);

            if (EditorGUI.EndChangeCheck())
            {
                if (polygon.polyEditMode == PolyShape.PolyEditMode.None)
                {
                    if (ProBuilderEditor.instance != null)
                    {
                        ProBuilderEditor.instance.ClearElementSelection();
                    }

                    UndoUtility.RecordComponents <ProBuilderMesh, PolyShape>(polygon.GetComponents(typeof(Component)), "Edit Polygon Shape");
                }
                else
                {
                    UndoUtility.RecordObject(polygon, "Change Polygon Shape Settings");
                }

                polygon.extrude     = extrude;
                polygon.flipNormals = flipNormals;

                RebuildPolyShapeMesh(polygon);
            }
        }
コード例 #15
0
 internal static void SetSelection(GameObject go)
 {
     UndoUtility.RecordSelection(topInternal.ToArray(), "Change Selection");
     ClearElementAndObjectSelection();
     AddToSelection(go);
 }
コード例 #16
0
        void OnGUI()
        {
            GUILayout.BeginHorizontal(EditorStyles.toolbar);

            GUILayout.FlexibleSpace();

            GUIStyle style = m_WorldSpace ? EditorStyles.toolbarButton : UI.EditorGUIUtility.GetOnStyle(EditorStyles.toolbarButton);

            if (GUILayout.Button(m_WorldSpace ? "World Space" : "Model Space", style))
            {
                m_WorldSpace = !m_WorldSpace;
            }

            GUILayout.EndHorizontal();

            if (m_Selection == null || m_Selection.Count < 1 || !m_Selection.Any(x => x.Key.selectedVertexCount > 0))
            {
                GUILayout.FlexibleSpace();
                GUILayout.Label("Select a ProBuilder Mesh", UI.EditorGUIUtility.CenteredGreyMiniLabel);
                GUILayout.FlexibleSpace();
                return;
            }

            Event e = Event.current;

            if (m_IsActive)
            {
                if (e.type == EventType.Ignore ||
                    e.type == EventType.MouseUp)
                {
                    OnVertexMovementFinish();
                }
            }

            m_Scroll = EditorGUILayout.BeginScrollView(m_Scroll);

            foreach (var kvp in m_Selection)
            {
                ProBuilderMesh        mesh = kvp.Key;
                VertexEditorSelection sel  = kvp.Value;

                bool open = sel.isVisible;

                EditorGUI.BeginChangeCheck();
                open = EditorGUILayout.Foldout(open, mesh.name);
                if (EditorGUI.EndChangeCheck())
                {
                    sel.isVisible = open;
                }

                if (open)
                {
                    int index = 0;

                    bool wasWideMode = EditorGUIUtility.wideMode;
                    EditorGUIUtility.wideMode = true;
                    Color     background = GUI.backgroundColor;
                    Transform transform  = mesh.transform;

                    foreach (int u in sel.common)
                    {
                        GUI.backgroundColor = index % 2 == 0 ? s_EvenColor : s_OddColor;
                        GUILayout.BeginHorizontal(UI.EditorGUIUtility.solidBackgroundStyle);
                        GUI.backgroundColor = background;

                        GUILayout.Label(u.ToString(), GUILayout.MinWidth(32), GUILayout.MaxWidth(32));

                        Vector3 v = mesh.positionsInternal[mesh.sharedVerticesInternal[u][0]];

                        if (m_WorldSpace)
                        {
                            v = transform.TransformPoint(v);
                        }

                        EditorGUI.BeginChangeCheck();

                        v = EditorGUILayout.Vector3Field("", v);

                        if (EditorGUI.EndChangeCheck())
                        {
                            if (!m_IsActive)
                            {
                                OnVertexMovementBegin(mesh);
                            }

                            UndoUtility.RecordObject(mesh, "Set Vertex Postion");

                            mesh.SetSharedVertexPosition(u, m_WorldSpace ? transform.InverseTransformPoint(v) : v);

                            if (ProBuilderEditor.instance != null)
                            {
                                mesh.RefreshUV(MeshSelection.selectedFacesInEditZone[mesh]);
                                mesh.Refresh(RefreshMask.Normals);
                                mesh.mesh.RecalculateBounds();
                                ProBuilderEditor.Refresh();
                            }
                        }
                        index++;
                        GUILayout.EndHorizontal();
                    }

                    GUI.backgroundColor       = background;
                    EditorGUIUtility.wideMode = wasWideMode;
                }
            }

            EditorGUILayout.EndScrollView();
        }
コード例 #17
0
        public static ProBuilderMesh DoMouseClick(Event evt, SelectMode selectionMode, ScenePickerPreferences pickerPreferences)
        {
            bool appendModifier = EditorHandleUtility.IsAppendModifier(evt.modifiers);

            if (!appendModifier)
            {
                MeshSelection.SetSelection((GameObject)null);
            }

            float pickedElementDistance = Mathf.Infinity;

            if (selectionMode.ContainsFlag(SelectMode.Edge | SelectMode.TextureEdge))
            {
                pickedElementDistance = EdgeRaycast(evt.mousePosition, pickerPreferences, true, s_Selection);
            }
            else if (selectionMode.ContainsFlag(SelectMode.Vertex | SelectMode.TextureVertex))
            {
                pickedElementDistance = VertexRaycast(evt.mousePosition, pickerPreferences, true, s_Selection);
            }
            else
            {
                pickedElementDistance = FaceRaycast(evt.mousePosition, pickerPreferences, true, s_Selection, evt.clickCount > 1 ? -1 : 0, false);
            }

            evt.Use();

            if (pickedElementDistance > pickerPreferences.maxPointerDistance)
            {
                if (appendModifier && Selection.gameObjects.Contains(s_Selection.gameObject))
                {
                    MeshSelection.RemoveFromSelection(s_Selection.gameObject);
                }
                else
                {
                    MeshSelection.AddToSelection(s_Selection.gameObject);
                }

                return(null);
            }

            MeshSelection.AddToSelection(s_Selection.gameObject);

            if (s_Selection.mesh != null)
            {
                var mesh = s_Selection.mesh;

                if (s_Selection.face != null)
                {
                    // Check for other editor mouse shortcuts first (todo proper event handling for mouse shortcuts)
                    MaterialEditor matEditor = MaterialEditor.instance;

                    if (matEditor != null && matEditor.ClickShortcutCheck(Event.current.modifiers, mesh, s_Selection.face))
                    {
                        return(null);
                    }

                    UVEditor uvEditor = UVEditor.instance;

                    if (uvEditor != null && uvEditor.ClickShortcutCheck(mesh, s_Selection.face))
                    {
                        return(null);
                    }

                    var faces = mesh.faces as Face[] ?? mesh.faces.ToArray();
                    var ind   = Array.IndexOf <Face>(faces, s_Selection.face);
                    var sel   = mesh.selectedFaceIndexes.IndexOf(ind);

                    UndoUtility.RecordSelection(mesh, "Select Face");

                    if (sel > -1)
                    {
                        mesh.RemoveFromFaceSelectionAtIndex(sel);
                    }
                    else
                    {
                        mesh.AddToFaceSelection(ind);
                    }
                }
                else if (s_Selection.edge != Edge.Empty)
                {
                    int ind = mesh.IndexOf(mesh.selectedEdges, s_Selection.edge);

                    UndoUtility.RecordSelection(mesh, "Select Edge");

                    if (ind > -1)
                    {
                        mesh.SetSelectedEdges(mesh.selectedEdges.ToArray().RemoveAt(ind));
                    }
                    else
                    {
                        mesh.SetSelectedEdges(mesh.selectedEdges.ToArray().Add(s_Selection.edge));
                    }
                }
                else if (s_Selection.vertex > -1)
                {
                    int ind = Array.IndexOf(mesh.selectedIndexesInternal, s_Selection.vertex);

                    UndoUtility.RecordSelection(mesh, "Select Vertex");

                    if (ind > -1)
                    {
                        mesh.SetSelectedVertices(mesh.selectedIndexesInternal.RemoveAt(ind));
                    }
                    else
                    {
                        mesh.SetSelectedVertices(mesh.selectedIndexesInternal.Add(s_Selection.vertex));
                    }
                }

                return(mesh);
            }

            return(null);
        }
コード例 #18
0
        public static void SetFaceColors(Color col)
        {
            col = PlayerSettings.colorSpace == ColorSpace.Linear ? col.linear : col;

            ProBuilderMesh[] selection = InternalUtility.GetComponents <ProBuilderMesh>(Selection.transforms);

            UndoUtility.RecordSelection(selection, "Apply Vertex Colors");

