public void CheckRectTransformPositionFloatingPoint()
 {
     UCTRUtils.CheckGameObjectsAll(DoCheckRectTransformPositionFloatingPoint);
 }
 public void CheckTextMeshProUGUIRaycastTarget()
 {
     UCTRUtils.CheckGameObjectsAll(DoCheckTextMeshProUGUIRaycastTarget);
 }
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 public void CheckOdinRequired()
 {
     UCTRUtils.CheckGameObjectsAll(DoCheckOdinRequired);
 }
 public void CheckMissingScript()
 {
     UCTRUtils.CheckGameObjectsAll(DoCheckMissingScript);
 }
 public void CheckEventSystemDragThreshold()
 {
     UCTRUtils.CheckGameObjectsAll(DoCheckEventSystemDragThreshold);
 }
 public void CheckDisallowMultipleComponent()
 {
     UCTRUtils.CheckGameObjectsAll(DoCheckDisallowMultipleComponent);
 }
 public void CheckCanvasRendererCullTransparentMesh()
 {
     UCTRUtils.CheckGameObjectsAll(DoCheckCanvasRendererCullTransparentMesh);
 }
 public void CheckOnlyOneInScene()
 {
     UCTRUtils.CheckGameObjectsAll(DoCheckOnlyOneInScene);
 }
 public void CheckCamera2D()
 {
     UCTRUtils.CheckGameObjectsAll(DoCheckCamera2D);
 }
 public void CheckAudioListenerExist()
 {
     UCTRUtils.CheckGameObjectsAll(DoCheckAudioListenerExist);
 }
 public void CheckCanvasScaler()
 {
     UCTRUtils.CheckGameObjectsAll(DoCheckCanvasScaler);
 }
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 public void CheckMissingPrefabInstance()
 {
     UCTRUtils.CheckGameObjectsAll(DoCheckMissingPrefabInstance);
 }
Exemple #13
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 public void CheckMissingReference()
 {
     UCTRUtils.CheckGameObjectsAll(DoCheckMissingReference);
 }
Exemple #14
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 public void CheckCanvasCamera()
 {
     UCTRUtils.CheckGameObjectsAll(DoCheckCanvasCamera);
 }