public override void Reset(SerializedHDRenderPipelineAsset data, UnityAction repaint) { renderPipelineSettings.Reset(data.renderPipelineSettings, repaint); defaultFrameSettings.Reset(data.defaultFrameSettings, repaint); defaultCubeReflectionFrameSettings.Reset(data.defaultBakedOrCustomReflectionFrameSettings, repaint); defaultPlanarReflectionFrameSettings.Reset(data.defaultRealtimeReflectionFrameSettings, repaint); base.Reset(data, repaint); }
public override void Reset(SerializedHDRenderPipelineAsset data, UnityAction repaint) { renderPipelineSettings.Reset(data.renderPipelineSettings, repaint); defaultFrameSettings.Reset(data.defaultFrameSettings, repaint); base.Reset(data, repaint); }