            ProBuilderEditor editor = ProBuilderEditor.instance;

            if (editor && ProBuilderEditor.selectMode.ContainsFlag(SelectMode.Vertex | SelectMode.Edge | SelectMode.Face))
            {
                switch (ProBuilderEditor.selectMode)
                {
                case SelectMode.Face:
                case SelectMode.TextureFace:
                    foreach (ProBuilderMesh mesh in selection)
                    {
                        Color[] colors = mesh.GetColors();

                        foreach (int i in mesh.selectedIndexesInternal)
                        {
                            colors[i] = col;
                        }

                        mesh.colors = colors;
                    }
                    break;

                case SelectMode.Edge:
                case SelectMode.Vertex:
                    foreach (var mesh in selection)
                    {
                        Color[] colors = mesh.GetColors();

                        foreach (int i in mesh.GetCoincidentVertices(mesh.selectedIndexesInternal))
                        {
                            colors[i] = col;
                        }

                        mesh.colors = colors;
                    }
                    break;
                }
            }
            else
            {
                foreach (ProBuilderMesh pb in selection)
                {
                    foreach (Face face in pb.facesInternal)
                    {
                        pb.SetFaceColor(face, col);
                    }
                }
            }

            foreach (ProBuilderMesh pb in selection)
            {
                pb.ToMesh();
                pb.Refresh();
                pb.Optimize();
            }

            EditorUtility.ShowNotification("Set Vertex Colors\n" + ColorUtility.GetColorName(col));
        }
コード例 #19
0
ファイル: PolyShapeEditor.cs プロジェクト: bg103581/GGJ_2019
        void DoPointPlacement()
        {
            Event     evt       = Event.current;
            EventType eventType = evt.type;

            if (m_PlacingPoint)
            {
                Ray ray = HandleUtility.GUIPointToWorldRay(evt.mousePosition);

                if (eventType == EventType.MouseDrag)
                {
                    float hitDistance = Mathf.Infinity;

                    if (m_Plane.Raycast(ray, out hitDistance))
                    {
                        evt.Use();

                        polygon.m_Points[m_SelectedIndex] = ProGridsInterface.ProGridsSnap(polygon.transform.InverseTransformPoint(ray.GetPoint(hitDistance)), Vector3.one);
                        RebuildPolyShapeMesh(false);
                        SceneView.RepaintAll();
                    }
                }

                if (eventType == EventType.MouseUp ||
                    eventType == EventType.Ignore ||
                    eventType == EventType.KeyDown ||
                    eventType == EventType.KeyUp)
                {
                    evt.Use();
                    m_PlacingPoint  = false;
                    m_SelectedIndex = -1;
                    SceneView.RepaintAll();
                }
            }
            else if (polygon.polyEditMode == PolyShape.PolyEditMode.Path)
            {
                if (eventType == EventType.MouseDown)
                {
                    if (polygon.m_Points.Count < 1)
                    {
                        SetupInputPlane(evt.mousePosition);
                    }

                    float hitDistance = Mathf.Infinity;

                    Ray ray = HandleUtility.GUIPointToWorldRay(evt.mousePosition);

                    if (m_Plane.Raycast(ray, out hitDistance))
                    {
                        UndoUtility.RecordObject(polygon, "Add Polygon Shape Point");

                        Vector3 hit = ray.GetPoint(hitDistance);

                        if (polygon.m_Points.Count < 1)
                        {
                            polygon.transform.position = polygon.isOnGrid ? ProGridsInterface.ProGridsSnap(hit) : hit;
                            polygon.transform.rotation = Quaternion.LookRotation(m_Plane.normal) * Quaternion.Euler(new Vector3(90f, 0f, 0f));
                        }

                        Vector3 point = ProGridsInterface.ProGridsSnap(polygon.transform.InverseTransformPoint(hit), Vector3.one);

                        if (polygon.m_Points.Count > 2 && Math.Approx3(polygon.m_Points[0], point))
                        {
                            m_NextMouseUpAdvancesMode = true;
                            return;
                        }

                        polygon.m_Points.Add(point);

                        m_PlacingPoint  = true;
                        m_SelectedIndex = polygon.m_Points.Count - 1;
                        RebuildPolyShapeMesh(polygon);

                        evt.Use();
                    }
                }
            }
            else if (polygon.polyEditMode == PolyShape.PolyEditMode.Edit)
            {
                if (polygon.m_Points.Count < 3)
                {
                    SetPolyEditMode(PolyShape.PolyEditMode.Path);
                    return;
                }

                if (m_DistanceFromHeightHandle > PreferenceKeys.k_MaxPointDistanceFromControl)
                {
                    // point insertion
                    int   index;
                    float distanceToLine;

                    Vector3 p  = EditorHandleUtility.ClosestPointToPolyLine(polygon.m_Points, out index, out distanceToLine, true, polygon.transform);
                    Vector3 wp = polygon.transform.TransformPoint(p);

                    Vector2 ga = HandleUtility.WorldToGUIPoint(polygon.transform.TransformPoint(polygon.m_Points[index % polygon.m_Points.Count]));
                    Vector2 gb = HandleUtility.WorldToGUIPoint(polygon.transform.TransformPoint(polygon.m_Points[(index - 1)]));

                    Vector2 mouse = evt.mousePosition;

                    float distanceToVertex = Mathf.Min(Vector2.Distance(mouse, ga), Vector2.Distance(mouse, gb));

                    if (distanceToVertex > PreferenceKeys.k_MaxPointDistanceFromControl && distanceToLine < PreferenceKeys.k_MaxPointDistanceFromControl)
                    {
                        Handles.color = Color.green;

                        Handles.DotHandleCap(-1, wp, Quaternion.identity, HandleUtility.GetHandleSize(wp) * k_HandleSize, evt.type);

                        if (evt.type == EventType.MouseDown)
                        {
                            evt.Use();

                            UndoUtility.RecordObject(polygon, "Insert Point");
                            polygon.m_Points.Insert(index, p);
                            m_SelectedIndex = index;
                            m_PlacingPoint  = true;
                            RebuildPolyShapeMesh(true);
                            OnBeginVertexMovement();
                        }

                        Handles.color = Color.white;
                    }
                }
            }
        }
コード例 #20
0
ファイル: PolyShapeEditor.cs プロジェクト: bg103581/GGJ_2019
        void HandleKeyEvent(Event evt)
        {
            KeyCode key = evt.keyCode;

            switch (key)
            {
            case KeyCode.Space:
            case KeyCode.Return:
            {
                if (polygon.polyEditMode == PolyShape.PolyEditMode.Path)
                {
                    if (SceneCameraIsAlignedWithPolyUp())
                    {
                        SetPolyEditMode(PolyShape.PolyEditMode.Edit);
                    }
                    else
                    {
                        SetPolyEditMode(PolyShape.PolyEditMode.Height);
                    }

                    evt.Use();
                }
                else if (polygon.polyEditMode == PolyShape.PolyEditMode.Height)
                {
                    SetPolyEditMode(PolyShape.PolyEditMode.Edit);
                    evt.Use();
                }
                else if (polygon.polyEditMode == PolyShape.PolyEditMode.Edit)
                {
                    SetPolyEditMode(PolyShape.PolyEditMode.None);
                    evt.Use();
                }

                break;
            }

            case KeyCode.Backspace:
            {
                if (m_SelectedIndex > -1)
                {
                    UndoUtility.RecordObject(polygon, "Delete Selected Points");
                    polygon.m_Points.RemoveAt(m_SelectedIndex);
                    m_SelectedIndex = -1;
                    RebuildPolyShapeMesh(polygon);
                    evt.Use();
                }
                break;
            }

            case KeyCode.Escape:
            {
                if (polygon.polyEditMode == PolyShape.PolyEditMode.Path ||
                    polygon.polyEditMode == PolyShape.PolyEditMode.Height)
                {
                    DiscardIncompleteShape();
                    evt.Use();
                }
                else if (polygon.polyEditMode == PolyShape.PolyEditMode.Edit)
                {
                    SetPolyEditMode(PolyShape.PolyEditMode.None);
                    evt.Use();
                }

                break;
            }
            }
        }
コード例 #21
0
        public static bool OnGUI(ProBuilderMesh[] selection, float width)
        {
            UpdateDiffDictionary(selection);

            s_ScrollPosition = EditorGUILayout.BeginScrollView(s_ScrollPosition);
            float tempFloat = 0f;

            EditorGUI.BeginChangeCheck();

            /**
             * Set Tile mode
             */
            GUILayout.Label("Tiling & Alignment", EditorStyles.boldLabel);

