public static void GetAllPlayersFromDB() { var players = m_vDatabase.GetAllPlayers(); foreach (var t in players) { if (!m_vInMemoryLevels.ContainsKey(t.Key)) { m_vInMemoryLevels.TryAdd(t.Key, t.Value); } } }
public static void GetAllPlayersFromDB() { var players = m_vDatabase.GetAllPlayers(); Parallel.ForEach((players), t => { if (!m_vInMemoryLevels.ContainsKey(t.Key)) { m_vInMemoryLevels.TryAdd(t.Key, t.Value); } }); }