public override void Reset(SerializedHDRenderPipelineAsset data, UnityAction repaint)
 {
     renderPipelineSettings.Reset(data.renderPipelineSettings, repaint);
     defaultFrameSettings.Reset(data.defaultFrameSettings, repaint);
     defaultCubeReflectionFrameSettings.Reset(data.defaultBakedOrCustomReflectionFrameSettings, repaint);
     defaultPlanarReflectionFrameSettings.Reset(data.defaultRealtimeReflectionFrameSettings, repaint);
     base.Reset(data, repaint);
 }
Example #2
0
 public override void Reset(SerializedHDRenderPipelineAsset data, UnityAction repaint)
 {
     renderPipelineSettings.Reset(data.renderPipelineSettings, repaint);
     defaultFrameSettings.Reset(data.defaultFrameSettings, repaint);
     base.Reset(data, repaint);
 }