public VeldridRendererContext(GraphicsDevice graphicsDevice, CommandList commandList, SceneContext sceneContext, ICoreFactory factory) { GraphicsDevice = graphicsDevice; CommandList = commandList; SceneContext = sceneContext; Factory = factory; }
public void UpdatePerFrameResources() { SceneContext.UpdatePerFrameResources(GraphicsDevice, CommandList); }
public void SetCurrentScene(Scene scene) => SceneContext.SetCurrentScene(scene);