コード例 #1
0
        /// <inheritdoc cref="IUserReportingPlatform"/>
        public void Post(string endpoint, string contentType, byte[] content, Action <float, float> progressCallback, Action <bool, byte[]> callback)
        {
            UnityWebRequest webRequest = new UnityWebRequest(endpoint, "POST");

            webRequest.uploadHandler   = new UploadHandlerRaw(content);
            webRequest.downloadHandler = new DownloadHandlerBuffer();
            webRequest.SetRequestHeader("Content-Type", contentType);
            webRequest.SendWebRequest();
            UnityUserReportingPlatform.PostOperation postOperation = new UnityUserReportingPlatform.PostOperation();
            postOperation.WebRequest       = webRequest;
            postOperation.Callback         = callback;
            postOperation.ProgressCallback = progressCallback;
            this.postOperations.Add(postOperation);
        }
コード例 #2
0
        /// <inheritdoc cref="IUserReportingPlatform"/>
        public void Update(UserReportingClient client)
        {
            // Log Messages
            lock (this.logMessages)
            {
                foreach (LogMessage logMessage in this.logMessages)
                {
                    UserReportEventLevel eventLevel = UserReportEventLevel.Info;
                    if (logMessage.LogType == LogType.Warning)
                    {
                        eventLevel = UserReportEventLevel.Warning;
                    }
                    else if (logMessage.LogType == LogType.Error)
                    {
                        eventLevel = UserReportEventLevel.Error;
                    }
                    else if (logMessage.LogType == LogType.Exception)
                    {
                        eventLevel = UserReportEventLevel.Error;
                    }
                    else if (logMessage.LogType == LogType.Assert)
                    {
                        eventLevel = UserReportEventLevel.Error;
                    }
                    if (client.IsConnectedToLogger)
                    {
                        client.LogEvent(eventLevel, logMessage.LogString, logMessage.StackTrace);
                    }
                }
                this.logMessages.Clear();
            }

            // Metrics
            if (client.Configuration.MetricsGatheringMode == MetricsGatheringMode.Automatic)
            {
                // Sample Automatic Metrics
                this.SampleAutomaticMetrics(client);

                // Profiler Samplers
                foreach (ProfilerSampler profilerSampler in this.profilerSamplers)
                {
                    client.SampleMetric(profilerSampler.Name, profilerSampler.GetValue());
                }
            }

            // Post Operations
            int postOperationIndex = 0;

            while (postOperationIndex < this.postOperations.Count)
            {
                UnityUserReportingPlatform.PostOperation postOperation = this.postOperations[postOperationIndex];
                if (postOperation.WebRequest.isDone)
                {
                    bool isError = postOperation.WebRequest.error != null && postOperation.WebRequest.responseCode != 200;
                    if (isError)
                    {
                        string errorMessage = string.Format("UnityUserReportingPlatform.Post: {0} {1}", postOperation.WebRequest.responseCode, postOperation.WebRequest.error);
                        UnityEngine.Debug.Log(errorMessage);
                        client.LogEvent(UserReportEventLevel.Error, errorMessage);
                    }
                    postOperation.ProgressCallback(1, 1);
                    postOperation.Callback(!isError, postOperation.WebRequest.downloadHandler.data);
                    this.postOperations.Remove(postOperation);
                }
                else
                {
                    postOperation.ProgressCallback(postOperation.WebRequest.uploadProgress, postOperation.WebRequest.downloadProgress);
                    postOperationIndex++;
                }
            }
        }