public VeldridRendererContext(GraphicsDevice graphicsDevice, CommandList commandList, SceneContext sceneContext, ICoreFactory factory)
 {
     GraphicsDevice = graphicsDevice;
     CommandList    = commandList;
     SceneContext   = sceneContext;
     Factory        = factory;
 }
 public void UpdatePerFrameResources()
 {
     SceneContext.UpdatePerFrameResources(GraphicsDevice, CommandList);
 }
 public void SetCurrentScene(Scene scene) => SceneContext.SetCurrentScene(scene);