コード例 #1
0
        private void PersistLookupTexture()
        {
            BRDFLookupTexture l = target as BRDFLookupTexture;

            if (!l)
            {
                return;
            }

            Material m = FindCompatibleMaterial(l);

            string    assetName         = (m ? m.name : l.gameObject.name) + kLookupTexturePropertyName;
            Texture2D persistentTexture = PersistLookupTexture(assetName, l.lookupTexture);

            if (m)
            {
                m.SetTexture(kLookupTexturePropertyName, persistentTexture);
            }
        }
コード例 #2
0
        public override void OnInspectorGUI()
        {
            BRDFLookupTexture l = target as BRDFLookupTexture;

            l.intensity = EditorGUILayout.Slider("Intensity", l.intensity, 0f, 8f);

            EditorGUILayout.Space();
            l.diffuseIntensity = EditorGUILayout.Slider("Diffuse", l.diffuseIntensity, 0f, 2f);
            if (l.diffuseIntensity > 1e-6)
            {
                EditorGUI.indentLevel++;

                l.keyColor   = EditorGUILayout.ColorField("Key Color", l.keyColor);
                l.fillColor  = EditorGUILayout.ColorField("Fill Color", l.fillColor);
                l.backColor  = EditorGUILayout.ColorField("Back Color", l.backColor);
                l.wrapAround = EditorGUILayout.Slider("Wrap Around", l.wrapAround, -1f, 1f);
                l.metalic    = EditorGUILayout.Slider("Metalic", l.metalic, 0f, 4f);

                EditorGUI.indentLevel--;
            }

            EditorGUILayout.Space();
            l.specularIntensity = EditorGUILayout.Slider("Specular", l.specularIntensity, 0f, 8f);
            if (l.specularIntensity > 1e-6)
            {
                EditorGUI.indentLevel++;
                l.specularShininess = 1f - EditorGUILayout.Slider("Glossiness", 1f - l.specularShininess, 0f, 1f - 0.03f);
                EditorGUI.indentLevel--;
            }

            EditorGUILayout.Space();
            l.translucency = EditorGUILayout.Slider("Translucency", l.translucency, 0f, 1f);
            if (l.translucency > 1e-6)
            {
                EditorGUI.indentLevel++;
                l.translucentColor = EditorGUILayout.ColorField("Color", l.translucentColor);
                EditorGUI.indentLevel--;
            }


            EditorGUILayout.Space();
            GUILayout.BeginHorizontal();
            EditorGUILayout.PrefixLabel("Lookup Texture", "MiniPopup");
            l.lookupTextureWidth = EditorGUILayout.IntPopup(l.lookupTextureWidth, kTextureSizes, kTextureSizesValues, GUILayout.MinWidth(40));
            GUILayout.Label("x");
            l.lookupTextureHeight = EditorGUILayout.IntPopup(l.lookupTextureHeight, kTextureSizes, kTextureSizesValues, GUILayout.MinWidth(40));
            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();

            if (GUI.changed)
            {
                Undo.RecordObject(l, "BRDFTexture Params Change");
                changed = true;
            }

            // preview
            GUILayout.BeginHorizontal();
            l.fastPreview = EditorGUILayout.Toggle("Fast Preview", l.fastPreview);
            GUILayout.FlexibleSpace();
            if (GUILayout.Button(previewRGB? "RGB": "Alpha", "MiniButton", GUILayout.MinWidth(38)))
            {
                previewRGB = !previewRGB;
            }
            GUILayout.EndHorizontal();

            if (changed || !l.lookupTexture)
            {
                GUILayout.BeginHorizontal();
                GUILayout.FlexibleSpace();
                if (GUILayout.Button("Bake", GUILayout.MinWidth(64)))
                {
                    l.Bake();
                    PersistLookupTexture();
                    changed = false;
                }
                else
                {
                    if (l.fastPreview)
                    {
                        l.Preview();
                    }
                    else
                    {
                        l.Bake();
                    }
                }
                GUILayout.EndHorizontal();
            }

            Rect r = GUILayoutUtility.GetAspectRect(1.0f);

            r.x      += kTexturePreviewBorder;
            r.y      += kTexturePreviewBorder;
            r.width  -= kTexturePreviewBorder * 2;
            r.height -= kTexturePreviewBorder * 2;
            if (previewRGB)
            {
                EditorGUI.DrawPreviewTexture(r, l.lookupTexture);
            }
            else
            {
                EditorGUI.DrawTextureAlpha(r, l.lookupTexture);
            }

            // save preview to disk
            if (GUI.changed && changed && l.lookupTexture && l.fastPreview)
            {
                PersistLookupTexture();
            }
        }