private void TriggerFreezeTime() { TutorialManager tutorialManager = TutorialManager.sharedInstance; tutorialManager.FreezeTime(freezeDelay, this); switch (inputType) { case InputType.Tap: tutorialManager.WaitForTap(); break; case InputType.Flip: tutorialManager.WaitForFlip(); break; case InputType.Dash: tutorialManager.WaitForDash(); break; case InputType.Delay: tutorialManager.WaitForDelay(); break; } }
void Awake() { TutorialManager.Instance = this; }
public TutorialAI(TutorialManager tutorialManager, SelectionManager selectionManager, ScenarioLoader scenarioLoader) { this.tutorialManager = tutorialManager; this.selectionManager = selectionManager; this.scenarioLoader = scenarioLoader; }
private void SetSharedInstance() { sharedInstance = this; }
private void Awake() { S = this; }