public void Convert(Unity.Entities.Entity entity, Unity.Entities.EntityManager dstManager, GameObjectConversionSystem conversionSystem) { dstManager.AddSharedComponentData(entity, new PlayerControllerVS { Speed = Speed }); }
public void Convert(Unity.Entities.Entity entity, Unity.Entities.EntityManager dstManager, GameObjectConversionSystem conversionSystem) { dstManager.AddSharedComponentData(entity, new PlayerViewPrefab { Prefab = conversionSystem.GetPrimaryEntity(Prefab) }); }
public void Convert(Unity.Entities.Entity entity, Unity.Entities.EntityManager dstManager, GameObjectConversionSystem conversionSystem) { dstManager.AddSharedComponentData(entity, new GameManager { Score = Score, WinText = WinText }); }