public void SetUp() { continuous2vis8vec2actionModel = (NNModel)AssetDatabase.LoadAssetAtPath(k_continuous2vis8vec2actionPath, typeof(NNModel)); discrete1vis0vec_2_3action_recurrModel = (NNModel)AssetDatabase.LoadAssetAtPath(k_discrete1vis0vec_2_3action_recurrModelPath, typeof(NNModel)); var go = new GameObject("SensorA"); sensor_21_20_3 = go.AddComponent <Test3DSensorComponent>(); sensor_21_20_3.Sensor = new Test3DSensor("SensorA", 21, 20, 3); sensor_20_22_3 = go.AddComponent <Test3DSensorComponent>(); sensor_20_22_3.Sensor = new Test3DSensor("SensorA", 20, 22, 3); }
public void SetUp() { continuousONNXModel = (NNModel)AssetDatabase.LoadAssetAtPath(k_continuousONNXPath, typeof(NNModel)); discreteONNXModel = (NNModel)AssetDatabase.LoadAssetAtPath(k_discreteONNXPath, typeof(NNModel)); hybridONNXModel = (NNModel)AssetDatabase.LoadAssetAtPath(k_hybridONNXPath, typeof(NNModel)); continuousNNModel = (NNModel)AssetDatabase.LoadAssetAtPath(k_continuousNNPath, typeof(NNModel)); discreteNNModel = (NNModel)AssetDatabase.LoadAssetAtPath(k_discreteNNPath, typeof(NNModel)); var go = new GameObject("SensorA"); sensor_21_20_3 = go.AddComponent <Test3DSensorComponent>(); sensor_21_20_3.Sensor = new Test3DSensor("SensorA", 21, 20, 3); sensor_20_22_3 = go.AddComponent <Test3DSensorComponent>(); sensor_20_22_3.Sensor = new Test3DSensor("SensorB", 20, 22, 3); }
public void SetUp() { continuousONNXModel = (NNModel)AssetDatabase.LoadAssetAtPath(k_continuousONNXPath, typeof(NNModel)); discreteONNXModel = (NNModel)AssetDatabase.LoadAssetAtPath(k_discreteONNXPath, typeof(NNModel)); hybridONNXModel = (NNModel)AssetDatabase.LoadAssetAtPath(k_hybridONNXPath, typeof(NNModel)); continuousNNModel = (NNModel)AssetDatabase.LoadAssetAtPath(k_continuousNNPath, typeof(NNModel)); discreteNNModel = (NNModel)AssetDatabase.LoadAssetAtPath(k_discreteNNPath, typeof(NNModel)); rank2ONNXModel = (NNModel)AssetDatabase.LoadAssetAtPath(k_discrete_ONNX_v2, typeof(NNModel)); var go = new GameObject("SensorA"); sensor_21_20_3 = go.AddComponent <Test3DSensorComponent>(); sensor_21_20_3.Sensor = new Test3DSensor("SensorA", 21, 20, 3); sensor_20_22_3 = go.AddComponent <Test3DSensorComponent>(); sensor_20_22_3.Sensor = new Test3DSensor("SensorA", 20, 22, 3); sensor_23_20 = new BufferSensor(20, 23, "BufferSensor"); sensor_8 = new VectorSensor(8, "VectorSensor8"); sensor_10 = new VectorSensor(10, "VectorSensor10"); }