            GUILayout.BeginHorizontal();
            EditorGUI.showMixedValue = s_AutoUVSettingsDiff["fill"];
            GUILayout.Label("Fill Mode", GUILayout.MaxWidth(80), GUILayout.MinWidth(80));
            EditorGUI.BeginChangeCheck();
            s_AutoUVSettings.fill = (AutoUnwrapSettings.Fill)EditorGUILayout.EnumPopup(s_AutoUVSettings.fill);
            if (EditorGUI.EndChangeCheck())
            {
                SetFill(s_AutoUVSettings.fill, selection);
            }
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            bool enabled = GUI.enabled;

            GUI.enabled = !s_AutoUVSettings.useWorldSpace;
            EditorGUI.showMixedValue = s_AutoUVSettingsDiff["anchor"];
            EditorGUI.BeginChangeCheck();
            GUILayout.Label("Anchor", GUILayout.MaxWidth(80), GUILayout.MinWidth(80));
            s_AutoUVSettings.anchor = (AutoUnwrapSettings.Anchor)EditorGUILayout.EnumPopup(s_AutoUVSettings.anchor);
            if (EditorGUI.EndChangeCheck())
            {
                SetAnchor(s_AutoUVSettings.anchor, selection);
            }
            GUI.enabled = enabled;
            GUILayout.EndHorizontal();

            GUI.backgroundColor = PreferenceKeys.proBuilderLightGray;
            UI.EditorGUIUtility.DrawSeparator(1);
            GUI.backgroundColor = Color.white;

            GUILayout.Label("Transform", EditorStyles.boldLabel);

            /**
             * Offset
             */
            EditorGUI.showMixedValue = s_AutoUVSettingsDiff["offsetx"] || s_AutoUVSettingsDiff["offsety"];
            var tempVec2 = s_AutoUVSettings.offset;

            UnityEngine.GUI.SetNextControlName("offset");
            s_AutoUVSettings.offset = EditorGUILayout.Vector2Field("Offset", s_AutoUVSettings.offset, GUILayout.MaxWidth(width));
            if (tempVec2.x != s_AutoUVSettings.offset.x)
            {
                SetOffset(s_AutoUVSettings.offset, Axis2D.X, selection);
            }
            if (tempVec2.y != s_AutoUVSettings.offset.y)
            {
                SetOffset(s_AutoUVSettings.offset, Axis2D.Y, selection);
            }

            /**
             * Rotation
             */
            tempFloat = s_AutoUVSettings.rotation;
            EditorGUI.showMixedValue = s_AutoUVSettingsDiff["rotation"];
            GUILayout.Label(new GUIContent("Rotation", "Rotation around the center of face UV bounds."), GUILayout.MaxWidth(width - 64));
            UnityEngine.GUI.SetNextControlName("rotation");
            EditorGUI.BeginChangeCheck();
            tempFloat = EditorGUILayout.Slider(tempFloat, 0f, 360f, GUILayout.MaxWidth(width));
            if (EditorGUI.EndChangeCheck())
            {
                SetRotation(tempFloat, selection);
            }

            /**
             * Scale
             */
            EditorGUI.showMixedValue = s_AutoUVSettingsDiff["scalex"] || s_AutoUVSettingsDiff["scaley"];
            tempVec2 = s_AutoUVSettings.scale;
            GUI.SetNextControlName("scale");
            EditorGUI.BeginChangeCheck();
            s_AutoUVSettings.scale = EditorGUILayout.Vector2Field("Tiling", s_AutoUVSettings.scale, GUILayout.MaxWidth(width));

            if (EditorGUI.EndChangeCheck())
            {
                if (tempVec2.x != s_AutoUVSettings.scale.x)
                {
                    SetScale(s_AutoUVSettings.scale, Axis2D.X, selection);
                }
                if (tempVec2.y != s_AutoUVSettings.scale.y)
                {
                    SetScale(s_AutoUVSettings.scale, Axis2D.Y, selection);
                }
            }

            // Draw tiling shortcuts
            GUILayout.BeginHorizontal();
            if (GUILayout.Button(".5", EditorStyles.miniButtonLeft))
            {
                SetScale(Vector2.one * 2f, Axis2D.XY, selection);
            }
            if (GUILayout.Button("1", EditorStyles.miniButtonMid))
            {
                SetScale(Vector2.one, Axis2D.XY, selection);
            }
            if (GUILayout.Button("2", EditorStyles.miniButtonMid))
            {
                SetScale(Vector2.one * .5f, Axis2D.XY, selection);
            }
            if (GUILayout.Button("4", EditorStyles.miniButtonMid))
            {
                SetScale(Vector2.one * .25f, Axis2D.XY, selection);
            }
            if (GUILayout.Button("8", EditorStyles.miniButtonMid))
            {
                SetScale(Vector2.one * .125f, Axis2D.XY, selection);
            }
            if (GUILayout.Button("16", EditorStyles.miniButtonRight))
            {
                SetScale(Vector2.one * .0625f, Axis2D.XY, selection);
            }
            GUILayout.EndHorizontal();

            GUILayout.Space(4);

            UnityEngine.GUI.backgroundColor = PreferenceKeys.proBuilderLightGray;
            UI.EditorGUIUtility.DrawSeparator(1);
            UnityEngine.GUI.backgroundColor = Color.white;

            /**
             * Special
             */
            GUILayout.Label("Special", EditorStyles.boldLabel);

            EditorGUI.showMixedValue = s_AutoUVSettingsDiff["useWorldSpace"];
            EditorGUI.BeginChangeCheck();
            s_AutoUVSettings.useWorldSpace = EditorGUILayout.Toggle("World Space", s_AutoUVSettings.useWorldSpace);
            if (EditorGUI.EndChangeCheck())
            {
                SetUseWorldSpace(s_AutoUVSettings.useWorldSpace, selection);
            }

            GUI.backgroundColor = PreferenceKeys.proBuilderLightGray;
            UI.EditorGUIUtility.DrawSeparator(1);
            GUI.backgroundColor = Color.white;


            // Flip U
            EditorGUI.showMixedValue = s_AutoUVSettingsDiff["flipU"];
            EditorGUI.BeginChangeCheck();
            s_AutoUVSettings.flipU = EditorGUILayout.Toggle("Flip U", s_AutoUVSettings.flipU);
            if (EditorGUI.EndChangeCheck())
            {
                SetFlipU(s_AutoUVSettings.flipU, selection);
            }

            // Flip V
            EditorGUI.showMixedValue = s_AutoUVSettingsDiff["flipV"];
            EditorGUI.BeginChangeCheck();
            s_AutoUVSettings.flipV = EditorGUILayout.Toggle("Flip V", s_AutoUVSettings.flipV);
            if (EditorGUI.EndChangeCheck())
            {
                SetFlipV(s_AutoUVSettings.flipV, selection);
            }

            EditorGUI.showMixedValue = s_AutoUVSettingsDiff["swapUV"];
            EditorGUI.BeginChangeCheck();
            s_AutoUVSettings.swapUV = EditorGUILayout.Toggle("Swap U/V", s_AutoUVSettings.swapUV);
            if (EditorGUI.EndChangeCheck())
            {
                SetSwapUV(s_AutoUVSettings.swapUV, selection);
            }

            /**
             * Texture Groups
             */
            GUILayout.Label("Texture Groups", EditorStyles.boldLabel);

            EditorGUI.BeginChangeCheck();
            EditorGUI.showMixedValue = s_AutoUVSettingsDiff["textureGroup"];

            GUI.SetNextControlName("textureGroup");
            textureGroup = UI.EditorGUIUtility.IntFieldConstrained(new GUIContent("Texture Group", "Faces in a texture group will be UV mapped as a group, just as though you had selected these faces and used the \"Planar Project\" action"), textureGroup, (int)width);

            if (EditorGUI.EndChangeCheck())
            {
                SetTextureGroup(selection, textureGroup);

                foreach (var kvp in MeshSelection.selectedFacesInEditZone)
                {
                    kvp.Key.RefreshUV(kvp.Value);
                }

                SceneView.RepaintAll();

                s_AutoUVSettingsDiff["textureGroup"] = false;
            }

            if (GUILayout.Button(new GUIContent("Group Selected Faces", "This sets all selected faces to share a texture group.  What that means is that the UVs on these faces will all be projected as though they are a single plane.  Ideal candidates for texture groups are floors with multiple faces, walls with edge loops, flat surfaces, etc.")))
            {
                for (int i = 0; i < selection.Length; i++)
                {
                    TextureGroupSelectedFaces(selection[i]);
                }

                ProBuilderEditor.Refresh();
            }

            if (GUILayout.Button(new GUIContent("Break Selected Groups", "This resets all the selected face Texture Groups.")))
            {
                SetTextureGroup(selection, -1);

                foreach (var kvp in MeshSelection.selectedFacesInEditZone)
                {
                    kvp.Key.ToMesh();
                    kvp.Key.Refresh();
                    kvp.Key.Optimize();
                }

