protected override void InitAudioSystem() { //Console.WriteLine("InitAudioSystem()"); AudioHTMLNativeCalls.Init(); unlocked = AudioHTMLNativeCalls.IsUnlocked(); //Console.WriteLine("(re) checking un-locked: "); //Console.WriteLine(unlocked ? "true" : "false"); TinyEnvironment env = World.TinyEnvironment(); AudioConfig ac = env.GetConfigData <AudioConfig>(); ac.initialized = true; ac.unlocked = unlocked; env.SetConfigData(ac); }
protected override void InitAudioSystem() { //Console.WriteLine("InitAudioSystem()"); AudioHTMLNativeCalls.Init(); }