private void PersistLookupTexture() { BRDFLookupTexture l = target as BRDFLookupTexture; if (!l) { return; } Material m = FindCompatibleMaterial(l); string assetName = (m ? m.name : l.gameObject.name) + kLookupTexturePropertyName; Texture2D persistentTexture = PersistLookupTexture(assetName, l.lookupTexture); if (m) { m.SetTexture(kLookupTexturePropertyName, persistentTexture); } }
public override void OnInspectorGUI() { BRDFLookupTexture l = target as BRDFLookupTexture; l.intensity = EditorGUILayout.Slider("Intensity", l.intensity, 0f, 8f); EditorGUILayout.Space(); l.diffuseIntensity = EditorGUILayout.Slider("Diffuse", l.diffuseIntensity, 0f, 2f); if (l.diffuseIntensity > 1e-6) { EditorGUI.indentLevel++; l.keyColor = EditorGUILayout.ColorField("Key Color", l.keyColor); l.fillColor = EditorGUILayout.ColorField("Fill Color", l.fillColor); l.backColor = EditorGUILayout.ColorField("Back Color", l.backColor); l.wrapAround = EditorGUILayout.Slider("Wrap Around", l.wrapAround, -1f, 1f); l.metalic = EditorGUILayout.Slider("Metalic", l.metalic, 0f, 4f); EditorGUI.indentLevel--; } EditorGUILayout.Space(); l.specularIntensity = EditorGUILayout.Slider("Specular", l.specularIntensity, 0f, 8f); if (l.specularIntensity > 1e-6) { EditorGUI.indentLevel++; l.specularShininess = 1f - EditorGUILayout.Slider("Glossiness", 1f - l.specularShininess, 0f, 1f - 0.03f); EditorGUI.indentLevel--; } EditorGUILayout.Space(); l.translucency = EditorGUILayout.Slider("Translucency", l.translucency, 0f, 1f); if (l.translucency > 1e-6) { EditorGUI.indentLevel++; l.translucentColor = EditorGUILayout.ColorField("Color", l.translucentColor); EditorGUI.indentLevel--; } EditorGUILayout.Space(); GUILayout.BeginHorizontal(); EditorGUILayout.PrefixLabel("Lookup Texture", "MiniPopup"); l.lookupTextureWidth = EditorGUILayout.IntPopup(l.lookupTextureWidth, kTextureSizes, kTextureSizesValues, GUILayout.MinWidth(40)); GUILayout.Label("x"); l.lookupTextureHeight = EditorGUILayout.IntPopup(l.lookupTextureHeight, kTextureSizes, kTextureSizesValues, GUILayout.MinWidth(40)); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); if (GUI.changed) { Undo.RecordObject(l, "BRDFTexture Params Change"); changed = true; } // preview GUILayout.BeginHorizontal(); l.fastPreview = EditorGUILayout.Toggle("Fast Preview", l.fastPreview); GUILayout.FlexibleSpace(); if (GUILayout.Button(previewRGB? "RGB": "Alpha", "MiniButton", GUILayout.MinWidth(38))) { previewRGB = !previewRGB; } GUILayout.EndHorizontal(); if (changed || !l.lookupTexture) { GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button("Bake", GUILayout.MinWidth(64))) { l.Bake(); PersistLookupTexture(); changed = false; } else { if (l.fastPreview) { l.Preview(); } else { l.Bake(); } } GUILayout.EndHorizontal(); } Rect r = GUILayoutUtility.GetAspectRect(1.0f); r.x += kTexturePreviewBorder; r.y += kTexturePreviewBorder; r.width -= kTexturePreviewBorder * 2; r.height -= kTexturePreviewBorder * 2; if (previewRGB) { EditorGUI.DrawPreviewTexture(r, l.lookupTexture); } else { EditorGUI.DrawTextureAlpha(r, l.lookupTexture); } // save preview to disk if (GUI.changed && changed && l.lookupTexture && l.fastPreview) { PersistLookupTexture(); } }