                SceneView.RepaintAll();

                s_AutoUVSettingsDiff["textureGroup"] = false;

                ProBuilderEditor.Refresh();
            }

            /* Select all in current texture group */
            if (GUILayout.Button(new GUIContent("Select Texture Group", "Selects all faces contained in this texture group.")))
            {
                for (int i = 0; i < selection.Length; i++)
                {
                    selection[i].SetSelectedFaces(System.Array.FindAll(selection[i].facesInternal, x => x.textureGroup == textureGroup));
                }

                ProBuilderEditor.Refresh();
            }

            if (GUILayout.Button(new GUIContent("Reset UVs", "Reset UV projection parameters.")))
            {
                UndoUtility.RecordSelection(selection, "Reset UVs");

                for (int i = 0; i < selection.Length; i++)
                {
                    foreach (Face face in selection[i].GetSelectedFaces())
                    {
                        face.uv           = AutoUnwrapSettings.tile;
                        face.textureGroup = -1;
                        face.elementGroup = -1;
                    }

                    UVEditing.SplitUVs(selection[i], selection[i].GetSelectedFaces());
                }

                ProBuilderEditor.Refresh();
            }

            GUI.backgroundColor = PreferenceKeys.proBuilderLightGray;
            UI.EditorGUIUtility.DrawSeparator(1);
            GUI.backgroundColor = Color.white;

            /**
             * Clean up
             */
            GUILayout.EndScrollView();
            EditorGUI.showMixedValue = false;

            return(EditorGUI.EndChangeCheck());
        }
コード例 #22
0
 void OnBeginVertexModification()
 {
     m_IsMoving = true;
     UndoUtility.RecordObject(m_Target, "Modify Bezier Spline");
     Lightmapping.PushGIWorkflowMode();
 }
コード例 #23
0
        void OnSceneGUI()
        {
            Event e = Event.current;

            bool eventHasBeenUsed = false;

            if (m_IsMoving)
            {
                if (e.type == EventType.Ignore ||
                    e.type == EventType.MouseUp)
                {
                    eventHasBeenUsed = true;
                    OnFinishVertexModification();
                }
            }

            bool sceneViewInUse = EditorHandleUtility.SceneViewInUse(e);

            if (e.type == EventType.KeyDown)
            {
                if (e.keyCode == KeyCode.Backspace && m_currentHandle > -1 && m_currentHandle < m_Points.Count)
                {
                    UndoUtility.RecordObject(m_Target, "Delete Bezier Point");
                    m_Points.RemoveAt(m_currentHandle);
                    UpdateMesh(true);
                }
                else if (e.keyCode == KeyCode.Escape)
                {
                    SetIsEditing(false);
                }
            }

            int count = m_Points.Count;

            Matrix4x4 handleMatrix = Handles.matrix;

            Handles.matrix = m_Target.transform.localToWorldMatrix;

            EditorGUI.BeginChangeCheck();

            for (int index = 0; index < count; index++)
            {
                if (index < count - 1 || m_CloseLoop)
                {
                    Handles.DrawBezier(m_Points[index].position,
                                       m_Points[(index + 1) % count].position,
                                       m_Points[index].tangentOut,
                                       m_Points[(index + 1) % count].tangentIn,
                                       Color.green,
                                       EditorGUIUtility.whiteTexture,
                                       1f);
                }

                if (!m_IsEditing)
                {
                    continue;
                }

                // If the index is selected show the full transform gizmo, otherwise use free move handles
                if (m_currentHandle == index)
                {
                    BezierPoint point = m_Points[index];

                    if (!m_currentHandle.isTangent)
                    {
                        Vector3 prev = point.position;

                        prev = Handles.PositionHandle(prev, Quaternion.identity);

                        if (!Math.Approx3(prev, point.position))
                        {
                            if (!m_IsMoving)
                            {
                                OnBeginVertexModification();
                            }

                            prev = EditorSnapping.MoveSnap(prev);

                            Vector3 dir = prev - point.position;
                            point.position    = prev;
                            point.tangentIn  += dir;
                            point.tangentOut += dir;
                        }

                        // rotation
                        int     prev_index = index > 0 ? index - 1 : (m_CloseLoop ? count - 1 : -1);
                        int     next_index = index < count - 1 ? index + 1 : (m_CloseLoop ? 0 : -1);
                        Vector3 rd         = BezierPoint.GetLookDirection(m_Points, index, prev_index, next_index);

                        Quaternion look = Quaternion.LookRotation(rd);
                        float      size = HandleUtility.GetHandleSize(point.position);
                        Matrix4x4  pm   = Handles.matrix;
                        Handles.matrix = pm * Matrix4x4.TRS(point.position, look, Vector3.one);
                        point.rotation = Handles.Disc(point.rotation, Vector3.zero, Vector3.forward, size, false, 0f);
                        Handles.matrix = pm;
                    }
                    else
                    {
                        Handles.color = bezierTangentHandleColor;

                        if (m_currentHandle.tangent == BezierTangentDirection.In && (m_CloseLoop || index > 0))
                        {
                            EditorGUI.BeginChangeCheck();
                            point.tangentIn = Handles.PositionHandle(point.tangentIn, Quaternion.identity);
                            if (EditorGUI.EndChangeCheck())
                            {
                                if (!m_IsMoving)
                                {
                                    OnBeginVertexModification();
                                }

                                point.tangentIn = EditorSnapping.MoveSnap(point.tangentIn);
                                point.EnforceTangentMode(BezierTangentDirection.In, m_TangentMode);
                            }
                            Handles.color = Color.blue;
                            Handles.DrawLine(m_Points[index].position, m_Points[index].tangentIn);
                        }

                        if (m_currentHandle.tangent == BezierTangentDirection.Out && (m_CloseLoop || index < count - 1))
                        {
                            EditorGUI.BeginChangeCheck();
                            point.tangentOut = Handles.PositionHandle(point.tangentOut, Quaternion.identity);
                            if (EditorGUI.EndChangeCheck())
                            {
                                if (!m_IsMoving)
                                {
                                    OnBeginVertexModification();
                                }

                                point.tangentOut = EditorSnapping.MoveSnap(point.tangentOut);
                                point.EnforceTangentMode(BezierTangentDirection.Out, m_TangentMode);
                            }
                            Handles.color = Color.red;
                            Handles.DrawLine(m_Points[index].position, m_Points[index].tangentOut);
                        }
                    }

                    m_Points[index] = point;
                }
            }

            if (!m_IsEditing)
            {
                return;
            }

            EventType eventType = e.type;

            if (!eventHasBeenUsed)
            {
                eventHasBeenUsed = eventType == EventType.Used;
            }

            for (int index = 0; index < count; index++)
            {
                Vector3     prev;
                BezierPoint point = m_Points[index];

                // Position Handle
                float size = HandleUtility.GetHandleSize(point.position) * k_HandleSize;
                Handles.color = bezierPositionHandleColor;

                if (m_currentHandle == index && !m_currentHandle.isTangent)
                {
                    Handles.DotHandleCap(0, point.position, Quaternion.identity, size, e.type);
                }
                else
                {
                    prev = point.position;
                    prev = Handles.FreeMoveHandle(prev, Quaternion.identity, size, Vector3.zero, Handles.DotHandleCap);
                    if (!eventHasBeenUsed && eventType == EventType.MouseUp && e.type == EventType.Used)
                    {
                        eventHasBeenUsed = true;
                        m_currentHandle  = (BezierHandle)index;
                        Repaint();
                        SceneView.RepaintAll();
                    }
                    else if (!Math.Approx3(prev, point.position))
                    {
                        if (!m_IsMoving)
                        {
                            OnBeginVertexModification();
                        }

                        point.SetPosition(EditorSnapping.MoveSnap(prev));
                    }
                }

                // Tangent handles
                Handles.color = bezierTangentHandleColor;

                // Tangent In Handle
                if (m_CloseLoop || index > 0)
                {
                    size = HandleUtility.GetHandleSize(point.tangentIn) * k_HandleSize;
                    Handles.DrawLine(point.position, point.tangentIn);

                    if (index == m_currentHandle && m_currentHandle.isTangent && m_currentHandle.tangent == BezierTangentDirection.In)
                    {
                        Handles.DotHandleCap(0, point.tangentIn, Quaternion.identity, size, e.type);
                    }
                    else
                    {
                        prev = point.tangentIn;
                        prev = Handles.FreeMoveHandle(prev, Quaternion.identity, size, Vector3.zero, Handles.DotHandleCap);

