public void RegisterJiggleBone(UMAJiggleBoneListing boneListing) { foreach (UMAJiggleBoneListing listing in removalRegister) { if (listing.recipe == boneListing.recipe) { // Don't continue to add the same recipe. return; } } removalRegister.Add(boneListing); }
public void RegisterJiggleBone(UMAJiggleBoneListing boneListing) { removalRegister.Add(boneListing); }