public void UnfoldAndLabelCurvedArcLoft() { Surface testsweep = UnfoldTestUtils.SetupArcLoft(); var surfaces = new List <Surface>() { testsweep }; //handle tesselation here var pointtuples = Tesselation.Tessellate(surfaces, -1, 512); //convert triangles to surfaces List <Surface> trisurfaces = pointtuples.Select(x => Surface.ByPerimeterPoints(new List <Point>() { x[0], x[1], x[2] })).ToList(); var unfoldObject = PlanarUnfolder.Unfold(trisurfaces); Console.WriteLine("generating tabs"); // generate tabs var tabDict = TabGeneration.GenerateTabSurfacesFromUnfold <EdgeLikeEntity, FaceLikeEntity>(unfoldObject); var justTabs = tabDict.Keys.SelectMany(x => tabDict[x]).ToList(); Console.WriteLine("tabs generated"); // next check the positions of the translated tab, UnfoldTestUtils.AssertTabsGoodFinalLocation <EdgeLikeEntity, FaceLikeEntity>(justTabs, unfoldObject); }
public void UnfoldAndTabCubeFromFaces() { // unfold cube Solid testcube = UnfoldTestUtils.SetupCube(); List <Face> faces = testcube.Faces.ToList(); var unfoldObject = PlanarUnfolder.Unfold(faces); Console.WriteLine("generating tabs"); // generate tabs var tabDict = TabGeneration.GenerateTabSurfacesFromUnfold <EdgeLikeEntity, FaceLikeEntity>(unfoldObject); var justTabs = tabDict.Keys.SelectMany(x => tabDict[x]).ToList(); Console.WriteLine("tabs generated"); // next check the positions of the translated tab, UnfoldTestUtils.AssertTabsGoodFinalLocation <EdgeLikeEntity, FaceLikeEntity>(justTabs, unfoldObject); }