                        if (!eventHasBeenUsed && eventType == EventType.MouseUp && e.type == EventType.Used)
                        {
                            eventHasBeenUsed = true;
                            m_currentHandle.SetIndexAndTangent(index, BezierTangentDirection.In);
                            Repaint();
                            SceneView.RepaintAll();
                        }
                        else if (!Math.Approx3(prev, point.tangentIn))
                        {
                            if (!m_IsMoving)
                            {
                                OnBeginVertexModification();
                            }
                            point.tangentIn = EditorSnapping.MoveSnap(prev);
                            point.EnforceTangentMode(BezierTangentDirection.In, m_TangentMode);
                        }
                    }
                }

                // Tangent Out
                if (m_CloseLoop || index < count - 1)
                {
                    size = HandleUtility.GetHandleSize(point.tangentOut) * k_HandleSize;
                    Handles.DrawLine(point.position, point.tangentOut);

                    if (index == m_currentHandle && m_currentHandle.isTangent && m_currentHandle.tangent == BezierTangentDirection.Out)
                    {
                        Handles.DotHandleCap(0, point.tangentOut, Quaternion.identity, size, e.type);
                    }
                    else
                    {
                        prev = point.tangentOut;
                        prev = Handles.FreeMoveHandle(prev, Quaternion.identity, size, Vector3.zero, Handles.DotHandleCap);

                        if (!eventHasBeenUsed && eventType == EventType.MouseUp && e.type == EventType.Used)
                        {
                            eventHasBeenUsed = true;
                            m_currentHandle.SetIndexAndTangent(index, BezierTangentDirection.Out);
                            Repaint();
                            SceneView.RepaintAll();
                        }
                        else if (!Math.Approx3(prev, point.tangentOut))
                        {
                            if (!m_IsMoving)
                            {
                                OnBeginVertexModification();
                            }
                            point.tangentOut = EditorSnapping.MoveSnap(prev);
                            point.EnforceTangentMode(BezierTangentDirection.Out, m_TangentMode);
                        }
                    }
                }

                m_Points[index] = point;
            }

            // Do control point insertion
            if (!eventHasBeenUsed && m_ControlPoints != null && m_ControlPoints.Count > 1)
            {
                int   index = -1;
                float distanceToLine;

                Vector3 p = EditorHandleUtility.ClosestPointToPolyLine(m_ControlPoints, out index, out distanceToLine, false, null);

                if (!IsHoveringHandlePoint(e.mousePosition) && distanceToLine < PreferenceKeys.k_MaxPointDistanceFromControl)
                {
                    Handles.color = Color.green;
                    Handles.DotHandleCap(-1, p, Quaternion.identity, HandleUtility.GetHandleSize(p) * .05f, e.type);
                    Handles.color = Color.white;

                    if (!eventHasBeenUsed && eventType == EventType.MouseDown && e.button == 0)
                    {
                        UndoUtility.RecordObject(m_Target, "Add Point");
                        Vector3 dir = m_ControlPoints[(index + 1) % m_ControlPoints.Count] - m_ControlPoints[index];
                        m_Points.Insert((index / m_Columns) + 1, new BezierPoint(p, p - dir, p + dir, Quaternion.identity));
                        UpdateMesh(true);
                        e.Use();
                    }

                    SceneView.RepaintAll();
                }
            }

            if (e.type == EventType.MouseUp && !sceneViewInUse)
            {
                m_currentHandle.SetIndex(-1);
            }

            Handles.matrix = handleMatrix;

            if (EditorGUI.EndChangeCheck())
            {
                UpdateMesh(false);
            }
        }
コード例 #24
0
        public override void OnInspectorGUI()
        {
            if (!m_IsEditing)
            {
                if (GUILayout.Button("Edit Bezier Shape"))
                {
                    SetIsEditing(true);
                }

                EditorGUILayout.HelpBox("Editing a Bezier Shape will erase any modifications made to the mesh!\n\nIf you accidentally enter Edit Mode you can Undo to get your changes back.", MessageType.Warning);

                return;
            }

            if (GUILayout.Button("Editing Bezier Shape", UI.EditorGUIUtility.GetActiveStyle("Button")))
            {
                SetIsEditing(false);
            }

            Event e = Event.current;

            if (m_IsMoving)
            {
                if (e.type == EventType.Ignore ||
                    e.type == EventType.MouseUp)
                {
                    OnFinishVertexModification();
                }
            }

            EditorGUI.BeginChangeCheck();

            bool handleIsValid = (m_currentHandle > -1 && m_currentHandle < m_Points.Count);

            BezierPoint inspectorPoint = handleIsValid ?
                                         m_Points[m_currentHandle] :
                                         new BezierPoint(Vector3_Zero, Vector3_Backward, Vector3_Forward, Quaternion.identity);

            inspectorPoint = DoBezierPointGUI(inspectorPoint);

            if (handleIsValid && EditorGUI.EndChangeCheck())
            {
                if (!m_IsMoving)
                {
                    OnBeginVertexModification();
                }

                m_Points[m_currentHandle] = inspectorPoint;
                UpdateMesh(false);
            }

            EditorGUI.BeginChangeCheck();

            if (GUILayout.Button("Clear Points"))
            {
                UndoUtility.RecordObject(m_Target, "Clear Bezier Spline Points");
                m_Points.Clear();
                UpdateMesh(true);
            }

            if (GUILayout.Button("Add Point"))
            {
                UndoUtility.RecordObject(m_Target, "Add Bezier Spline Point");

                if (m_Points.Count > 0)
                {
                    m_Points.Add(new BezierPoint(m_Points[m_Points.Count - 1].position,
                                                 m_Points[m_Points.Count - 1].tangentIn,
                                                 m_Points[m_Points.Count - 1].tangentOut,
                                                 Quaternion.identity));
                    UpdateMesh(true);
                }
                else
                {
                    m_Target.Init();
                }

                m_currentHandle = (BezierHandle)(m_Points.Count - 1);

                SceneView.RepaintAll();
            }

            GUILayout.BeginHorizontal();
            GUILayout.FlexibleSpace();
            m_TangentMode = (BezierTangentMode)GUILayout.Toolbar((int)m_TangentMode, s_TangentModeIcons, commandStyle);
            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();

            m_CloseLoop = EditorGUILayout.Toggle("Close Loop", m_CloseLoop);
            m_Smooth    = EditorGUILayout.Toggle("Smooth", m_Smooth);
            m_Radius    = Mathf.Max(.001f, EditorGUILayout.FloatField("Radius", m_Radius));
            m_Rows      = Math.Clamp(EditorGUILayout.IntField("Rows", m_Rows), 3, 512);
            m_Columns   = Math.Clamp(EditorGUILayout.IntField("Columns", m_Columns), 3, 512);

            if (EditorGUI.EndChangeCheck())
            {
                UpdateMesh(true);
            }
        }
コード例 #25
0
        static void OnSceneGUI(SceneView sceneView)
        {
            var evt = Event.current;

            if (evt.type == EventType.DragUpdated)
            {
                if (!s_IsSceneViewDragAndDrop)
                {
                    s_IsSceneViewDragAndDrop = true;
                }

                int        submeshIndex;
                GameObject go = HandleUtility.PickGameObject(evt.mousePosition, out submeshIndex);

                SetMeshPreview(go != null ? go.GetComponent <ProBuilderMesh>() : null);

                if (s_IsFaceDragAndDropOverrideEnabled)
                {
                    DragAndDrop.visualMode = DragAndDropVisualMode.Copy;
                    evt.Use();
                }
            }
            else if (evt.type == EventType.DragExited)
            {
                if (s_IsFaceDragAndDropOverrideEnabled)
                {
                    DragAndDrop.visualMode = DragAndDropVisualMode.Copy;
                    evt.Use();
                    SetMeshPreview(null);
                }

                s_IsSceneViewDragAndDrop = false;
            }
            else if (evt.type == EventType.DragPerform)
            {
                s_IsSceneViewDragAndDrop = false;
                int        submeshIndex;
                GameObject go = HandleUtility.PickGameObject(evt.mousePosition, out submeshIndex);
                SetMeshPreview(go != null ? go.GetComponent <ProBuilderMesh>() : null);

                if (s_CurrentPreview != null && s_IsFaceDragAndDropOverrideEnabled)
                {
                    UndoUtility.RecordObject(s_CurrentPreview, "Set Face Material");
                    UndoUtility.RecordObject(s_CurrentPreview.renderer, "Set Face Material");

                    s_CurrentPreview.SetMaterial(s_CurrentPreview.selectedFacesInternal, s_PreviewMaterial);

