public static void TensorToRenderTexture(Tensor x, RenderTexture target, int batch = 0, int fromChannel = 0, float scale = 1.0f, float bias = 0f) { x.ToRenderTexture(target, batch, fromChannel, scale, bias); }
public static RenderTexture TensorToRenderTexture(Tensor x, int batch = 0, int fromChannel = 0, float scale = 1.0f, float bias = 0f) { return(x.ToRenderTexture(batch, fromChannel, scale, bias)); }