Exemple #1
0
        public void SetUp()
        {
            continuous2vis8vec2actionModel         = (NNModel)AssetDatabase.LoadAssetAtPath(k_continuous2vis8vec2actionPath, typeof(NNModel));
            discrete1vis0vec_2_3action_recurrModel = (NNModel)AssetDatabase.LoadAssetAtPath(k_discrete1vis0vec_2_3action_recurrModelPath, typeof(NNModel));
            var go = new GameObject("SensorA");

            sensor_21_20_3        = go.AddComponent <Test3DSensorComponent>();
            sensor_21_20_3.Sensor = new Test3DSensor("SensorA", 21, 20, 3);
            sensor_20_22_3        = go.AddComponent <Test3DSensorComponent>();
            sensor_20_22_3.Sensor = new Test3DSensor("SensorA", 20, 22, 3);
        }
Exemple #2
0
        public void SetUp()
        {
            continuousONNXModel = (NNModel)AssetDatabase.LoadAssetAtPath(k_continuousONNXPath, typeof(NNModel));
            discreteONNXModel   = (NNModel)AssetDatabase.LoadAssetAtPath(k_discreteONNXPath, typeof(NNModel));
            hybridONNXModel     = (NNModel)AssetDatabase.LoadAssetAtPath(k_hybridONNXPath, typeof(NNModel));
            continuousNNModel   = (NNModel)AssetDatabase.LoadAssetAtPath(k_continuousNNPath, typeof(NNModel));
            discreteNNModel     = (NNModel)AssetDatabase.LoadAssetAtPath(k_discreteNNPath, typeof(NNModel));
            var go = new GameObject("SensorA");

            sensor_21_20_3        = go.AddComponent <Test3DSensorComponent>();
            sensor_21_20_3.Sensor = new Test3DSensor("SensorA", 21, 20, 3);
            sensor_20_22_3        = go.AddComponent <Test3DSensorComponent>();
            sensor_20_22_3.Sensor = new Test3DSensor("SensorB", 20, 22, 3);
        }
        public void SetUp()
        {
            continuousONNXModel = (NNModel)AssetDatabase.LoadAssetAtPath(k_continuousONNXPath, typeof(NNModel));
            discreteONNXModel   = (NNModel)AssetDatabase.LoadAssetAtPath(k_discreteONNXPath, typeof(NNModel));
            hybridONNXModel     = (NNModel)AssetDatabase.LoadAssetAtPath(k_hybridONNXPath, typeof(NNModel));
            continuousNNModel   = (NNModel)AssetDatabase.LoadAssetAtPath(k_continuousNNPath, typeof(NNModel));
            discreteNNModel     = (NNModel)AssetDatabase.LoadAssetAtPath(k_discreteNNPath, typeof(NNModel));
            rank2ONNXModel      = (NNModel)AssetDatabase.LoadAssetAtPath(k_discrete_ONNX_v2, typeof(NNModel));
            var go = new GameObject("SensorA");

            sensor_21_20_3        = go.AddComponent <Test3DSensorComponent>();
            sensor_21_20_3.Sensor = new Test3DSensor("SensorA", 21, 20, 3);
            sensor_20_22_3        = go.AddComponent <Test3DSensorComponent>();
            sensor_20_22_3.Sensor = new Test3DSensor("SensorA", 20, 22, 3);
            sensor_23_20          = new BufferSensor(20, 23, "BufferSensor");
            sensor_8  = new VectorSensor(8, "VectorSensor8");
            sensor_10 = new VectorSensor(10, "VectorSensor10");
        }