private void makeBait() { Unity.Entities.EntityManager eM = World.DefaultGameObjectInjectionWorld.EntityManager; EntityArchetype bait = eM.CreateArchetype( typeof(Translation), typeof(RenderMesh), typeof(Scale), typeof(Rotation), typeof(RenderBounds), typeof(bait), typeof(LocalToWorld)); Entity entity = eM.CreateEntity(bait); eM.AddComponentData(entity, new Translation { Value = new float3(0, 0, 0) } ); eM.SetSharedComponentData(entity, new RenderMesh { mesh = baitMesh, material = baitMaterial } ); }
private void makeEntity(int i) { Unity.Entities.EntityManager eM = World.DefaultGameObjectInjectionWorld.EntityManager; EntityArchetype boid = eM.CreateArchetype( typeof(Translation), typeof(RenderMesh), typeof(Scale), typeof(Rotation), typeof(RenderBounds), typeof(Flock_settings), typeof(LocalToWorld)); Entity entity = eM.CreateEntity(boid); eM.AddComponentData(entity, new Translation { Value = new float3(i % 24, (int)i / 4, 0) } ); eM.AddComponentData(entity, new Flock_settings { direction = new float3(0, 0, 0), flockHeading = new float3(0, 0, 0), flockCentre = new float3(0, 0, 0), separationHeading = new float3(0, 0, 0), velocity = new float3(0, 0, 0), index = i, numFlockmates = 0 } ); eM.SetSharedComponentData(entity, new RenderMesh { mesh = boidMesh, material = boidMaterial } ); eM.AddComponentData(entity, new Scale { Value = .1f } ); }
public void OnEntityCreated(Context f, Lockstep.UnsafeECS.Entity *pEntity) { if (pEntity == null) { Debug.LogError("OnEntityCreated null"); return; } var pPrefab = EntityUtil.GetPrefab(pEntity); if (pPrefab == null) { return; } var assetId = pPrefab->AssetId; if (assetId == 0) { return; } Debug.Assert(_assetId2EntityPrefas.ContainsKey(assetId), "assetId" + assetId); var uEntity = _entityManager.Instantiate(_assetId2EntityPrefas[assetId]); _entityManager.AddComponentData(uEntity, pEntity->_ref); _id2UnityEntity[pEntity->LocalId] = uEntity; Transform3D *transform3D = EntityUtil.GetTransform3D(pEntity); if (transform3D != null) { _entityManager.SetComponentData(uEntity, new Unity.Transforms.LocalToWorld { Value = float4x4.TRS( transform3D->Position.ToVector3(), quaternion.LookRotationSafe(transform3D->Forward.ToVector3(), Unity.Mathematics.math.up()), new float3(1)) }); } if (!EntityViewUtil.HasView(pEntity)) { return; } //bind view Debug.Assert(!_id2EntityView.ContainsKey(pEntity->_localId)); var view = EntityViewUtil.BindEntityView(pEntity); view.BindEntity(pEntity); view.OnBindEntity(); _id2EntityView[pEntity->_localId] = view; }
public override void OnEntityCreated(Context f, Lockstep.UnsafeECS.Entity *pEntity) { if (pEntity == null) { int i = 0; Debug.LogError("OnEntityCreated null"); return; } if (pEntity->TypeId != EntityIds.Boid) { //Debug.LogError("OnEntityCreated not a Enemy" + pEntity->EnumType()); return; } var pBoid = (Boid *)pEntity; if (_entityPrefabs == null) { //TODO read config to setup Entity Prefabs var _spawners = GameObject.FindObjectsOfType <SSSamples.Boids.Authoring.SpawnRandomInSphere>(); _entityManager = Unity.Entities.World.Active.EntityManager; _entityPrefabs = new Unity.Entities.Entity[_spawners.Length]; for (int i = 0; i < _spawners.Length; i++) { _entityPrefabs[i] = _spawners[i].PrefabEntity; } } var uEntity = _entityManager.Instantiate(_entityPrefabs[pBoid->AssetData.AssetId]); _id2GameObject[pEntity->LocalId] = uEntity; _entityManager.SetComponentData(uEntity, new Unity.Transforms.LocalToWorld { Value = float4x4.TRS( pBoid->LocalToWorld.Position.ToVector3(), //quaternion.identity, quaternion.LookRotationSafe(pBoid->LocalToWorld.Forward.ToVector3(), Unity.Mathematics.math.up()), new float3(1.0f, 1.0f, 1.0f)) }); _entityManager.AddComponentData(uEntity, pEntity->_ref); }
public void Convert(Unity.Entities.Entity entity, Unity.Entities.EntityManager dstManager, GameObjectConversionSystem conversionSystem) { dstManager.AddComponentData(entity, new LogoPosition { Value = Value }); }
public void Convert(Unity.Entities.Entity entity, Unity.Entities.EntityManager dstManager, GameObjectConversionSystem conversionSystem) { dstManager.AddComponentData(entity, new SetBulletVelocity { TargetEntity = TargetEntity, TargetPosition = TargetPosition }); }
public void Convert(Unity.Entities.Entity entity, Unity.Entities.EntityManager dstManager, GameObjectConversionSystem conversionSystem) { dstManager.AddComponentData(entity, new PlayerReadyStateComponent { IsReady = IsReady }); }
public void Convert(Unity.Entities.Entity entity, Unity.Entities.EntityManager dstManager, GameObjectConversionSystem conversionSystem) { dstManager.AddComponentData(entity, new PaddleInputData { inputName = inputName }); }
public void Convert(Unity.Entities.Entity entity, Unity.Entities.EntityManager dstManager, GameObjectConversionSystem conversionSystem) { dstManager.AddComponentData(entity, new CameraControllerVS { Player = conversionSystem.GetPrimaryEntity(Player) }); }
public void Convert(Unity.Entities.Entity entity, Unity.Entities.EntityManager dstManager, GameObjectConversionSystem conversionSystem) { dstManager.AddComponentData(entity, new CurrentTurnActorTag { }); }
public void Convert(Unity.Entities.Entity entity, Unity.Entities.EntityManager dstManager, GameObjectConversionSystem conversionSystem) { dstManager.AddComponentData(entity, new PlayerViewTag { }); }
public void Convert(Unity.Entities.Entity entity, Unity.Entities.EntityManager dstManager, GameObjectConversionSystem conversionSystem) { dstManager.AddComponentData(entity, new RotatorVS { Speed = Speed }); }
public void Convert(Unity.Entities.Entity entity, Unity.Entities.EntityManager dstManager, GameObjectConversionSystem conversionSystem) { dstManager.AddComponentData(entity, new TimedSelfDestruct { Duration = Duration, TimeStarted = TimeStarted }); }
public void Convert(Unity.Entities.Entity entity, Unity.Entities.EntityManager dstManager, GameObjectConversionSystem conversionSystem) { dstManager.AddComponentData(entity, new CubeRotationComponent { speed = speed }); }
public void Convert(Unity.Entities.Entity entity, Unity.Entities.EntityManager dstManager, GameObjectConversionSystem conversionSystem) { dstManager.AddComponentData(entity, new LogoSpawner { PrefabEntity = conversionSystem.GetPrimaryEntity(PrefabEntity), InstanceCount = InstanceCount }); }
public void Convert(Unity.Entities.Entity entity, Unity.Entities.EntityManager dstManager, GameObjectConversionSystem conversionSystem) { dstManager.AddComponentData(entity, new PlayerWeaponData { BulletType = BulletType, BulletTypePrefab = conversionSystem.GetPrimaryEntity(BulletTypePrefab) }); }