private void CreateJoystickDictionary() { if (uiJoySticks != null) { return; } uiJoySticks = UIInputsFinder.GetAvailableInputs <JoyStickAction, UIInputJoystick, Vector2>(); }
private void CreateButtonDictionary() { if (uiButtonInputs != null) { return; } uiButtonInputs = UIInputsFinder.GetAvailableInputs <ButtonAction, UIInputButton, bool>(); }