                    InternalMeshUtility.FilterUnusedSubmeshIndexes(s_CurrentPreview);

                    s_CurrentPreview.ToMesh();
                    s_CurrentPreview.Refresh();
                    s_CurrentPreview.Optimize();

                    evt.Use();
                }

                SetMeshPreview(null);
            }
            else if (evt.type == EventType.Repaint && s_IsFaceDragAndDropOverrideEnabled)
            {
                if (s_PreviewMaterial.SetPass(0))
                {
                    Graphics.DrawMeshNow(s_PreviewMesh, s_Matrix, 0);
                }
            }
        }
コード例 #26
0
        public static ProBuilderMesh DoMouseClick(Event evt, SelectMode selectionMode, ScenePickerPreferences pickerPreferences)
        {
            bool appendModifier         = EditorHandleUtility.IsAppendModifier(evt.modifiers);
            bool addToSelectionModifier = EditorHandleUtility.IsSelectionAddModifier(evt.modifiers);
            bool addOrRemoveIfPresentFromSelectionModifier = EditorHandleUtility.IsSelectionAppendOrRemoveIfPresentModifier(evt.modifiers);
            bool pathSelectionModifier = EditorHandleUtility.IsSelectionPathModifier(evt.modifiers);

            float pickedElementDistance;

            if (selectionMode.ContainsFlag(SelectMode.Edge | SelectMode.TextureEdge))
            {
                pickedElementDistance = EdgeRaycast(evt.mousePosition, pickerPreferences, k_AllowUnselected, s_Selection);
            }
            else if (selectionMode.ContainsFlag(SelectMode.Vertex | SelectMode.TextureVertex))
            {
                pickedElementDistance = VertexRaycast(evt.mousePosition, pickerPreferences, k_AllowUnselected, s_Selection);
            }
            else
            {
                pickedElementDistance = FaceRaycast(evt.mousePosition, pickerPreferences, k_AllowUnselected, s_Selection, evt.clickCount > 1 ? -1 : 0, false);
            }

            evt.Use();

            if (!appendModifier)
            {
                if (s_Selection.mesh != null)
                {
                    s_Selection.mesh.ClearSelection();
                }
                MeshSelection.SetSelection((GameObject)null);
            }

            if (pickedElementDistance > ScenePickerPreferences.maxPointerDistance)
            {
                if (appendModifier && Selection.gameObjects.Contains(s_Selection.gameObject))
                {
                    MeshSelection.RemoveFromSelection(s_Selection.gameObject);
                }
                else
                {
                    MeshSelection.AddToSelection(s_Selection.gameObject);
                }

                return(null);
            }

            GameObject candidateNewActiveObject     = s_Selection.gameObject;
            bool       activeObjectSelectionChanged = Selection.gameObjects.Contains(s_Selection.gameObject) && s_Selection.gameObject != Selection.activeGameObject;

            if (s_Selection.mesh != null)
            {
                var mesh = s_Selection.mesh;

                foreach (var face in s_Selection.faces)
                {
                    // Check for other editor mouse shortcuts first (todo proper event handling for mouse shortcuts)
                    MaterialEditor matEditor = MaterialEditor.instance;

                    if (matEditor != null && matEditor.ClickShortcutCheck(Event.current.modifiers, mesh, face))
                    {
                        return(null);
                    }

                    UVEditor uvEditor = UVEditor.instance;

                    if (uvEditor != null && uvEditor.ClickShortcutCheck(mesh, face))
                    {
                        return(null);
                    }

                    var faces = mesh.faces as Face[] ?? mesh.faces.ToArray();
                    var ind   = Array.IndexOf <Face>(faces, face);
                    var sel   = mesh.selectedFaceIndexes.IndexOf(ind);

                    UndoUtility.RecordSelection(mesh, "Select Face");

                    if (sel > -1)
                    {
                        if (!appendModifier || addOrRemoveIfPresentFromSelectionModifier ||
                            (addToSelectionModifier && face == mesh.GetActiveFace() && !activeObjectSelectionChanged))
                        {
                            mesh.RemoveFromFaceSelectionAtIndex(sel);

                            if (addOrRemoveIfPresentFromSelectionModifier && activeObjectSelectionChanged)
                            {
                                candidateNewActiveObject = Selection.activeGameObject;
                            }
                            else if (mesh.selectedFaceCount == 0)
                            {
                                for (var i = MeshSelection.topInternal.Count - 1; i >= 0; i--)
                                {
                                    if (MeshSelection.topInternal[i].selectedFaceCount > 0)
                                    {
                                        candidateNewActiveObject     = MeshSelection.topInternal[i].gameObject;
                                        activeObjectSelectionChanged = true;
                                        break;
                                    }
                                }
                            }
                        }
                        else
                        {
                            mesh.selectedFaceIndicesInternal = mesh.selectedFaceIndicesInternal.Remove(ind);
                            mesh.SetSelectedFaces(mesh.selectedFaceIndicesInternal.Add(ind));
                        }
                    }
                    else if (pathSelectionModifier && mesh.GetActiveFace() != null)
                    {
                        var pathFaces = SelectPathFaces.GetPath(mesh, Array.IndexOf <Face>(faces, mesh.GetActiveFace()),
                                                                Array.IndexOf <Face>(faces, face));
                        foreach (var pathFace in pathFaces)
                        {
                            mesh.AddToFaceSelection(pathFace);
                        }
                    }
                    else
                    {
                        mesh.AddToFaceSelection(ind);
                    }
                }

                foreach (var edge in s_Selection.edges)
                {
                    int ind = mesh.IndexOf(mesh.selectedEdges, edge);

                    UndoUtility.RecordSelection(mesh, "Select Edge");

                    if (ind > -1)
                    {
                        if (!appendModifier || addOrRemoveIfPresentFromSelectionModifier ||
                            (addToSelectionModifier && edge == mesh.GetActiveEdge() && !activeObjectSelectionChanged))
                        {
                            mesh.SetSelectedEdges(mesh.selectedEdges.ToArray().RemoveAt(ind));

                            if (addOrRemoveIfPresentFromSelectionModifier && activeObjectSelectionChanged)
                            {
                                candidateNewActiveObject = Selection.activeGameObject;
                            }
                            else if (mesh.selectedEdgeCount == 0)
                            {
                                for (var i = MeshSelection.topInternal.Count - 1; i >= 0; i--)
                                {
                                    if (MeshSelection.topInternal[i].selectedEdgeCount > 0)
                                    {
                                        candidateNewActiveObject     = MeshSelection.topInternal[i].gameObject;
                                        activeObjectSelectionChanged = true;
                                        break;
                                    }
                                }
                            }
                        }
                        else
                        {
                            mesh.selectedEdgesInternal = mesh.selectedEdgesInternal.Remove(edge);
                            mesh.SetSelectedEdges(mesh.selectedEdgesInternal.Add(edge));
                        }
                    }
                    else
                    {
                        mesh.SetSelectedEdges(mesh.selectedEdges.ToArray().Add(edge));
                    }
                }
                foreach (var vertex in s_Selection.vertexes)
                {
                    int ind = Array.IndexOf(mesh.selectedIndexesInternal, vertex);

                    UndoUtility.RecordSelection(mesh, "Select Vertex");

                    if (ind > -1)
                    {
                        var sharedIndex  = mesh.sharedVertexLookup[vertex];
                        var sharedVertex = mesh.sharedVerticesInternal[sharedIndex];
                        s_IndexBuffer.Clear();
                        foreach (var sVertex in sharedVertex)
                        {
                            var index = Array.IndexOf(mesh.selectedIndexesInternal, sVertex);
                            if (index < 0)
                            {
                                continue;
                            }

                            s_IndexBuffer.Add(index);
                        }
                        s_IndexBuffer.Sort();

                        if (!appendModifier || addOrRemoveIfPresentFromSelectionModifier ||
                            (addToSelectionModifier && vertex == mesh.GetActiveVertex() && !activeObjectSelectionChanged))
                        {
                            mesh.selectedIndexesInternal = mesh.selectedIndexesInternal.SortedRemoveAt(s_IndexBuffer);
                            mesh.SetSelectedVertices(mesh.selectedIndexesInternal);

                            if (addOrRemoveIfPresentFromSelectionModifier && activeObjectSelectionChanged)
                            {
                                candidateNewActiveObject = Selection.activeGameObject;
                            }
                            else if (mesh.selectedIndexesInternal.Length == 0)
                            {
                                for (var i = MeshSelection.topInternal.Count - 1; i >= 0; i--)
                                {
                                    if (MeshSelection.topInternal[i].selectedIndexesInternal.Length > 0)
                                    {
                                        candidateNewActiveObject     = MeshSelection.topInternal[i].gameObject;
                                        activeObjectSelectionChanged = true;
                                        break;
                                    }
                                }
                            }
                        }
                        else
                        {
                            mesh.selectedIndexesInternal = mesh.selectedIndexesInternal.SortedRemoveAt(s_IndexBuffer);
                            mesh.SetSelectedVertices(mesh.selectedIndexesInternal.Add(vertex));
                        }
                    }
                    else
                    {
                        mesh.SetSelectedVertices(mesh.selectedIndexesInternal.Add(vertex));
                    }
                }

                if (activeObjectSelectionChanged)
                {
                    MeshSelection.MakeActiveObject(candidateNewActiveObject);
                }
                else
                {
                    MeshSelection.AddToSelection(candidateNewActiveObject);
                }

                return(mesh);
            }

            return(null);
        }
コード例 #27
0
ファイル: PolyShapeEditor.cs プロジェクト: bg103581/GGJ_2019
        void DoExistingPointsGUI()
        {
            Transform trs = polygon.transform;
            int       len = polygon.m_Points.Count;

