public void OnZoneChangeComplete(ZoneChangeList changeList, object userData) { object[] objArray1 = new object[] { changeList, userData }; base.method_8("OnZoneChangeComplete", objArray1); }
public void CreateLocalPosOnlyChangesFromTrigger(ZoneChangeList changeList, Triton.Game.Mapping.Entity triggerEntity, Zone sourceZone, int sourcePos, int destinationPos) { object[] objArray1 = new object[] { changeList, triggerEntity, sourceZone, sourcePos, destinationPos }; base.method_8("CreateLocalPosOnlyChangesFromTrigger", objArray1); }
public void SetParentList(ZoneChangeList parentList) { object[] objArray1 = new object[] { parentList }; base.method_8("SetParentList", objArray1); }
public void CreateLocalChangesFromTrigger(ZoneChangeList changeList, ZoneChange triggerChange) { Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class, Class272.Enum20.Class }; object[] objArray1 = new object[] { changeList, triggerChange }; base.method_9("CreateLocalChangesFromTrigger", enumArray1, objArray1); }
public void CreateLocalChangesFromTrigger(ZoneChangeList changeList, Triton.Game.Mapping.Entity triggerEntity, Zone sourceZone, TAG_ZONE sourceZoneTag, int sourcePos, Zone destinationZone, TAG_ZONE destinationZoneTag, int destinationPos) { object[] objArray1 = new object[] { changeList, triggerEntity, sourceZone, sourceZoneTag, sourcePos, destinationZone, destinationZoneTag, destinationPos }; base.method_9("CreateLocalChangesFromTrigger", new Class272.Enum20[] { Class272.Enum20.Class }, objArray1); }
public bool ShouldPostProcessServerChangeList(ZoneChangeList changeList) { object[] objArray1 = new object[] { changeList }; return(base.method_11 <bool>("ShouldPostProcessServerChangeList", objArray1)); }
public bool CheckAndIgnoreServerChangeList(ZoneChangeList serverChangeList) { object[] objArray1 = new object[] { serverChangeList }; return(base.method_11 <bool>("CheckAndIgnoreServerChangeList", objArray1)); }
public void ProcessOrEnqueueLocalChangeList(ZoneChangeList changeList) { object[] objArray1 = new object[] { changeList }; base.method_8("ProcessOrEnqueueLocalChangeList", objArray1); }
public bool ReplaceRemoteWeaponInServerChangeList(ZoneChangeList serverChangeList) { object[] objArray1 = new object[] { serverChangeList }; return(base.method_11 <bool>("ReplaceRemoteWeaponInServerChangeList", objArray1)); }
public void PostProcessServerChangeList(ZoneChangeList serverChangeList) { object[] objArray1 = new object[] { serverChangeList }; base.method_8("PostProcessServerChangeList", objArray1); }
public bool MergeServerChangeList(ZoneChangeList serverChangeList) { object[] objArray1 = new object[] { serverChangeList }; return(base.method_11 <bool>("MergeServerChangeList", objArray1)); }
public bool IsChangeInLocalHistory(ZoneChangeList changeList) { object[] objArray1 = new object[] { changeList }; return(base.method_11 <bool>("IsChangeInLocalHistory", objArray1)); }
public ZoneChange FindNextDstPosChange(ZoneChangeList changeList, int index, Triton.Game.Mapping.Entity entity) { object[] objArray1 = new object[] { changeList, index, entity }; return(base.method_14 <ZoneChange>("FindNextDstPosChange", objArray1)); }
public ZoneChangeList FindLocalChangeListMatchingServerChangeList(ZoneChangeList serverChangeList) { object[] objArray1 = new object[] { serverChangeList }; return(base.method_14 <ZoneChangeList>("FindLocalChangeListMatchingServerChangeList", objArray1)); }