public void Should_Not_Move_Previous() { //Arrange var items = new[] { new object(), new object(), new object() }; var view = new CollectionView(items); var expected = view.CurrentItem; ICommand command = new MoveCurrentToPreviousCommand(view); //Act command.Execute(null); //Assert var actual = view.CurrentItem; actual.Should().Be(expected); }
public void Should_Not_Move_Previous() { //Arrange var items = new[] { new object(), new object(), new object() }; var view = new CollectionView(items); var expected = view.CurrentItem; bool changed = false; ICommand command = new MoveCurrentToPreviousCommand(view); command.CanExecuteChanged += delegate { changed = true; }; //Act command.Execute(null); //Assert var actual = view.CurrentItem; actual.Should().Be(expected); changed.Should().BeFalse(); }