            Vector3 up      = polygon.transform.up;
            Vector3 right   = polygon.transform.right;
            Vector3 forward = polygon.transform.forward;
            Vector3 center  = Vector3.zero;

            Event evt = Event.current;

            bool used = evt.type == EventType.Used;

            if (!used &&
                (evt.type == EventType.MouseDown &&
                 evt.button == 0 &&
                 !EditorHandleUtility.IsAppendModifier(evt.modifiers)))
            {
                m_SelectedIndex = -1;
                Repaint();
            }

            if (polygon.polyEditMode == PolyShape.PolyEditMode.Height)
            {
                if (!used && evt.type == EventType.MouseUp && evt.button == 0 && !EditorHandleUtility.IsAppendModifier(evt.modifiers))
                {
                    evt.Use();
                    SetPolyEditMode(PolyShape.PolyEditMode.Edit);
                }

                bool sceneInUse = EditorHandleUtility.SceneViewInUse(evt);
                Ray  r          = HandleUtility.GUIPointToWorldRay(evt.mousePosition);

                Vector3 origin  = polygon.transform.TransformPoint(Math.Average(polygon.m_Points));
                float   extrude = polygon.extrude;

                if (evt.type == EventType.MouseMove && !sceneInUse)
                {
                    Vector3 p = Math.GetNearestPointRayRay(origin, up, r.origin, r.direction);
                    extrude = ProGridsInterface.ProGridsSnap(s_HeightMouseOffset + Vector3.Distance(origin, p) * Mathf.Sign(Vector3.Dot(p - origin, up)));
                }

                Vector3 extrudePoint = origin + (extrude * up);

                Handles.color = k_HandleColor;
                Handles.DotHandleCap(-1, origin, Quaternion.identity, HandleUtility.GetHandleSize(origin) * k_HandleSize, evt.type);
                Handles.color = k_HandleColorGreen;
                Handles.DrawLine(origin, extrudePoint);
                Handles.DotHandleCap(-1, extrudePoint, Quaternion.identity, HandleUtility.GetHandleSize(extrudePoint) * k_HandleSize, evt.type);
                Handles.color = Color.white;

                if (!sceneInUse && polygon.extrude != extrude)
                {
                    OnBeginVertexMovement();
                    polygon.extrude = extrude;
                    RebuildPolyShapeMesh(false);
                }
            }
            else
            {
                // vertex dots
                for (int ii = 0; ii < len; ii++)
                {
                    Vector3 point = trs.TransformPoint(polygon.m_Points[ii]);

                    center.x += point.x;
                    center.y += point.y;
                    center.z += point.z;

                    float size = HandleUtility.GetHandleSize(point) * k_HandleSize;

                    Handles.color = ii == m_SelectedIndex ? k_HandleSelectedColor : k_HandleColor;

                    EditorGUI.BeginChangeCheck();

                    point = Handles.Slider2D(point, up, right, forward, size, Handles.DotHandleCap, Vector2.zero, true);

                    if (EditorGUI.EndChangeCheck())
                    {
                        UndoUtility.RecordObject(polygon, "Move Polygon Shape Point");

                        Vector3 snapMask = Snapping.GetSnappingMaskBasedOnNormalVector(m_Plane.normal);
                        polygon.m_Points[ii] = ProGridsInterface.ProGridsSnap(trs.InverseTransformPoint(point), snapMask);
                        OnBeginVertexMovement();
                        RebuildPolyShapeMesh(false);
                    }

                    // "clicked" a button
                    if (!used && evt.type == EventType.Used)
                    {
                        if (ii == 0 && polygon.m_Points.Count > 2 && polygon.polyEditMode == PolyShape.PolyEditMode.Path)
                        {
                            m_NextMouseUpAdvancesMode = true;
                            return;
                        }
                        else
                        {
                            used            = true;
                            m_SelectedIndex = ii;
                        }
                    }
                }

                Handles.color = Color.white;

                // height setting
                if (polygon.polyEditMode != PolyShape.PolyEditMode.Path && polygon.m_Points.Count > 2)
                {
                    center.x /= (float)len;
                    center.y /= (float)len;
                    center.z /= (float)len;

                    Vector3 extrude = center + (up * polygon.extrude);
                    m_DistanceFromHeightHandle = Vector2.Distance(HandleUtility.WorldToGUIPoint(extrude), evt.mousePosition);

                    EditorGUI.BeginChangeCheck();

                    Handles.color = k_HandleColor;
                    Handles.DotHandleCap(-1, center, Quaternion.identity, HandleUtility.GetHandleSize(center) * k_HandleSize, evt.type);
                    Handles.DrawLine(center, extrude);
                    Handles.color = k_HandleColorGreen;
                    extrude       = Handles.Slider(extrude, up, HandleUtility.GetHandleSize(extrude) * k_HandleSize, Handles.DotHandleCap, 0f);
                    Handles.color = Color.white;

                    if (EditorGUI.EndChangeCheck())
                    {
                        UndoUtility.RecordObject(polygon, "Set Polygon Shape Height");
                        polygon.extrude = ProGridsInterface.ProGridsSnap(Vector3.Distance(extrude, center) * Mathf.Sign(Vector3.Dot(up, extrude - center)));
                        OnBeginVertexMovement();
                        RebuildPolyShapeMesh(false);
                    }
                }
            }
        }
コード例 #28
0
        public static void DoMouseDrag(Rect mouseDragRect, SelectMode selectionMode, ScenePickerPreferences scenePickerPreferences)
        {
            var pickingOptions = new PickerOptions()
            {
                depthTest      = scenePickerPreferences.cullMode == CullingMode.Back,
                rectSelectMode = scenePickerPreferences.rectSelectMode
            };

            UndoUtility.RecordSelection("Drag Select");
            bool isAppendModifier = EditorHandleUtility.IsAppendModifier(Event.current.modifiers);

            if (!isAppendModifier)
            {
                MeshSelection.ClearElementSelection();
            }

            bool elementsInDragRect = false;

            switch (selectionMode)
            {
            case SelectMode.Vertex:
            case SelectMode.TextureVertex:
            {
                Dictionary <ProBuilderMesh, HashSet <int> > selected = SelectionPicker.PickVerticesInRect(
                    SceneView.lastActiveSceneView.camera,
                    mouseDragRect,
                    MeshSelection.topInternal,
                    pickingOptions,
                    EditorGUIUtility.pixelsPerPoint);

                foreach (var kvp in selected)
                {
                    var            mesh          = kvp.Key;
                    SharedVertex[] sharedIndexes = mesh.sharedVerticesInternal;
                    HashSet <int>  common;

                    if (isAppendModifier)
                    {
                        common = mesh.GetSharedVertexHandles(mesh.selectedIndexesInternal);

                        if (scenePickerPreferences.selectionModifierBehavior == SelectionModifierBehavior.Add)
                        {
                            common.UnionWith(kvp.Value);
                        }
                        else if (scenePickerPreferences.selectionModifierBehavior == SelectionModifierBehavior.Subtract)
                        {
                            common.RemoveWhere(x => kvp.Value.Contains(x));
                        }
                        else if (scenePickerPreferences.selectionModifierBehavior == SelectionModifierBehavior.Difference)
                        {
                            common.SymmetricExceptWith(kvp.Value);
                        }
                    }
                    else
                    {
                        common = kvp.Value;
                    }

                    elementsInDragRect |= kvp.Value.Any();
                    mesh.SetSelectedVertices(common.SelectMany(x => sharedIndexes[x]));
                }

                break;
            }

            case SelectMode.Face:
            case SelectMode.TextureFace:
            {
                Dictionary <ProBuilderMesh, HashSet <Face> > selected = SelectionPicker.PickFacesInRect(
                    SceneView.lastActiveSceneView.camera,
                    mouseDragRect,
                    MeshSelection.topInternal,
                    pickingOptions,
                    EditorGUIUtility.pixelsPerPoint);

                foreach (var kvp in selected)
                {
                    HashSet <Face> current;

                    if (isAppendModifier)
                    {
                        current = new HashSet <Face>(kvp.Key.selectedFacesInternal);

