public void CheckRectTransformPositionFloatingPoint() { UCTRUtils.CheckGameObjectsAll(DoCheckRectTransformPositionFloatingPoint); }
public void CheckTextMeshProUGUIRaycastTarget() { UCTRUtils.CheckGameObjectsAll(DoCheckTextMeshProUGUIRaycastTarget); }
public void CheckOdinRequired() { UCTRUtils.CheckGameObjectsAll(DoCheckOdinRequired); }
public void CheckMissingScript() { UCTRUtils.CheckGameObjectsAll(DoCheckMissingScript); }
public void CheckEventSystemDragThreshold() { UCTRUtils.CheckGameObjectsAll(DoCheckEventSystemDragThreshold); }
public void CheckDisallowMultipleComponent() { UCTRUtils.CheckGameObjectsAll(DoCheckDisallowMultipleComponent); }
public void CheckCanvasRendererCullTransparentMesh() { UCTRUtils.CheckGameObjectsAll(DoCheckCanvasRendererCullTransparentMesh); }
public void CheckOnlyOneInScene() { UCTRUtils.CheckGameObjectsAll(DoCheckOnlyOneInScene); }
public void CheckCamera2D() { UCTRUtils.CheckGameObjectsAll(DoCheckCamera2D); }
public void CheckAudioListenerExist() { UCTRUtils.CheckGameObjectsAll(DoCheckAudioListenerExist); }
public void CheckCanvasScaler() { UCTRUtils.CheckGameObjectsAll(DoCheckCanvasScaler); }
public void CheckMissingPrefabInstance() { UCTRUtils.CheckGameObjectsAll(DoCheckMissingPrefabInstance); }
public void CheckMissingReference() { UCTRUtils.CheckGameObjectsAll(DoCheckMissingReference); }
public void CheckCanvasCamera() { UCTRUtils.CheckGameObjectsAll(DoCheckCanvasCamera); }