コード例 #1
0
 public void Convert(Unity.Entities.Entity entity, Unity.Entities.EntityManager dstManager, GameObjectConversionSystem conversionSystem)
 {
     dstManager.AddSharedComponentData(entity, new PlayerControllerVS {
         Speed = Speed
     });
 }
コード例 #2
0
 public void Convert(Unity.Entities.Entity entity, Unity.Entities.EntityManager dstManager, GameObjectConversionSystem conversionSystem)
 {
     dstManager.AddSharedComponentData(entity, new PlayerViewPrefab {
         Prefab = conversionSystem.GetPrimaryEntity(Prefab)
     });
 }
コード例 #3
0
 public void Convert(Unity.Entities.Entity entity, Unity.Entities.EntityManager dstManager, GameObjectConversionSystem conversionSystem)
 {
     dstManager.AddSharedComponentData(entity, new GameManager {
         Score = Score, WinText = WinText
     });
 }