                        if (scenePickerPreferences.selectionModifierBehavior == SelectionModifierBehavior.Add)
                        {
                            current.UnionWith(kvp.Value);
                        }
                        else if (scenePickerPreferences.selectionModifierBehavior == SelectionModifierBehavior.Subtract)
                        {
                            current.RemoveWhere(x => kvp.Value.Contains(x));
                        }
                        else if (scenePickerPreferences.selectionModifierBehavior == SelectionModifierBehavior.Difference)
                        {
                            current.SymmetricExceptWith(kvp.Value);
                        }
                    }
                    else
                    {
                        current = kvp.Value;
                    }

                    elementsInDragRect |= kvp.Value.Any();
                    kvp.Key.SetSelectedFaces(current);
                }

                break;
            }

            case SelectMode.Edge:
            case SelectMode.TextureEdge:
            {
                var selected = SelectionPicker.PickEdgesInRect(
                    SceneView.lastActiveSceneView.camera,
                    mouseDragRect,
                    MeshSelection.topInternal,
                    pickingOptions,
                    EditorGUIUtility.pixelsPerPoint);

                foreach (var kvp in selected)
                {
                    ProBuilderMesh        mesh          = kvp.Key;
                    Dictionary <int, int> common        = mesh.sharedVertexLookup;
                    HashSet <EdgeLookup>  selectedEdges = EdgeLookup.GetEdgeLookupHashSet(kvp.Value, common);
                    HashSet <EdgeLookup>  current;

                    if (isAppendModifier)
                    {
                        current = EdgeLookup.GetEdgeLookupHashSet(mesh.selectedEdges, common);

                        if (scenePickerPreferences.selectionModifierBehavior == SelectionModifierBehavior.Add)
                        {
                            current.UnionWith(selectedEdges);
                        }
                        else if (scenePickerPreferences.selectionModifierBehavior == SelectionModifierBehavior.Subtract)
                        {
                            current.RemoveWhere(x => selectedEdges.Contains(x));
                        }
                        else if (scenePickerPreferences.selectionModifierBehavior == SelectionModifierBehavior.Difference)
                        {
                            current.SymmetricExceptWith(selectedEdges);
                        }
                    }
                    else
                    {
                        current = selectedEdges;
                    }

                    elementsInDragRect |= kvp.Value.Any();
                    mesh.SetSelectedEdges(current.Select(x => x.local));
                }

                break;
            }
            }

            // if nothing was selected in the drag rect, clear the object selection too
            if (!elementsInDragRect && !isAppendModifier)
            {
                MeshSelection.ClearElementAndObjectSelection();
            }

            ProBuilderEditor.Refresh();
            SceneView.RepaintAll();
        }
コード例 #29
0
ファイル: PolyShapeEditor.cs プロジェクト: bg103581/GGJ_2019
        public override void OnInspectorGUI()
        {
            switch (polygon.polyEditMode)
            {
            case PolyShape.PolyEditMode.None:
            {
                if (GUILayout.Button("Edit Poly Shape"))
                {
                    SetPolyEditMode(PolyShape.PolyEditMode.Edit);
                }

                EditorGUILayout.HelpBox(
                    "Editing a poly shape will erase any modifications made to the mesh!\n\nIf you accidentally enter Edit Mode you can Undo to get your changes back.",
                    MessageType.Warning);

                break;
            }

            case PolyShape.PolyEditMode.Path:
            {
                EditorGUILayout.HelpBox("\nClick To Add Points\n\nPress 'Enter' or 'Space' to Set Height\n", MessageType.Info);
                break;
            }

            case PolyShape.PolyEditMode.Height:
            {
                EditorGUILayout.HelpBox("\nMove Mouse to Set Height\n\nPress 'Enter' or 'Space' to Finalize\n", MessageType.Info);
                break;
            }

            case PolyShape.PolyEditMode.Edit:
            {
                if (GUILayout.Button("Editing Poly Shape", UI.EditorGUIUtility.GetActiveStyle("Button")))
                {
                    SetPolyEditMode(PolyShape.PolyEditMode.None);
                }
                break;
            }
            }

            EditorGUI.BeginChangeCheck();

            float extrude = polygon.extrude;

            extrude = EditorGUILayout.FloatField("Extrusion", extrude);

            bool flipNormals = polygon.flipNormals;

            flipNormals = EditorGUILayout.Toggle("Flip Normals", flipNormals);

            if (EditorGUI.EndChangeCheck())
            {
                if (polygon.polyEditMode == PolyShape.PolyEditMode.None)
                {
                    if (ProBuilderEditor.instance != null)
                    {
                        ProBuilderEditor.instance.ClearElementSelection();
                    }

                    UndoUtility.RecordObject(polygon, "Change Polygon Shape Settings");
                    UndoUtility.RecordObject(polygon.mesh, "Change Polygon Shape Settings");
                }
                else
                {
                    UndoUtility.RecordObject(polygon, "Change Polygon Shape Settings");
                }

                polygon.extrude     = extrude;
                polygon.flipNormals = flipNormals;

                RebuildPolyShapeMesh(polygon);
            }

            // GUILayout.Label("selected : " + m_SelectedIndex);
        }
コード例 #30
0
        public void DrawShapeParametersGUI(DrawShapeTool tool = null)
        {
            if (target == null || serializedObject == null)
            {
                return;
            }

            serializedObject.Update();

            var foldoutEnabled = tool == null ? s_foldoutEnabled : DrawShapeTool.s_SettingsEnabled.value;

            foldoutEnabled = EditorGUILayout.Foldout(foldoutEnabled, m_ShapePropertyLabel, true);

            if (tool == null)
            {
                s_foldoutEnabled = foldoutEnabled;
            }
            else
            {
                DrawShapeTool.s_SettingsEnabled.value = foldoutEnabled;
            }

            if (foldoutEnabled)
            {
                EditorGUI.indentLevel++;

                EditorGUI.BeginChangeCheck();
                m_ActiveShapeIndex = HasMultipleShapeTypes
                    ? -1
                    : Mathf.Max(-1, Array.IndexOf(EditorShapeUtility.availableShapeTypes, m_CurrentShapeType));
                m_ActiveShapeIndex = EditorGUILayout.Popup(m_ActiveShapeIndex, EditorShapeUtility.shapeTypes);

                if (EditorGUI.EndChangeCheck())
                {
                    var type = EditorShapeUtility.availableShapeTypes[m_ActiveShapeIndex];
                    foreach (var comp in targets)
                    {
                        ShapeComponent shapeComponent = ((ShapeComponent)comp);
                        Shape          shape          = shapeComponent.shape;
                        if (shape.GetType() != type)
                        {
                            if (tool != null)
                            {
                                DrawShapeTool.s_ActiveShapeIndex.value = m_ActiveShapeIndex;
                            }
                            UndoUtility.RecordComponents <Transform, ProBuilderMesh, ShapeComponent>(shapeComponent.GetComponents(typeof(Component)), "Change Shape");
                            shapeComponent.SetShape(EditorShapeUtility.CreateShape(type), shapeComponent.pivotLocation);
                            ProBuilderEditor.Refresh();
                        }
                    }
                }

                if (tool)
                {
                    EditorGUILayout.PropertyField(m_ShapePivotProperty, k_ShapePivotLabel);
                }

                EditorGUILayout.PropertyField(m_ShapeSizeXProperty, k_ShapeSizeXLabel);
                if (HasMultipleShapeTypes || (m_CurrentShapeType != typeof(Plane) && m_CurrentShapeType != typeof(Sprite)))
                {
                    EditorGUILayout.PropertyField(m_ShapeSizeYProperty, k_ShapeSizeYLabel);
                }
                EditorGUILayout.PropertyField(m_ShapeSizeZProperty, k_ShapeSizeZLabel);

                EditorGUI.indentLevel--;
            }

            if (!HasMultipleShapeTypes)
            {
                EditorGUILayout.PropertyField(m_ShapeProperty, new GUIContent("Shape Properties"), true);
            }

            if (serializedObject.ApplyModifiedProperties())
            {
                foreach (var comp in targets)
                {
                    var shapeComponent = comp as ShapeComponent;
                    if (shapeComponent.isEditable)
                    {
                        UndoUtility.RecordComponents <Transform, ProBuilderMesh, ShapeComponent>(shapeComponent.GetComponents(typeof(Component)), "Resize Shape");
                        shapeComponent.UpdateComponent();
                        if (tool != null)
                        {
                            tool.SetBounds(shapeComponent.size);
                            DrawShapeTool.SaveShapeParams(shapeComponent);
                        }
                        ProBuilderEditor.Refresh();
                    }
                }
            }

            GUI.enabled = true;
        }